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| 本页列出所有 weapon 在 辐射76. |
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Overview[]

Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.
All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.
Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.
| See also | ||
|---|---|---|
| Stat compare view | Icon legend | Weapon type bonuses |
| Ammunition | Legendary effects | Weapon mods |
Ranged[]
Pistols/Rifles Weapons that can be configured as either pistols or rifles, depending on the grip/stock modification.
| Pistols/Rifles | ||
|---|---|---|
Pipe gun |
Pipe bolt-action |
Pipe revolver |
Laser gun |
Acceptable Overkill |
Ultracite laser gun |
Plasma gun |
Mind Over Matter |
Slug Buster |
Enclave plasma gun |
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Pistols Damage dealt is increased by the Gunslinger or Guerrilla perks.
Rifles Damage dealt is increased by the Rifleman or Commando perks.
Shotguns Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.
| Shotguns | ||
|---|---|---|
Combat shotgun |
Double-barrel shotgun |
Salt of the Earth |
Gauss shotgun |
Pump action shotgun |
Civil Unrest |
Fancy pump action shotgun |
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Bows Damage dealt is increased by the Archer perks.
| Bows | ||
|---|---|---|
Bow |
Compound bow |
Crossbow |
Heavy guns Damage dealt is increased by the Heavy Gunner perks.
Explosive Damage dealt is increased by the Demolition Expert perk.
| Explosive heavy guns | ||
|---|---|---|
Auto grenade launcher |
M79 grenade launcher |
Crushing Blow |
Fat Man |
Daisycutter |
The Guarantee |
Hellstorm missile launcher |
Missile launcher |
Bunker Buster |
Broadsider |
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Melee[]
One-handed Damage dealt is increased by +5% per Strength and by the Gladiator perks.
Two-handed Damage dealt is increased by +5% per Strength and by the Slugger perks.
| Two-handed | ||
|---|---|---|
Auto axe |
Baseball bat |
Board |
Bone hammer |
Fire axe |
Golf club |
Grognak's axe |
Mr. Handy buzz blade |
Multi-purpose axe |
Pickaxe |
Pitchfork |
Pole hook |
Pool cue |
Protest sign (All Variants) |
Sheepsquatch staff |
Shepherd's crook |
Shovel |
Sledgehammer |
Spear |
Super sledge |
All Rise |
The Farmhand |
The Tenderizer |
War drum |
War glaive |
Oathbreaker |
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Unarmed Damage dealt is increased by +10% per Strength and by the Iron Fist perk.
| Unarmed | ||
|---|---|---|
Bear Arm |
Boxing glove |
Death tambo |
Deathclaw gauntlet |
Unstoppable Monster |
Gauntlet |
Knuckles |
Meat hook |
Mole miner gauntlet |
Power fist |
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Thrown[]
Grenades: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
Mines: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
| Mines | ||
|---|---|---|
Blast mine |
Bottlecap mine |
Cryo mine |
Fragmentation mine |
Nuke mine |
Plasma mine |
Pulse mine |
Red fireworks mine |
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Throwing knives: Damage dealt is modified by legendary effects provided by the equipped weapon.
| Throwing knives | |
|---|---|
Meat cleaver |
Sheepsquatch shard |
Throwing knife |
Tomahawk |
Traps: Direct hits deal 1 damage, separate from their main snare damage. Snares will apply a stagger and limb damage.
| Traps | ||
|---|---|---|
Bear trap |
Bleeding bear trap |
Caltrops |
Multi Caltrops |
Poisoned Caltrops |
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Other[]
Chainsaw: It is bugged and will not scale with any weapon class-specific perks, only benefitting from Bloody Mess.
| Chainsaws |
|---|
Chainsaw |
Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
| Binoculars | |
|---|---|
Binoculars |
Pearly Peepers |
Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
| Cameras |
|---|
ProSnap Deluxe camera |































































































































































































