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本页列出所有 key 在 辐射4. |
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General information[]
Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed, while a few can only be retrieved if their owner has been killed.
Legend[]
Only found if the NPC in question is dead. | |
Received through dialogue or as part of a quest; not in the NPC's normal or death inventory. | |
() | In the NPC's inventory but can also be received through dialogue or as part of a quest. |
Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong. |
Main game[]
Img | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Form ID |
---|---|---|---|---|---|
Abbot's house key (DmndAbbotKey) |
Abbot's house | Abbot (pick pocket) | 000E45FF | ||
Airport facilities key (DN165_AirportFacilitiesKey) |
Boston Airport ruins facilities | Initiate Clarke | 000C3096 | ||
All Faiths chapel key (DmndChapelKey) |
0006358A | ||||
Amphitheater key (MS09AmphitheaterKey) |
Side office door in Charles View Amphitheater | Pickpocketed from Brother Thomas | 0007FBB5 | ||
ArcJet lab password (DN017_PrototypeLabPassword) |
Opens lab door in ArcJet Systems | Lab control terminal on ArcJet Systems's main floor | 0011C4EB | ||
ArcJet project manager's password (DN017_ArcJetProjectManagerTerminalPassword) |
Project manager terminal in the ArcJet Engine Core | ArcJet Systems, in the cabinet high up just to the right of the project manager's terminal | 001F3CA8 | ||
Arturo's house key (DmndArturoKey) |
Arturo's house | Arturo Rodriguez and Nina Rodriguez | 00064129 | ||
Atomatoys developer's password: Marlene (DN154_AtomatoysHQArlenPassword) |
Development lab (access) terminals in Wilson Atomatoys corporate HQ | On the security office terminal in the reception area, added by reading the Security Logs entry 10/21/77 | 00118B0D | ||
Atomatoys security office password (DN154_AtomatoysHQSecurityPassword) |
Security terminal in Wilson Atomatoys corporate HQ | In the reception area's security office, next to a file cabinet on a box. Unlocks nearby security terminal. | 00117F98 | ||
Back storage key (Cambridge04Key) |
Opens the back storage room of an unmarked store east of Collegiate administration building | Found in the upper floor of that same unmarked store on a desk near a terminal | N/A | 001660E1 | |
Back storage key (DN156_StarlightWorkshopKey) |
Storage shed containing workshop | Footlocker on top of Starlight Drive In movie screen | 0001D0FC | ||
Barney's key (DN083_BarneysKey) |
Locked back room in the Rook family house basement. | Barney Rook | 000D2C86 | ||
Big John's safe key (DN008SafeKey) |
Safes in Big John's Salvage | In the shelter under the blue train car in Big John's Salvage yard. | 0019290E | ||
Blood clinic key (DN056_GreaterMassBloodClinicKey) |
Opens outer door and the safe in the lab room | Three spread throughout the Greater Mass blood clinic | 00094C1B | ||
Blood clinic password (DN056_GreaterMassPassword) |
Locked lab room in the Greater Mass blood clinic with a Massachusetts Surgical Journal | Inside a novice locked terminal on the ground floor, close to the south-west side door entrance. | 0010C476 | ||
Boston mayoral shelter bathroom key (DN010BathroomKey) |
Bathroom door in the Boston mayoral shelter | In West Everett Estates—within a dresser next to a crib in the blue house by the entrance. Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom |
0006A339 | ||
Boston mayoral shelter safe key (DN010BossSafeKey) |
Safe in Boston mayoral shelter. | In a suitcase found in a storage room upstairs. | 0015F723 | ||
Cabot House key (CabotHouseExteriorKey) |
Rooms in Cabot House | Given by Jack Cabot when encountering him. | Special Delivery | 000495D5 | |
Cambridge Police Station key (DN130CambridgePDKey) |
Doors in the Cambridge Police Station | Paladin Danse—Taken from him if the Sole Survivor kills him before entering the station after the fight with the ghouls. | 001097E3 | ||
Cambridge Police Station safe key (DN130CambridgePDSafeKey) |
A safe in the Cambridge Police Station | Cambridge police station—Taken from Scribe Haylen's corpse during the Precipice of War quest. | 0003C43D | ||
Campbell's safe password (DN088_SafePassword) |
A safe in University Credit Union | University Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on the right (south), before the corridor. In this small room, on the left-hand side (east) there is the 'Student Records' terminal with the password. Can also be unlocked by picking a Master difficulty lock. | 0008C3FE | ||
Captain Wes' safe key (DN052_GNNBossKey01) |
Opens a safe behind the desk inside the Gunners plaza recording studio. | Captain Wes | 001A7122 | ||
Captain's quarters key (MS11CaptainsQuartersKey) |
Ironsides' cabin on the USS Constitution | Ironsides | Last Voyage of the U.S.S. Constitution | 000BB7B3 | |
Casey's key (DN094Key) |
Opens door to "Casey's Office" in Nahant Oceanological Society facility near key location | Found on a semi sunken boat off the coast near Nahant Oceanological Society. | 00080172 | ||
