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In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.
Characteristics[]
Legendary items have one to three special modifiers, affecting combat or character status. They may only be found with random effects, being earned as quest or Daily Ops rewards, looted from legendary enemies, or bought from Purveyor Murmrgh.
Normal enemies may occasionally spawn as legendary enemies. When killed, legendary enemies will drop at least one legendary item with at least one effect. For each legendary "star ()" an enemy has, a dropped legendary item may have up to that amount of effects.
Legendary enemy | Legendary drop |
---|---|
(100%) | |
(50%) (50%) | |
(33.33%) (33.33%) (33.33%) |
The specific type of effects a legendary item will be randomly generated from the options in the relevant tables below. The number and type of effects generated are not affected by any SPECIAL traits such as Luck. Legendary effects may only be generated randomly and cannot be obtained elsewhere. The player character cannot craft or apply legendary effects to existing items. Legendary modifiers are not found as loose mods like standard modifications for weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, and sold to vendors for caps or to the legendary exchange machine for Legendary scrip (). The durability and normal statistics of legendary items remain the same as non-legendary weapons and armor.
Modifiers[]
Three tiers of legendary modifiers exist for both weapons and armor. A Tier 1 modifier appears on all legendary items, taking up the first "star." The modifier will be added to legendary weapon's dynamic naming as a prefix. Tier 2 modifiers comprise the second star of a legendary item and Tier 3 modifiers comprise the third. In general, Tier 2 and Tier 3 modifiers don't affect a legendary item's name. Legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.
Although additional legendary modifier slots exist (Tier 4 and Tier 5 modifiers, respectively), 4 and 5-star legendary items are disabled. However, the Tier 4 and Tier 5 legendary effects are used in many of the quest-specific unique legendary weapons and armors, such as Perfect Storm or All Rise.
Legendary items can have a maximum of one modifier per category, based on the number of stars:
- A 1-star legendary will have a Tier 1 modifier.
- A 2-star legendary will have a Tier 1 modifier and a Tier 2 modifier.
- A 3-star legendary will have a Tier 1 modifier, a Tier 2 modifier, and a Tier 3 modifier.
Legendary weapon modifiers[]
Note: for specific technical information, click the reference notes.
Tier 1 modifiers[]
Name | Description | Found in | Form ID |
---|---|---|---|
Anti-Armor | Ignores 50% of your target's armor.[note 1] | Fancy pump action shotgun Final Word Somerset Special Slug Buster |
005281B4 |
Assassin's | +10% damage to Humans.[note 2] | Sole Survivor | 004F5770 |
Berserker's | Deal more damage the lower your Damage Resistance.[note 3] | 004F6AA7 | |
Bloodied | Damage increases as health decreases. [note 4] | Nailer Unstoppable Monster |
004F6AA0 |
Double | Double ammo capacity [note 5] | 004392CD | |
Executioner's | +50% damage when your target is below 40% health. | 004F6AA1 | |
Exterminator's | +30% damage against Mirelurks and Bugs.[note 6] | Kingfisher | 001F81EB |
Furious | Damage increased after each consecutive hit on the same target.[note 7] | Commander's Charge | 004F577D |
Ghoul Slayer's | Does 30% more damage against Ghouls.[note 8] | The Farmhand Mind Over Matter |
004F5779 |
Hunter's | Does 30% more damage against animals.[note 9] | Acceptable Overkill | 004F577A |
Instigating | Does double damage if the target is at full health.[note 10] | Crushing Blow The Guarantee |
004F6AA5 |
Junkie's | Deal more damage the more chem withdrawal effects you currently have.[note 11] | The Quick Fix | 004F6AAB |
Medic's | V.A.T.S. crits will heal you and your group.[note 12] | Medical Malpractice The V.A.T.S. Unknown |
00527F8B |
Mutant's | Damage increased by 10% if you are mutated. | 005299F5 | |
