Fallout中文維基
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Fallout中文維基
本文介绍的是the game itself. 关于an overview of Fallout: New Vegas-related articles,参见Portal:Fallout: New Vegas

 
Gametitle-FNV
Gametitle-FNV
祝您过得愉快。

异尘馀生:新维加斯是一款末日后角色扮演游戏,由黑曜石娱乐贝赛斯达软业开发与发行。新维加斯使用和异尘馀生3由相同的游戏引擎与风格,但并不是依附于3代的续作,而是属于整个异尘馀生系列的第四部主要作品。负责开发游戏的人员部分来自先前开发过异尘馀生系列的黑岛工作室,再加上大量新人。游戏的舞台建置在核战末日后的内华达州,以及部分加州亚利桑那州犹他州地区。

游戏于2010年十月19号在北美释出,随后也在十月22号和十一月4号于欧洲和亚洲发行。平台涵盖 PC、Xbox360 和 PS3,并在2016年七月23号释出 Xbox one 的兼容版本。

开发史[]

根据黑曜石与贝赛斯达于2008年九月时的讨论,他们明白这款游戏不会成为“异尘馀生4”,而在黑曜石内部被称为“异尘馀生3.5”,它被设计得更像是一部游戏扩充内容而非系列续作。然而,黑曜石将这项计画视为类似侠盗猎车手系列中的“罪恶城市”和“圣安地列斯”,不用数字后缀当作系列的一部份,而是让它完全成为自己的作品。当贝赛斯达在美国东岸横行无阻时,黑曜石将这部游戏投向美国西部。开发过程中,黑曜石交了三页的计画简报给贝赛斯达,他们将此称为“异尘馀生:罪恶之城”,但在之后便更名为“新维加斯”。

这款游戏原本预定有三种可游玩的角色种族──人类、尸鬼超级变种人,但因游戏引擎的限制而废弃这个设计,尤其是难以让所有武器和装甲在不同种族身上正常运作。[1]

游戏在2009年四月20号于贝赛斯达的展示会中发表 [2] ,首波官方资讯于2010年二月在 PC Gamer 杂志上释出,而影片预告以及游玩画面也随之公开。开发过程总共花费18个月。[3]

故事和设定[]

设定[]

主页面: Fallout world

The game is set in and around a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S. and China, as a conventional and nuclear war that occurred on October 23, 2077. It lasted less than two hours, while causing immense damage and destruction. Before the Great War, the Resource Wars took place, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. Thanks to Robert House, the city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings left intact. The Hoover Dam supplies free electricity and water to those who control it.

故事[]

主页面: Fallout: New Vegas plot

The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, forty years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle among the Caesar's Legion slavers, the New California Republic and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas; however, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.[4]

The endings for Fallout: New Vegas are dependent on what actions the player took during the game's quests, with separate endings being shown for each major location, political faction, and recruitable companion.

游戏性[]

The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

极限模式[]

主页面: Hardcore mode

Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode; however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

Normal Hardcore
治疗针(辐射3)瞬间生效 治疗针(辐射3)逐渐生效
Radaway 瞬间生效 Radaway逐渐生效
医疗包(辐射)治愈所有骨折 医疗包(辐射) 治愈一个肢体
Crippled limbs 可通过在任何地方睡觉或使用治疗针治愈 Only a doctor, a doctor's bag, sleeping in certain beds, healing poultice, weapon binding ritual, Auto-Doc, or Hydra can heal a crippled limb.
Ammunition 无重量. Ammunition有重量.
Companions cannot die, 只会昏迷。 Companions can die,但不战斗时生命会自己恢复。
No Dehydration, Starvation, or Sleep deprivation. The Courier must drink, eat, and have proper sleep cycles or will suffer increasingly negative effects,严重会致死。

角色系统[]

The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.

战斗[]

主页面: Fallout: New Vegas combat

The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.

During real-time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs, along with special Unarmed moves such as "Ranger Takedown."

New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic "Kill Cam," which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.

Karma and Reputation[]

Karma is back, incorporated alongside a reputation system similar to Fallout 2.[4] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to Fallout 3; reputation is the primary factor affecting how people react to you.