Catherine's key (DN120_SafeKeyCats) |
Opens Catherine's safe in her room | Sandy Coves Convalescent Home, by her cat bowls | 00194372 | ||
Cell key (DN001_BADTFLCellKey) |
Cell door in the BADTFL regional office | In the file cabinet (next to terminal on desk) in the chief's office | 000FECCD | ||
Cell key (DN034_CellKey) |
Cell doors on the top floor of the East Boston Preparatory School | On a desk on the top floor of the East Boston Preparatory School | 001D1CDD | ||
Cell key (DN034_CellKey) |
In two filing cabinets within the Parsons State Insane Asylum: one to the forward-right after entering and one in Jack Cabot's office in the corner behind his desk | ???????? | |||
Chief's key (DN001_BADTFLCheifOfficeKey) |
Opens the chief's office in the BADTFL regional office | Novice locked door, bathroom within the BADTFL regional office | 00043B4C | ||
Choice Chops key (DmndChoiceChopsKey) |
Door to Polly's house / Choice Chops and meat locker | In possession of Polly | 00063597 | ||
Church safe key (GlowingSeaPOIDB02Key) |
Opens safe on the top floor of Hopesmarch Pentecostal church | Lying on the ground on the Hopesmarch Pentecostal church's top floor, near a ham radio | 00191671 | ||
Clarke's personal key (BoSM02_InitiateClarkeKey) |
Footlocker in Clarke's sleeping quarters on the Prydwen | Clarke | Duty or Dishonor | 00166A83 | |
Codman residence key (DmndCodmanKey) |
Codman residence | Clarence & Ann Codman (pickpocket) | 0006A678 | ||
College Square Station key (DN059_StationKey) |
Opens the doors throughout the station | College Square station, bottom level in the subway's storage room (east side) on a desk. Also on the murderer in the same location | A Pint-Sized Problem | 0019B233 | |
Compound key (MS17CompoundKey) |
Compound door in Covenant | Manny, Tach Blythe, and one Compound guard | Human Error | 000F2865 | |
Cooke residence key (DmndCookeKey) |
Cooke residence | Henry Cooke, Paul Pembroke/Malcom Latimer during the The Marowski Heist quest | 0006A67F | ||
Corvega safe key (DN024_CorvegaSafeKey) |
Safe in the Corvega assembly plant, below Jareds hideout behind a wall piece with "Keep out" written on it | Jared in the Corvega assembly plant | 000D3C60 | ||
Corvega storage key (DN024_StorageKey) |
Storage space in the Corvega assembly plant, on the ground level | Gristle during the deathclaw fight | 000D3C71 | ||
Covenant house key (CovenantBarracksKey) |
Locked houses in Covenant | Carried by most Covenant residents, also found on table in the shop | 000E928D | ||
Covenant office key (CovenantOfficeKey) |
Covenant office (house on the east side) | Carried by Jacob Orden and Brian Fitzgerald; also found inside a desk in the office | 000890C2 | ||
Covenant shop key (CovenantShopKey) |
Penny Fitzgerald's shop | Carried by Penny Fitzgerald and Patricia Montgomery; also found inside Penny's cash register | 000890C3 | ||
CPL Director's key (DN015_DirectorsOfficeKey) |
Double doors upstairs leading to the Director's office | Molly in the Cambridge Polymer Labs (pickpocket or wait until quest completion) | 0002CDC6 | ||
Croup basement key (DN027_CroupKey02) |
The Croup Manor basement | In a dresser in the advanced locked bedroom on the manor's top floor | 000A0702 | ||
Croup bedroom key (DN027_CroupKey01) |
Bedroom in the Croup manor | In a Novice locked desk on the 2nd floor of the Croup manor | 000A0701 | ||
Daisy's house key (GoodneighborDaisyKey) |
Nothing | Daisy | 000E1AC9 | ||
Diamond City jail key (DmndSecurityJailKey) |
Jail cell in the Diamond City security security office | Diamond City security or desk inside office | The Big Dig | 0011E4B5 | |
Diamond City Radio key (DmndRadioKey) |
Diamond City Radio | Travis Miles | 000644EB | ||
Diamond City Surplus key (DmndSurplusKey) |
Myrna's house | Myrna | 000C8661 | ||
Doc Crocker's house key (DmndCrockerKey) |
Doc Crocker's house | Doc Crocker (pickpocket) or looted from his body during the The Disappearing Act quest | 0006AA70 | ||
Doctor Amari's lab key (GoodneighborAmariLabKey) |
000E1AD1 | ||||
Doctor Sun's house key (DmndSunKey) |
Doctor Sun's house | Doctor Sun | 00020B90 | ||
Drinkin' Buddy password (DN137_ShamrockTerminalKey) |
Access to Buddy's terminal | The Shamrock Taphouse., next to Drinkin' Buddy's pod, high up near the light. | 0019900E | ||
Dugout Inn key (DmndDugoutKey) |
Dugout Inn | Scarlett, Vadim Bobrov, Yefim Bobrov | 000E4510 | ||
Dunwich Borers key (DN033_Key) |
Dunwich Borers, interior door | Inside the quarry, on a dead raider next to the door that it opens. | 00044AD0 | ||
Eager Ernie's key (DN035_EasyCityDownsKey) |
The clubhouse terminal located on the ground floor of Easy City Downs commentator's building. Also opens a door and a safe. | Eager Ernie's corpse or on his triggerman. | 000EF46E | ||
Eager Ernie's password (DN035_EasyCityDownsPassword) |
Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal. | Eager Ernie | 0013CB54 | ||