Mutant Slayer's | +30% damage to Super Mutants.[note 13] | 004F577B | |
Nocturnal | Does increasing amounts of damage as the night grows longer, but less damage during the day.[note 14] | Night Light Whistle in the Dark |
004F6AAE |
Quad | Quadruple ammo capacity[note 15] | 004F6AB1 | |
Stalker's | If not in combat, +100% V.A.T.S. accuracy at +50% AP cost. V.A.T.S.[note 16] | 004F6D77 | |
Suppressor's | Reduce your target's damage output by 20% for 3 seconds. | Disorderly Conduct Oathbreaker Pyrolyzer Resolute Veteran |
005281B8 |
Troubleshooter's | +30% damage to robots | Mechanic's Best Friend | 004F577C |
Two Shot | Shoots an additional projectile[note 17] | The Action Hero The Fact Finder Salt of the Earth |
004F6D76 |
Vampire's | Gain brief health regeneration when you hit an enemy.[note 18] | 00527F84 | |
Zealot's | +30% damage to Scorched[note 19] | 004ED02B |
Tier 2 modifiers[]
Name | Description | Requirements | Form ID |
---|---|---|---|
Basher's | Bashing damage increased by 40% | Ranged-only | 005299F9 |
Explosive | Bullets explode for area damage (20% base dmg)[note 20] | 004F5771 | |
Hitman's | +10% damage while aiming[note 21] | 0052414E | |
Lucky | V.A.T.S. critical shots do +50% damage | 0052414B | |
Rapid | 25% faster fire rate | 0052414F | |
VATS Enhanced | +33% VATS hit chance | 00524153 | |
Melee Speed | 40% increased swing speed | Melee-only | 001A7BDA |
Power Attack Damage | 40% more power attack damage | 001A7BE2 | |
Riposting | Reflects 50% of melee damage back while blocking | 001A7C39 | |
Crippling | +50% limb damage | 004ED02C |
Tier 3 modifiers[]
Name | Description | Requirements | Form ID |
---|---|---|---|
Lucky | Your V.A.T.S. critical meter fills 15% faster | Ranged-only | 0052414C |
Nimble | Faster movement speed while aiming[note 22] | 004ED02E | |
Perception | +1 Perception | 005299FA | |
Rapid | 15% faster reload | 00524150 | |
Resilient | +250 Damage Resistance while reloading | 004F5777 | |
Steadfast | +50 Damage resistance while aiming[note 23] | 004F5772 | |
VATS Enhanced | 25% less V.A.T.S. Action Point cost | 00524154 | |
Cavalier's | Take 15% less damage while blocking | Melee-only | 005253FB |
Cavalier's | Take 40% less damage while power attacking | 001A7BD3 | |
Endurance | +1 Endurance | 005299FD | |
Strength | +1 Strength | 005299FC | |
Agility | +1 Agility | 005299FB | |
Lightweight | 90% reduced weight[note 24] | 00524152 |
Tier 4 modifiers[]
Name | Description | Found in | Form ID |
---|---|---|---|
Blazing Block | 25% chance to deal 50 Fire damage on a successful block | 00527F6D | |
Charged | 10% chance to deal 40 Electrical damage on a successful block | 001A7B88 | |
Enraging | Critical hits cause target to frenzy | 00527F6C | |
Freezing | Critical hits freeze targets | 005299FE | |
Freezing Block | 25% chance to freeze your opponent on a successful block | 001A7B80 | |
Frenzying Block | 10% chance to frenzy your opponent on a successful block | 001A7AF6 | |
Incendiary | Targets burn for 24 damage over 3 seconds | Perfect Storm | 004F5773 |
Irradiating | 50% chance to deal 50 Rads on a successful block | 001A7AB2 | |
Kneecapper | Chance to cripple a limb | 00525401 | |
Poisoner's | Target is poisoned for 50 damage over 10 seconds | 004F5778 | |
Staggering | Chance to stagger on hit | 00525400 | |
Wounding | Targets bleed for 25 damage over 5 seconds | 004ED02F |
Tier 5 modifiers[]
Name | Description | Found in | Form ID |
---|---|---|---|
Active | +10 Action Points | Civil Unrest | 00529A04 |
Dangerous | 20% more damage | Bunker Buster | 00529A02 |
Healthy | +10 Health (Hit Points) | All Rise | 00529A03 |
Special event modifiers[]
Currently, only the Cursed effect is available for the harpoon gun, pickaxe, and shovel and only from the A Colossal Problem event added in the Wastelanders update. Special event modifiers are in addition other effects and can be a fourth effect on a three-star legendary. This special modifier also supersedes the all above modifier names, i.e. a harpoon gun will have both the executioner's and cursed modifiers and will be named a Cursed Harpoon Gun.