武器改装[]

A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.[5]

独特的武器[]

There are unique versions of weapons in Fallout: New Vegas, a feature introduced in Fallout 3. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be; however, some are still able to take on modification (such as the weathered 10mm pistol). Even so, their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the add-ons, there are a total of 81 unique weapons to be found inside the game, but some require the completion of a quest to find (e.g., Pew Pew). Some can be found on the bodies of enemies (e.g., Oh, Baby!,) or can be found in specific locations such as the Ratslayer.

同伴轮盘[]

A new companion wheel has been added to quickly and easily give companions commands such as "Talk," "Use Ranged Weapons" and "Wait Here." It also makes it easier to restore their health (using stimpaks) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.

赌博[]

The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games have been added, including blackjack, roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for New Vegas. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder," and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This will not remove your current chips.

开发商[]

主页面: Fallout: New Vegas developers

Fallout: New Vegas was developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren as a senior designer. Joe Sanabria is the lead artist.

产品[]

The Fallout: New Vegas Collector's Edition, shown with all bonus collector's items.

Collector's Edition[]

The Collector's Edition of Fallout: New Vegas includes Fallout: New Vegas; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the "Lucky 38" poker chip (The platinum chip) from the game; All Roads, a graphic novel about the history of Fallout: New Vegas written by Chris Avellone; and a "The Making of Fallout: New Vegas" DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order.

Add-ons[]

A total of four add-ons, Dead Money, Honest Hearts, Old World Blues, and Lonesome Road have been released. The pre-order bonuses are now released as another add-on, Courier's Stash, as well as another add-on called Gun Runners' Arsenal which was released on September 27, 2011.

Fallout: New Vegas had four different pre-order bonuses: the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.

终极版[]

The Fallout: New Vegas Ultimate Edition was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all add-ons, including Gun Runner's Arsenal and Courier's Stash.

Controversies and censorship[]

  • In the German version, there is no gore. German players who want the full Fallout experience can—as with Fallout 3—buy the Austrian version, which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
  • Just like in Fallout 3, the 胖子发射器 weapon was once again renamed to the "Nuka Launcher" in the Japanese version of Fallout: New Vegas. The Little Boy mod, however, was not.
  • Fallout: New Vegas was officially banned in the United Arab Emirates, but the ban was repealed later as it did not contain enough violence to meet the ban's criteria after a test run. The ban lasted for about a day after the game's release and the game was soon stocked in stores fully uncensored (with gore) alongside the collector's edition. The ultimate edition was released without any issues, as the original game was already in stock and the ultimate edition was simply the same game with all DLC included.

幕后[]

主题[]

One of the Obsidian owners came up with the idea that you start the game by being shot in the head and dropped into a desert grave. It was my idea to end the game by resolving a conflict between NCR/Caesar's Legion at Hoover Dam. Everything else was developed by John Gonzalez.J.E. Sawyer
One of the themes we identified early on for F:NV was "recreating the new world in the image of the old".J.E. Sawyer[6]
the reason why F:NV's extensive use of western trappings overlaps fine with the imagery of vegas is because the golden age of TV & film westerns was in the 50s and 60s, which was also the golden age of las vegas. we're already conditioned to accept these things overlapping. ~*JE Sawyer on Twitter

Cutting post-ending gameplay[]

It was made relatively late in the project and I made it because the area designers were falling behind on area milestones and would not be able to complete both the core required content and post-game content in the remaining time. We did design post-game reactivity. We just didn’t have time to implement it.J.E. Sawyer, Frog Helms Fan Club

Bethesda Game Studios involvement[]

Bethesda handled the budget, high-level scheduling, most of the QA, marketing, PR, music licensing, and all other publishing duties. All of the development was done internally, though some of the Bethesda F3 devs gave feedback on our design docs.J.E. Sawyer, Frog Helms Fan Club

图册[]

视频[]

另见[]

  • Fallout: New Vegas news
  • Fallout: New Vegas FAQ
  • Fallout: New Vegas Manual

外部链接[]

References

ro:Fallout: New Vegas

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