Earl Sterling's house key (DmndEarlKey) |
Earl Sterling's house | Earl Sterling, Vadim Bobrov | The Disappearing Act | 0002F800 | |
Edward's safe key (DN120_SafeKeyBooks) |
Opens Edward's safe in his room | Sandy Coves Convalescent Home, behind his typewriter | 00194371 | ||
Edwin's key (DN021_EdwinsKey) |
A safe in the house by the pier. | Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler beside Edwin's corpse. | 0007E609 | ||
Emogene Cabot's password (CabotHouseEmogenePassword) |
Access to terminal in Cabot House | Emogene Cabot | 001E97B9 | ||
Ethel's safe key (DN120_SafeKeyPaintings) |
Opens Ethel's safe in her room | Sandy Coves Convalescent Home, beneath her paintbrush | 00194373 | ||
Evans Way Cul-de-Sac key (Fens_EvansWayKey) |
Three doors allowing access to Evans Way Cul-de-Sac. | On the body of one of the raiders in Evan's Way, the unmarked raider camp north of the Boston Police rationing site. | 001B4BC1 | ||
Evidence locker key (DN001_BADTFLEvidenceLockerKey) |
Evidence locker room in BADTFL regional office | In the chief's safe in the BADTFL regional office, same room as the Guns and Bullets | 00043B53 | ||
Fallon's basement key (DmndFallonsKey) |
Fallon's Basement | Becky Fallon | 000644D4 | ||
Fallon's storage key (DN005_StorageKey) |
Opens all safes inside the secret room in Fallon's department store | On the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key. | 0019FDF4 | ||
Faneuil Hall cashier's key (DN039_FaneuilHallCashiersKey) |
Wall safe and a door in Faneuil Hall | Faneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet. | 00197471 | ||
Federal ration stockpile password (DN040_TerminalPassword) |
Storage lockup terminal in the federal ration stockpile | Red Tourette | 001A458E | ||
Fiddler's Green trailer key (DN098TrailerKey) |
The sliding door of a locked trailer at Fiddler's Green Trailer Estates | In the office's novice locked safe, which can be opened with the terminal next to it. | 001D038E | ||
First mate's password (DN158_FirstMatePassword) |
Bulkhead terminal on the Yangtze | On the first mate | Here There Be Monsters | 001B48AC | |
Fort Hagen armory password (DN057_TerminalPassword) |
Access to the armory terminal in Fort Hagen Command Center | In a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria. | 00099D3E | ||
Fort Hagen key (DN057_FortHagenCommandKey) |
00099770 | ||||
Fort Strong key (DN046_FortStrongKey) |
A safe and a door | Fort Strong armory, in General Brock's desk, in the southwest corner of the ground floor, behind a novice level locked door. | 000423FA | ||
Four Leaf security password (DN047FourLeafSecurityPassword) |
Tripwire terminal at the Four Leaf fishpacking plant | Given by Trish after interrogating her after the fight during Diamond City Blues. | Diamond City Blues | 001793DD | |
Fred Allen's password (GoodneighborFredAllenPassword) |
Gives access to his terminal. | Fred Allen and located in his room in Hotel Rexford's basement, under the stairs. | 001C3AF8 | ||
Galleria DMS override password (DN049_DirectorTerminalPassword) |
Accesses The Director's override terminal in his office at General Atomics Galleria | On the Supervisor's terminal in Back Alley Bowling | 000FF17E | ||
Galleria outlet workroom key (DN049_GeneralAtomicsOutletKey) |
Opens the General Atomics outlet backroom door. | In the store's cash register | 001A8981 | ||
Galleria supervisor's password (DN049_SupervisorTerminalPassword) |
Accesses terminal in Back Alley Bowling | On a skeleton in The Director's office (giant Mister Handy) | 0015DE98 | ||
Gerald's barricade key (DN088BarricadeKey) |
Opens Gerald's barricade door, inside University Point building | Found in building upstairs room to the left, under the counter by Gerald's terminal | 0008E59B | ||
Gerald's vault password (DN088_VaultPassword) |
Gives access to the vault control terminal in the University Credit Union | University Point exterior, on Gerald's terminal. Added by reading the Town Council Logs. | 001D83A5 | ||
Gift shop key (DN147_SafeKey) |
Opens safe and the gift shop basement at Walden Pond | On Walter | 000F10DC | ||
Given's supply key (DN011CuratorKey) |
00091F9A | ||||
Gladys's room key (DN120_ResidentKey) |
Opens Gladys' room in Sandy Coves Convalescent Home | Found in the possession of front desk attendant (a named Mister Handy) in the lobby. | 0011B473 | ||
GNN recording room key (DN052_GNNKey01) |
Recording room at the Gunners plaza's basement | Found on the Gunners Ryder and Cruz | 001A535F | ||
Greenetech Genetics password (DN009_TerminalPassword) |
Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98. | On the top floor, in the red toolbox. | 0016FB8B | ||
Gwinnett Brewery password (DN135_GwinnettBreweryKey) |
Access to brewery terminal | Found in the Gwinnett Restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats. | 0004EBDA | ||
HalluciGen key (DN102_HalluciGenKey) |
Opens 3 doors in HalluciGen, Inc. and the north exit | In a steamer trunk near the north exit to Esplanade. | 00088D05 | ||