Name | Description | Reward from | Possible weapons | Form ID |
---|---|---|---|---|
Cursed | Faster swing speed/fire rate, higher damage, lower durability | A Colossal Problem | Harpoon gun, Pickaxe, Shovel |
Legendary armor modifiers[]
Note: for specific technical information, click the reference notes.
Note: all effects stack additively. 5 Assassin's pieces will reduce incoming damage by 40%, and the 75% chance will calculate one time regardless of the number of equipped parts.
Tier 1 modifiers[]
Name | Description | Form ID |
---|---|---|
Assassin's | 75% chance to reduce damage by 8% from Humans[note 25] | 004F6D78 |
Auto Stim | Automatically use a Stimpak while health is 25% or less, once every 60 seconds | 00521915 |
Bolstering | Grants up to +35 Energy Resistance and Damage Resistance, the lower your health | 00521914 |
Chameleon | Blend with the environment while sneaking and not moving | 00524146 |
Cloaking | Being hit in melee generates a Stealth field once per 30 seconds | 00524147 |
Exterminator's | -15% damage from Mirelurks and Bugs[note 26] | 004F6D7C |
Ghoul Slayer's | -15% damage from ghouls and human ghouls[note 27] | 004F6D7E |
Hunter's | -15% damage from animals[note 28] | 004F6D7D |
Life saving | While incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute | 00529A0F |
Mutant's | +10 Damage Resistance and Energy Resistance if you are mutated | 00529A0C |
Mutant Slayer's | -15% damage from super mutants | 004F6D80 |
Nocturnal | Damage and Energy Resistance increase with the night and decrease with the day[note 29] | 00524143 |
Regenerating | Slowly regenerates health while out of combat[需要引证] | 00529A09 |
Troubleshooter's | -15% damage from robots | 004F6D7F |
Unyielding | Gain up to +3 to all stats (except END) when low health +1 between 60-40% HP +2 between 40-20% HP +3 at or below 20% HP |
0052414A |
Vanguard's | Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.[需要引证] | 00529A05 |
Weightless | Weighs 90% less and does not count as armor for the Chameleon mutation | 00529A14 |
Zealot's | -15% damage from Scorched[1] | 004EE548 |
Tier 2 modifiers[]
Name | Description | Form ID |
---|---|---|
Agility | +1 Agility | 004F6D85 |
Antiseptic | +25% Environmental Disease Resistance | 00527F72 |
Charisma | +1 Charisma | 004F6D83 |
Endurance | +1 Endurance | 004F6D82 |
HazMat | +25 Radiation Resistance | 00527F6F |
Intelligence | +1 Intelligence | 004F6D84 |
Luck | +1 Luck | 004F6D86 |
Perception | +1 Perception | 004F6D81 |
Poisoner's* | +25 Poison Resistance | 00527F6E |
Powered* | Increases action point refresh speed | 00527F75 |
Strength | +1 Strength | 004EE54E |
Tier 3 modifiers[]
Name | Description | Form ID |
---|---|---|
Acrobat's* | Reduces falling damage by 50% | 00527F79 |
Cavalier's | Reduces damage while blocking by 15% | 00527F76 |
Cavalier's* | 75% chance to reduce damage by 15% while sprinting. | 00527F77 |
Diver's | Grants the ability to breathe underwater | 00527F7A |
Durability | 50% more durability than normal | 0052BDBA |
Improved sneaking | Become harder to detect while sneaking | 0052BDB7 |
Reduced ammo weight | Ammo weight reduced by 20%[note 30] | 0052BDB4 |
Reduced food/drink/chem weight | Food, drink, and chem weights reduced by 20%[note 30] | 0052BDB5 |
Reduced junk weight | Junk item weights reduced by 20%[note 30] | 0052BDB6 |
Reduced limb damage | Receive 15% less limb damage | 0052BDBC |
Reduced weapon weight | Weapon weights reduced by 20%[note 30] | 00527F78 |
Sentinel's* | 75% chance to reduce damage by 15% while standing still[note 31] | 004EE54C |
Safecracker's* | Increases size of sweet-spot while picking locks | 00527F7B |
* Item adds modifier name as prefix
Tier 4 modifiers[]
Name | Description | Found in | Form ID |
---|---|---|---|
Cryogenic | 10% chance to freeze melee attackers, once every 20 seconds | 00527F7D | |
Duelist's | 10% chance to disarm melee attackers | 00527F81 | |
