Using non-ranged weapons in hand-to-hand or melee combat - knives, sledgehammers, spears, clubs and so on.— In-game description, Fallout, Fallout 2 and Fallout Tactics
The Melee Weapons skill determines your effectiveness with melee weapons, from the simple lead pipe all the way up to the high-tech super sledge.— In-game description, Fallout 3 and Fallout: New Vegas

近戰武器輻射輻射2輻射戰略版以及輻射3中的技能。In Fallout: New Vegas, Van Buren and J.E. Sawyer's Fallout Role-Playing Game, it is renamed to simply Melee.



Initial Level: Starting Melee is equal to 55% + (1% x the average of your Strength and Agility). Average characters will have a 60% skill.

In Fallout 2, you start out with only a Spear, making Melee Weapons a highly valuable skill from the beginning.


與此技能有關的武器包括警棍中國指揮官佩劍戰鬥匕首鉛管Ripper擀麵杖小刀彈簧刀卸胎棒驅獸棍棒球棍狼牙棒檯球桿大鎚Super Sledge火焰刀自動斧Axe鏟子以及以上武器的各種特殊版本。隨著這一技能的提高,以上各種武器的傷害都將提升,無論是否進入V.A.T.S.模式。近戰武器技能同時允許你使用近戰武器格擋攻擊;技能等級越高,吸收的傷害也越高。

The only specific Fallout 3 Perks for Melee weapons are Little Leaguer and Ninja although other Perks like Toughness or Better Criticals are important for building an effective melee fighter.

In choosing a melee weapon, don't focus too heavily on which weapon has the highest damage. A fast weapon like a Combat Knife or Ripper can make more attacks in a given length of time than a heavy Sledgehammer, potentially generating more damage in a shorter amount of time. Refer to the DPS stat on the Fallout 3 weapons page. More attacks also means more chances to stagger an opponent so they can't attack back as quickly, reducing the damage you take. Shishkebab is generally considered the best melee weapon available as it has the highest base DPS, which is only improved further when combined with Pyromaniac. However, Jack can, depending on whether or not you have a high base critical chance and/or the Ninja/Better Criticals/Finesse perks deal an astounding amount of damage far superior to that of the Shishkebab in a damage-per-second sense. Jack is especially effective when performing a sneak attack critical hit, since these are known to instantly splatter most enemies.

The player can maximize this skill by collecting all Grognak the Barbarian books, provided that the player has the Comprehension perk.


Special Attacks

When the player character has 50 Melee skill points, they have access to special melee moves which consume a certain amount of AP for a variety of effects in V.A.T.S.

  • Most one-handed edged weapons (such as combat knives) have the Back Slash special attack.
  • Most one-handed blunt weapons (such as the lead pipe) have the Lights Out special attack.
  • Most two-handed melee weapons (such as the sledgehammer) have the Mauler special attack.
  • Staff-like weapons (such as baseball bats) have the Grand Slam special attack.
  • There are a variety of other attacks, some unique. Only thrown melee weapons and the Broad machete have no special attack.

V.A.T.S. vs. real-time

It is possible to execute all special melee moves outside of V.A.T.S., although the animation can look different in first-person view than in third-person view. It is not required to have 50 points of the skill to perform the moves. To perform any special move described above, initiate a power attack (hold attack button) while moving forward. However, executed outside of V.A.T.S. they don't have any special properties, but have a benefit of a standard power attack: doubling weapon base damage.

Unlike in Fallout 3, a potentially significant amount of damage can be taken in V.A.T.S., heightening the danger of meleeing in it, as one cannot dodge or block while in V.A.T.S. However, all melee weapons, except thrown, do twice as much base damage.