HalluciGen master password (DN102_HalluciGenPassword) |
Gives access to various terminals in HalluciGen, Inc. | Can be obtained from the mainframe access terminal, by reading the master password reset entry. | 000FF378 | ||
Hancock's strongroom key (MS16StrongroomKey) |
Hancock's strongroom in the NH&M Freight Depot | Found on the dead body of Fahrenheit while choosing to stay with Bobbi No-Nose | The Big Dig | 0012B899 | |
Hardware Town storage key (DN058StorageKey) |
The storage room (has a safe) in Hardware Town | Second floor near warehouse staircase, in room with green steamer trunk. Key is on desk next to Picket Fences | 0019C545 | ||
Hawthorne residence key (DmndHawthorneKey) |
Hawthorne residence | Hawthorne and Eustace Hawthorne | 0006A684 | ||
Haymarket Mall key (DNFinancial07_HaymarketMallKey) |
Congress Street garage (connection from Haymarket Mall | One of the raiders on level 2 of the mall (northeast room) | 001B4A9C | ||
Henri's terminal password (DN166HenriPassword) |
Access to terminal at the Sentinel site | Carried by Brother Henri | Liberty Reprimed | 0014404C | |
Home Plate key (DmndPlayerHouseKey) |
Home Plate | Sold by Geneva in Diamond City | 00141946 | ||
Hotel registry password (GoodneighborHotelRexfordPassword) |
Hotel Rexford's registry | On Clair Hutchins, and under her counter in the lobby | 001C3AF0 | ||
Hubris Comics office key (DN160_HubrisComicsOfficeKey) |
Hubris Comics office on the third floor | On the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door. | 0018AC49 | ||
Hubris Comics storeroom key (DN160_HubrisComicsStoreroomKey) |
Opens storeroom and the wall safe in Hubris Comics | In the right cash register on the counter. | 0018AC3D | ||
Hydroponics key (InstM03HydroponicsKey) |
Hydryphonics door in the Institute | Taken from Max Loken if the gorilla doors are opened and Max dies. | A House Divided | 000C16FF | |
Hydroponics key (InstM03HydroponicsKeyFake) |
000F5D88 | ||||
Installation K-21B key (DN041_ShackKey) |
Federal Surveillance Center K-21B | Bill Stevens's suitcase within the abandoned shack. | 00100289 | ||
Intel room key (DN140_IntelRoomKey) |
Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs. | Located in the station's basement, in an instrument case | 0006E46C | ||
Irish Pride key (DN067_SidedoorKey) |
A door in Irish Pride Industries shipyard | Rory Rigwell | 000431E0 | ||
Irma's terminal password (GoodneighborIrmaPassword) |
Gives access to her terminal in the Memory Den | Irma, and on the floor next to the dresser in her bedroom. | 001C3AFE | ||
Jack Cabot's key (ParsonsMasterKey) |
Parsons State Insane Asylum doors | Jack Cabot (cannot be acquired) | The Secret of Cabot House | 000195B5 | |
Jacob's password (MS17OfficeTerminalPassword) |
Terminal inside office building at Covenant | On bedside table inside Jacob's house at Covenant | Human Error | 000E929C | |
Jacob's password (DN066_ExecTermPassword) |
Executive terminal in Med-Tek Research | Given by MacCready during quest. | Long Road Ahead | 001965F8 | |
Jamaica Plain archives key (DN070_JamaicaPlainArchivesKey) |
Opens the Jamaica Plain Town Hall basement door | On Ken Standish's body, found in Jamaica Plain and one in the basement | Find the Treasures of Jamaica Plain | 000E9BB4 | |
Jamaica Plain mayor's password (DN070_JamaicaPlainPassword) |
Gives access to the mayor's terminal and treasures access terminal. | On Sal, a destroyed building at Jamaica Plain | Find the Treasures of Jamaica Plain | 00111829 | |
Jamaica Plain town hall key (DN070_JamaicaPlainTownHallKey) |
Jamaica Plain Town Hall basement | Carl Everett | Find the Treasures of Jamaica Plain | 0005C7EF | |
Joe's Spuckies basement key (DN003AndrewStationKey) |
Trapdoor to Joe's Spuckies sandwich shop (Commonwealth) | On a table next to the ladder up to the shop at the end of Andrew Station tunnels | 0018443A | ||
John and Jessica's house key (DmndJohnKey) |
John and Cathy's house (part of Kathy & John's Super Salon) | John and Cathy | 0006A69D | ||
Kellogg's house key (DmndKelloggKey) |
Kellogg's house | Diamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house (only there if you give Mama Murphy drugs for the clue about it). | Getting a Clue | 000F7EEC | |
Kellogg's terminal password (DN057_KelloggTerminalPassword) |
Gives access to his terminal in the Fort Hagen Command Center | On Conrad Kellogg | Reunions | 000A02D8 | |
KL-E-0's house key (GoodneighborKleoKey) |
000E1ACB | ||||
Lab access password (DN143LabAccessPassword) |
000BE131 | ||||
Latimer residence key (DmndLatimerKey) |
Latimer residence | Malcom Latimer and Nelson Latimer | 0006A68E | ||
Libertalia password (Inst301LibertaliaPassword) |
Accesses terminal on the ship, opens a safe. | Gabriel | 001291BF | ||
Library key (DN020_ChelseaLibraryKey) |
Doors in Shaw High School | In Principal Tanner's desk | 00043E24 | ||
Library storage room key (DN011StorageKey) |
Boston Public Library storage room | On the desk, near curator Given's terminal (west on the local map). | 00100D9F | ||