Gun Accuracy | Gain +5% accuracy with guns | Last Bastion | 0052BDBF |
Incendiary | 30% chance to ignite melee attackers, once every 20 seconds | 00527F7F | |
Punishing | Reflects 10% of melee damage back on attacker | 004EE54B | |
Reflect Projectiles | Gain a 5% chance to reflect projectiles back at the attacker | 0052BDC2 | |
VATS Enhanced | 10% reduced Action Point costs in V.A.T.S. | 00527F82 |
Tier 5 modifiers[]
Name | Description | Found in | Form ID |
---|---|---|---|
Action Points | +5 Action Points | 0052BDC8 | |
Health | +5 Health (Hit Points) | 0052BDC7 | |
Resistances | +5 Damage Resistance and Energy Resistance | 0052BDC5 |
Set bonus modifiers[]
Set bonus modifiers are effects that only take effect once a full set of the respective armor is equipped. Set bonus modifiers are in addition other effects and can be a forth effect on a three-star legendary.
Name | Description | Armor set | Form ID |
---|---|---|---|
Excavator | +100 carry weight. Increased ore yield from mining.[note 32] | Excavator power armor | 005303FF |
Solar | Regenerates Health for you and nearby teammates while your Health is above 60%[note 33] | Solar armor | 00551FFC |
Strangler | Deals poison damage to nearby enemies. Adds poison damage to attacks.[note 34] | Strangler heart power armor | 005535F7 |
Thorn | Become harder to detect while sneaking. Melee attackers bleed.[note 35] | Thorn armor | 005535F6 |
Generated items[]
Excluded[]
A majority of the weapons in Fallout 76 can be obtained as legendary items. The following list contains items that cannot appear as legendary items.
- Weapons
- Alien blaster¹
- Black powder blunderbuss
- Enclave plasma gun
- Flare gun
- Syringer
- Chainsaw
- Commie Whacker
- Drill
- Paddle ball
- Protest sign
- ¹Only obtainable as unique items
Plans required[]
Some items cannot be obtained as legendary versions without knowing the relevant plan. These items cannot drop from legendary enemies, but can still be obtained via crafting, Purveyor, Daily Ops rewards or rewarded by Scorched Earth and season events, such as Fasnacht. The following lists contain items that may only appear as legendary items after learning the prerequisite plan.
- Weapons
- Bear Arm
- Bow
- Cattleprod
- Crusader pistol
- Compound bow
- The Fixer
- Gauntlet
- Gauss minigun
- Gauss pistol
- Gauss shotgun
- Hellstorm missile launcher
- Plasma caster
- Plasma cutter
- Sheepsquatch club
- Sheepsquatch staff
- Shepherd's crook
- The Tenderizer
- War glaive
- Armor
- Brotherhood recon armor chest
- Brotherhood recon armor left arm
- Brotherhood recon armor left leg
- Brotherhood recon armor right arm
- Brotherhood recon armor right leg
- Secret Service chest
- Secret Service left arm
- Secret Service left leg
- Secret Service right arm
- Secret Service right leg
- Solar armor chest
- Solar armor left arm
- Solar armor left leg
- Solar armor right arm
- Solar armor right leg
- Thorn armor chest
- Thorn armor left arm
- Thorn armor left leg
- Thorn armor right arm
- Thorn armor right leg
Past balance changes[]
Weapons[]
- Explosive: Patch 1.0.5.10 reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
- Two Shot: Patch 1.0.5.10 reduced the damage bonus from +100% to +25% of base weapon damage.
Armor[]
- Assassin: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
- Cavalier: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
- Sentinel: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
- Assassin: Patch 1.4.0.20 applied the legendary effect to human NPCs. This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
- Exterminator: Steel Dawn applied the legendary effect to cave crickets.
Notes[]
While not currently available, 4 star legendary items are planned to be added in the Tales From the Stars update, however it is unknown as to whether they will be using the current Tier 4 effects or creating new ones.