Longneck Lukowski's key (DN079_CanneryKey) |
Assigned to open office room in Longneck Lukowski's Cannery. Useless, as the door is already open. | Theodore Collins | 0003EFB6 | ||
Lucia's personal key (BoSM02_KnightLuciaKey) |
Lucia's footlocker in her sleeping quarters on the Prydwen | Knight Lucia, or Clarke's footlocker in his sleeping quarters. | Duty or Dishonor | 00166A75 | |
Lynn Woods chest key (DN080_BossChestKey) |
A steamer trunk in Lynn Woods | On a settler at the top of the siren tower | 0006A134 | ||
Mahkra facilities key (DN081_MahkraFacilitiesKey) |
Mahkra Fishpacking security gate and a door | On a dead raider hanging out of a storage bunker at the right side of the plant | 0019E054 | ||
Margaret's safe key (DN120_SafeKeyPlants) |
Opens Margaret's safe in her room | Sandy Coves Convalescent Home, under her fertilizer | 00194374 | ||
Mass Fusion executive lab password (DN084_ExecutivePassword) |
Executive research lab terminal | Mass Fusion executive suite, balcony desk | Mass Fusion | 000B4685 | |
Mass Fusion labs key (DN084_DevLabKey) |
Adjacent chamber (room with hole in floor) | Mass Fusion building, room north of the lobby, on a desk | Mass Fusion | 0009DBAA | |
Mass. Pike tunnel password (DN107_TunnelPassword) |
Terminal in the tunnel's storage room | Mass Pike Tunnel storage room, next to Det. Perry's holotape | 000639D9 | ||
Medford Operating Theater key (DN089OperatingTheaterKey) |
The operating theater door and another door in Medford Memorial Hospital | In a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor. | 0007DD7D | ||
Memory Den key (GoodneighborMemoryDenKey) |
A door in the Memory Den | Irma | 000E210D | ||
Moe Cronin's house key (DmndMoeKey) |
Moe Cronin's house | Moe Cronin | 0006AA74 | ||
Monsignor Plaza key (CambridgeMonsignorKey) |
Opens door in Monsignor Plaza back to Cambridge | On the counter of the Slocum's Joe shop southwest on the local map, third floor | 00227814 | ||
Mortimer's safe key (DN120_SafeKeyBoats) |
Opens Mortimer's safe in his room | Sandy Coves Convalescent Home, in his favorite boat model | 00194370 | ||
Museum balcony key (ConcordMuseumBalconyKey) |
0005BACE | ||||
Museum of Witchcraft key (DN144SalemWitchMuseumKey) |
00160B47 | ||||
National Guard officer's password (DN096_OfficerPassword) |
Barracks access terminal downstairs in National Guard recruitment office | In a desk upstairs in National Guard recruitment office | 0007053C | ||
Neponset cabin key (DN097_NeponsetKey) |
Cabin on Neponset Park | Charles Dieter Jr., under a bridge east of Quincy Quarries | 000FB263 | ||
Office key (KendallHospitalKey) |
Shack door in Kendall Hospital | Kendall Hospital, on a table in a shack type room, map center | 0022C86B | ||
Overseer access password (DN143OverseerAccessPassword) |
000BE152 | ||||
Overseer door password (MQ104OverseerPassword) |
Vault 114 door terminal | Dino | 001B2F98 | ||
Overseer residence key (DN143OverseerRoomKey) |
Vault 75 sliding door | The Gunner commander | 000D8D3E | ||
Overseer safe key (DN143OverseerSafeKey) |
Two safes in Vault 75 | In the room just off of the overseer's room | 000D8D3F | ||
Overseer's room key (Vault81OverseersRoomKey) |
Sliding door in Vault 81's overseer's room | Jacob Forsythe and Gwen McNamara | 001103A1 | ||
Pembroke residence key (DmndPembrokeKey) |
Pembroke residence | On Paul, Darcy and Pete | 000644DF | ||
Pickman's key (DN101_PickmanKey) |
A safe behind a painting on the Pickman Gallery ground floor. Also opens a door and a ladder exit. | Pickman | 0008A838 | ||
Poseidon Energy key (DN103_MasterKey) |
Opens front door and roof in Poseidon Energy | Cutty | 001B06F3 | ||
Poseidon reservoir safe key (DN104_PoseidonReservoirKey) |
Poseidon reservoir safe and nearby tool case | Poseidon reservoir, in a corner in the west section behind a large pipe | 0006C19C | ||
Principal's office key (DN020_ChelseaPrincipalKey) |
Principal Tanner's office and his desk in Shaw High School | Rusty's lunch, located on a second floor classroom. | 00043F72 | ||
Prydwen armory key (PrydwenArmoryKey) |
Security gate on the Prydwen main deck | Brotherhood Knight-Captain | 0023E372 | ||
Publick Occurrences key (DmndPublickKey) |
000644EA | ||||
Radioactive containment password (DN015_RadContainmentPassword) |
Isotope containment terminal in Cambridge Polymer Labs C5 room | Cambridge Polymer Labs, holotape in C3 room | 0017660B | ||
Raider atrium key (DN170_AtriumKey) |
Door in Massachusetts State House | Raider base in Massachusetts State House, in a metal box in the enclosed area behind a turret. | 001C3FB1 | ||
Railroad HQ key (RRHQKey) |
Railroad HQ | Desdemona | 0017FC7B | ||
Randall's safe key (DN120_SafeKeyWildlife) |
Opens Randall's safe in his room | Sandy Coves Convalescent Home, under the mounted deer head. | 00194375 | ||
Reactor terminal password (DN136_ReactorTerminalPassword) |
Terminals in the Institute's reactor. | Z4K-97B and A-2018 | The Nuclear Option | 001E1DA5 | |
Recon bunker access code 429A (BoSM01_ReconBunkerThetaPassword) |
Bunker access terminal at Recon bunker Theta | Added to the player's inventory after having listened to all three holotapes | The Lost Patrol | 000827C9 | |
Salem basement key (MS05BSalemUpstairsKey) |
0016D40B | ||||
Saugus roof key (DN121_SaugusKey) |
Saugus Ironworks' roof | Slag and Jake Finch | Here There Be Monsters | 001443D3 | |
Scara's terminal key (ScaraTerminalKey) |
Gives access to Professor Scara's terminal in the Science! Center, Diamond City | Dropped by Doctor Duff on her death. | 0019B17D | ||
Schoolhouse key (DmndSchoolhouseKey) |
0006A63D | ||||
Science! Center key (DmndScienceCenterKey) |
Science! Center | Duff and Professor Scara | 0006A641 | ||
Security override password (InstM03SecurityOverridePassword) |
Bioscience terminal and Bioscience security terminal in the Institute Bioscience. | Lawrence Higgs | A House Divided | 0013A02C | |
Shamrock Taphouse key (DN137_ShamrockTaphouseKey) |
Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is. | The Shamrock Taphouse: top floor, in an east corner room with Gaff, on the desk; or in the basement with Buddy, on a cabinet next to the terminal. | Trouble Brewin' | 000F4331 | |
Shaun's terminal password (DN136_ShaunTerminalPassword) |
Shaun's terminal in the Institute | Office desk in Shaun's quarters in the Institute during The Nuclear Option quests | 001D88AC | ||
Shem Drowne's key (MS07bShemDrowneKey) |
Shem Drowne's grave | Cut container (red flamingo) | 00147D5A | ||
Sheng Kawolski's house key (DmndShengKey) |
Sheng Kawolski's house | Sheng Kawolski | 000644D5 | ||
Skylanes cargo key (DN123_SkylanesKey) |
Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665 | Carried by Ness | 0006858C | ||
Sleepwalker's key (POISC10_SleepwalkersKey) |
The Master lock safe in the trailer at Sleepwalker's place | On the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton. | 001F7AA8 | ||
Solomon's house key (DmndSolomonsHouseKey) |
Solomon's house | Solomon | 0006358B | ||
Surgery cellar key (DmndSurgeryKey) |
Door and ladder in the Mega surgery center | Doctor Sun and Doc Crocker | The Disappearing Act | 0006AABF | |
Trinity Tower cell key (MS10CellDoorKey) |
Jail cell at the top of Trinity Tower | Speech on Rex Goodman, or in nearby steamer trunk | Curtain Call | 001478C0 | |
USCG holding cell key (DN023_JailKey) |
Holding cell inside the Coast Guard Pier building | In the footlocker of the downed Vertibird at the Coast Guard Pier | 0019FEFC | ||
USCG lockup password (DN023_LockupPassword) |
Evidence room on the bottom floor of the main Coast Guard Pier building | Footlocker in the cabin of the sunken boat behind the building | 0019FEFB | ||
Vault 111 key card (Vault111_CardKey) |
000A16DA | ||||
Vault 81 key card (Vault81_CardKey) |
00132245 | ||||
Vault 81 security key (Vault81SecurityKey) |
Doors in Vault 81 | Scott Edwards and Vault security personnel | 001081BB | ||
Vault 81 tech password (DN077_Vault81LabsPassword) |
Secret Vault 81, Secure access terminal (located next to Research Comm room) | Secret Vault 81, Research Comm room (East on the map, second level with cells) | Hole in the Wall | 001F0FB3 | |
Warwick homestead key (WarwickHomesteadSkeletonKey) |
Warwick homestead | On Roger Warwick | Building a Better Crop | 000A2747 | |
Wicked Shipping trailer key (DN152WickedShippingTruckKey) |
Backdoor of multiple intact Wicked Shipping trailers in the Commonwealth | Located on a table in Wicked Shipping Fleet Lockup right beside a terminal | 000F75F5 | ||
Wilson Atomatoys HQ key (DN154_AtomatoysHQKey) |
Doors in Wilson Atomatoys corporate HQ | Two, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk. | 000919F3 | ||
Wilson Atomatoys ID card (DN154_AtomatoysID) |
Doors at Wilson Atomatoys locations | Wilson Atomatoys factory, on the desk in the room at the top of the stairs with a hole in the floor. Three at Wilson Atomatoys corporate HQ; upstairs near the president's desk, in a filing cabinet in the security office, and on a desk next to the secretary's terminal. | Giddyup 'n Go | 0002A6FF |
Automatron[]
Img | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Form ID |
---|---|---|---|---|---|
Forfeiture terminal password DLC01_Lair_ForfeiturePassword) |
Gives access to the property storage lockup terminal in The Mechanist's lair | The Mechanist's lair, behind the watch station terminal desk just after entering the research wing. | xx{{#pad:00feac|6|0|left}} | ||
Medical terminal password DLC01_Lair_RoboMedPassword) |
Gives access to the robobrain production terminal in the Mechanist's lair | The Mechanist's lair, on the robobrain | xx{{#pad:00d5e0|6|0|left}} | ||
RB-2851 master control password DLC01LairCC_MasterControlPassword) |
Shuts down the security in The Mechanist's lair on the Master Control terminal | Given by the Mechanist (peacefully) or taken from her body. | Restoring Order | xx{{#pad:001d29|6|0|left}} | |
RobCo sales & service center key DLC01Lair_RobcoSalesAndServiceKey) |