References[]
- ↑ Only alters physical & energy damage resistance, not radiation, poison, fire or cryo resistances (as of Fallout 76 patch 1.2.3.9).
- If the Stabilized or Tank Killer perk is equipped, the perk's armor reduction bonus is halved.
- ↑ Applies to both humans and players.
- ↑ Berserker damage scaling:
- +50% damage while at 0 DR
- +39% damage while between 1 - 20 DR
- + 25% damage while between 21 - 40 DR
- + 13% damage while between 41 - 60 DR
- No damage change while between 61 - 80 DR
- - 20% damage while between 81 - 100 DR
- - 40% damage while at 101 + DR
- ↑ +5% damage per -5% HP.
100% health: +0% damage.
95% health: +5% damage.
50% health: +50% damage.
5% health: +95% damage. - ↑ No longer drops. Did not drop on melee weapons, fat man, missile launcher, grenade launchers, gamma gun, ultracite gatling laser and black powder weapons.
- ↑ Does not apply to hermit crabs and mirelurk spawns.
- ↑ +5% damage per stack; nine stack maximum for a total of +45% damage.
- Stacks reset to 0 after not hitting the target for 10 seconds, but are not lost on missed attacks.
- Stacks are reset on target swap, although the first attack on a new target may obtain the damage boost before resetting.
- Shotguns and other multiple-projectile weapons test each individual projectile. For example, if 9 projectiles from the first shot hit one creature, the second shot will receive the full +45% damage bonus.[1]
- ↑ Applies to both human ghouls and feral ghouls. Does not apply to wendigos, wendigo colossus or radstag ghoul / yaoguai ghoul.
- ↑ Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
- ↑ +100% damage.
- ↑ 1 addiction: +10% damage.
2 addictions: +20% damage.
3 addictions: +30% damage.
4 addictions: +40% damage.
5 or more addictions: +50% damage. - ↑ Ranged weapons only. Heals 5hp for 1 second.
- ↑ Applies to super mutants and super mutant behemoths only.
- ↑ 12AM-6AM: +50%
6AM-9PM: 65%
9PM-10:30PM: +25%
10:30PM-12AM: +40%
Note that bonus damage is additive, while negative damage is multiplicative - ↑ Ranged weapons only. Excludes Fat Men, missile and grenade launchers, black powder weapons, miniguns, laser and plasma gatlings, 10mm and .45 SMGs, bows and compound bows. No longer drops on crossbows.
- ↑ No combat music playing and hidden.
- ↑ Ranged weapons only.
- Each projectile from the Two Shot weapon has a base damage that is 62.5% of the base damage of a projectile from the normal weapon.
- ↑ Heals limb damage. Gives 1% of hp for 2 seconds. Shotguns and other multiple projectile weapons heal per each projectile. For example if 8 projectiles hit a creature, player will be healed for total 16% of hp.
- ↑ Applies to all scorched creatures, humans and scorchbeasts.
- ↑ No longer appears on energy weapons. Reduces accuracy in VATS and increases spread.
- ↑ Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
- ↑ Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
- ↑ Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
- ↑ Does not apply to weight added by weapon mods.
- ↑ Applies to both humans and players.
- ↑ Does not apply to hermit crabs and mirelurk spawns.
- ↑ Applies to both human ghouls and feral ghouls. Does not apply to wendigos, wendigo colossus or radstag ghoul / yaoguai ghoul.
- ↑ Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
- ↑ 12AM-6AM: +8DR +8ER
9PM-10:30PM: +4DR +4ER
10:30PM-12AM: +6DR +6ER
There are no negative effects - ↑ 30.0 30.1 30.2 30.3 Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
- When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
- For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
- ↑ Player must be stationary and not crouched. Effect is broken during a stagger.
- ↑ x2 yield with both Left and Right arms. x2 yield with Torso. x4 yield with all three.
- ↑ +4 HP per second (35 range). This will only apply to teammates/squadmates. This healing effect persists while taking damage.
- ↑ +4 damage per second (15 range)
· +10 damage per second (3s); 4 second cooldown. - ↑ · +15% sneak
· -5% detection from moving
· +5 damage per second (10s)
- ↑ Includes any Scorched creature variant, Scorched and Scorchbeasts