Opens a door and a safe in the Mechanist's lair | The Mechanist's lair | xx{{#pad:008b66|6|0|left}} |
Far Harbor[]
Img | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Form ID |
---|---|---|---|---|---|
Acadia storage key (DLC03MQ03StorageKey) |
Storage room door in Acadia | Acadia, in the room with DiMA. Go up the stairs, it's on a table. | Where You Belong | xx{{#pad:038ed7|6|0|left}} | |
Aldersea Day Spa key (ADV007_SpaKenavy) |
Wood door in Aldersea Day Spa | Super mutant boss in the Aldersea Day Spa | xx{{#pad:039de7|6|0|left}} | ||
Boathouse safe key (DLC03MQ01SafeKey) |
The safe in the boathouse | Nakano boathouse, in the lighthouse picture frame | xx{{#pad:017e83|6|0|left}} | ||
CEO's master password (DLC03MQ05SecurityTerminalPassword) |
Terminal opening a security door | Vim! Pop factory [验证逾期] | xx{{#pad:038d90|6|0|left}} | ||
Cranberry Island shed key (DLC03POI04_DockShedKey) |
Cranberry Island supply shed door | In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog. | xx{{#pad:04d20a|6|0|left}} | ||
Douglas's key (DLC03_Adv004_EmmettsKey) |
A trunk under water at the end of the dock south of Brooke's Head Lighthouse | Top of Brooke's Head Lighthouse and on Douglas | xx{{#pad:04fd13|6|0|left}} | ||
Faraday's program (DLC03MQ03MemoryProgram) |
Gives access to the terminal in the Nucleus Command Center | In Acadia, obtainable during Where You Belong by one of three methods: on Faraday's Master-locked terminal in his room if the terminal is hacked and his journal entry is first read, on Faraday's desk next to his terminal if the eavesdropping option is chosen, or given by DiMA if he is confronted directly | Where You Belong | xx{{#pad:029591|6|0|left}} | |
Faraday's terminal password (DLC03FaradayTerminalPassword) |
Gives access to Faraday's terminal | In Acadia[验证逾期] | Where You Belong | xx{{#pad:008b28|6|0|left}} | |
Footlocker key (DLC03CoA_FFNucleus02_Key) |
A footlocker in The Vessel | In The Nucleus | Witch Hunt | xx{{#pad:02c903|6|0|left}} | |
Fringe Cove dock key (ADV020WarehouseKey) |
Metal door at Fringe Cove docks | In a trunk at the Fringe Cove docks | xx{{#pad:011807|6|0|left}} | ||
Jule's key (DLC03M04JuleKey) |
Opens a chest in the basement of Acadia. | Given by Jule to the player. | The Price of Memory | xx{{#pad:050047|6|0|left}} | |
Manager's key (ADV002_SafeKey) |
Opens metal door at Eden Meadows Cinemas | In a locked safe at Eden Meadows Cinemas | xx{{#pad:020d1a|6|0|left}} | ||
Navy base terminal password (DLC03MQ03TerminalPassword) |
Command Center access terminal in the Nucleus Command Center | ? | xx{{#pad:027b2e|6|0|left}} | ||
Nuclear launch key (DLC03MQ06_NukeLaunchKey) |
Gives access to missile status terminal in The Vessel | A safe on a sunken boat at Fringe Cove docks | Cleansing the Land | xx{{#pad:015363|6|0|left}} | |
Ship's safe combination (DLC03M06_SafeCombination) |
A safe on a sunken boat at Fringe Cove docks | Added by reading Safe room security tape in the Harbor Grand Hotel | Cleansing the Land | xx{{#pad:032c55|6|0|left}} | |
Shrine password (DLC03AtomM01_ShrinePassword) |
Shrine terminal | Children of Atom shrine, written on the side of the locker next to the table of elements. | Visions in the Fog (drink from Atom's Spring) | xx{{#pad:00f291|6|0|left}} | |
Tannery key (ADV003_Key) |
The basement door, interior office, and two safes at Eagle's Cove Tannery. | On the glowing one at Eagle's Cove Tannery | xx{{#pad:013f7c|6|0|left}} | ||
Trailer key (DLC03POI055Key) |
Trailer doors | Trapper outpost down the road, north of Harbor Grand Hotel | xx{{#pad:042607|6|0|left}} | ||
Vault 118 keycard, #1 (DLC03_V118_Keycard_Gilda Keith) |
ID card reader in Vault 118 | Held by Gilda Broscoe and Keith McKinney | xx{{#pad:048a4b|6|0|left}} | ||
Vault 118 keycard, #2 (DLC03_V118_Keycard_Ezra) |
ID card reader in Vault 118 | Held by Ezra Parker | xx{{#pad:048a4a|6|0|left}} | ||
Vault 118 keycard, #3 (DLC03_V118_Keycard_Player) |
ID card reader in Vault 118 | Given to the player in dialogue. | xx{{#pad:048a49|6|0|left}} | ||
Vault 118 keycard, #4 (DLC03_V118_Keycard_Santiago) |
ID card reader in Vault 118 | Held by Santiago Avida | xx{{#pad:048a4d|6|0|left}} | ||
Vault 118 keycard, #5 (DLC03_V118_Keycard_Julianna) |
ID card reader in Vault 118 | Held by Julianna Riggs | xx{{#pad:048a4c|6|0|left}} | ||
Vault 118 keycard, #6 (DLC03_V118_Keycard_Spencer) |
ID card reader in Vault 118 | Held by Spencer Lords | xx{{#pad:048a4e|6|0|left}} | ||
Vault 118 key (DLC03V118_Key) |
Sliding doors in Vault 118 and the overseer's door | Held by Julianna Riggs | xx{{#pad:04b1b4|6|0|left}} | ||
Vault 118 overseer's key (DLC03V118_KeyOverseer) |
Overseer's office | Held by Ezra Parker and in his room in Vault 118 | Brain Dead | xx{{#pad:04e710|6|0|left}} | |
Victoria's key (DLC03Acadia_M04Key) |
Victoria's trunk on a wrecked ship near Southwest Harbor. | Given by Jule | The Price of Memory | xx{{#pad:04fa99|6|0|left}} | |
Vim CEO password (DLC03_ADV08_VimCEOPassword) |
CEO's terminal (next to the password) | Vim! Corporate Headquarters, on a desk behind an Advanced locked door on the 2nd floor of the gift shop. | The Way Life Should Be | xx{{#pad:05441b|6|0|left}} | |
Worn key (pump control) (DLC03MQ06a_MartinsRefugeKey) |
Door to pump control | Given by DiMA | Reformation | xx{{#pad:037489|6|0|left}} |
Nuka-World[]
Img | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Form ID |
---|---|---|---|---|---|
AFAD key DLC04SafariHeinJailKey |
Locked trailer door | AFAD duffle bag on top of the trailer at the Angry Anaconda | xx{{#pad:03b9d4|6|0|left}} | ||
Bradberton's safe key Bradberton's safe key |
Bradberton's (wall) safe in Bradberton's office | Bradberton's office | xx{{#pad:046908|6|0|left}} | ||
Casey's password DLC04BottlingPlantPassword |
Access to bottling plant staff terminal in the World of Refreshment | On the roof of the World of Refreshment (Nuka-Cola bottling plant) | xx{{#pad:04f556|6|0|left}} | ||
Cito's key DLC04SafariCitoKey |
Safari Adventure primate house | Given by Cito | Safari Adventure | xx{{#pad:03b9cd|6|0|left}} | |
Clark's stash key DLC04ClarkStashKey |
Clark's stash, under the bridge near the bottling plant | Clark's toolbox in the ladies' restrooms to the west of the pond near Fizztop Mountain | xx{{#pad:03f836|6|0|left}} | ||
Control terminal password DLC04MQ00ControlTerminalPassword |
Gives access to Nuka-Express control terminal | Given by Harvey in the Nuka-World transit center | All Aboard | xx{{#pad:015aa5|6|0|left}} | |
Dirty key DLC04Gauntlet_FakeKey02 |
Opens nothing | Nuka-station, in a room with radio-active waste barrels. | xx{{#pad:02dbee|6|0|left}} | ||
Dr. Hein's passcode DLC04SafariDrHeinPasscode |
Employee's Only terminal and Nuka-Gen replication machine terminal in the Safari Adventure Welcome Center | Dr. Hein, under the Angry Anaconda | Safari Adventure | xx{{#pad:03b9d6|6|0|left}} | |
Dr. McDermot's passcode DLC04SafariDrMcDermotPasscode |
xx{{#pad:03b9e0|6|0|left}} | ||||
Dry Rock Gulch safe combination DLC04_DRG_SafeCombination |
Safe at the Dry Rock Gulch theater, contains Mad Mulligan's Mine key | Spawns in inventory after obtaining all safe combinations from One-Eyed Ike, Doc Phosphate and the Giddyup Kid | High Noon at the Gulch | xx{{#pad:046cf6|6|0|left}} | |
Dry Rock Gulch theater key DLC04_WW_TheaterKey |
Two metal doors at Dry Rock Gulch | In a toolbox on top of the Dry Rock Gulch theater | xx{{#pad:047e0f|6|0|left}} | ||
Dunmore safe key DLC04POISC07_DunmoreKey |
His safe at the base of a cliff | Given by Brett Dunmore | xx{{#pad:042b5d|6|0|left}} | ||
Galactic Zone manager's key DLC04GZStarportNukaManagersKey |
Camp gate, fence gates and a display case at the Galactic Zone | Starport Nuka's observation desk, next to the manager's terminal in the Employees Only Novice locked room. | xx{{#pad:0327a3|6|0|left}} | ||
Grandchester guest key DLC04_Grandchester_FrontDoorKey |
Door in Grandchester Mystery Mansion | xx{{#pad:020a38|6|0|left}} | |||
Grandchester Mansion key DLC04_Grandchester_InsideKey |
Several doors in Grandchester Mystery Mansion | Carried by Zachariah | xx{{#pad:01616f|6|0|left}} | ||
Kiddie Kingdom roof key DLC04_KK_RoofKey |
Roof of King Cola's Court | Oswald the Outrageous | A Magical Kingdom | xx{{#pad:04a08d|6|0|left}} | |
Kiddie Kingdom tunnels key DLC04_KK_TunnelsKey |
Two doors to employee tunnels in Kiddie Kingdom | Employee tunnels King Cola's Castle Tower |
A Magical Kingdom | xx{{#pad:03e4fa|6|0|left}} | |
Mad Mulligan's employee key DLC04_DRG_MineUtilityKey |
Doors in Mad Mulligan's Minecart Coaster | Terry Tanaka | xx{{#pad:04bacd|6|0|left}} | ||
Mad Mulligan's Mine key DLC04_DRG_MineKey |
Entrance to the Mad Mulligan's Mine | Safe at the Dry Rock Gulch theater | High Noon at the Gulch | xx{{#pad:0431b0|6|0|left}} | |
Nuka-Galaxy employee key DLC04GZNukaGalaxy_EmployeeKey |
Doors in Nuka-Galaxy | Nuka-Galaxy, opposite the Nuka-Girl mannequin, another in the exit control room | xx{{#pad:038944|6|0|left}} | ||
Nuka-World storage room key DLC04Gauntlet_StorageKey |
Door to storage room in Nuka-World access tunnels | Nuka-World access tunnels, in the room with the turrets. | xx{{#pad:03db4e|6|0|left}} | ||
Nuka-World utility substation key DLC04Gauntlet_UtilityKey |
Security gates | Nuka-World access tunnels, in the room with the gas valves. | xx{{#pad:02dee8|6|0|left}} | ||
Oswald's password DLC04_KK_OswaldPassword |
Oswald's terminal on King Cola's Court | Given by Oswald the Outrageous | A Magical Kingdom | xx{{#pad:04a096|6|0|left}} | |
Overboss' key DLC04RaiderOverbossKey |
Nothing | Overboss Colter in the Cola-cars arena | Taken for a Ride | xx{{#pad:00a50e|6|0|left}} | |
Overboss' password DLC04RaiderOverbossPassword |
Nothing | Overboss Colter in the Cola-cars arena | Taken for a Ride | xx{{#pad:0a50f|6|0|left}} | |
Parlor dressing room key DLC04_MagsWilliamBlackRoomKey |
Dressing room in The Parlor | William Black, Mags Black in The Parlor | xx{{#pad:04894d|6|0|left}} | ||
Plant control room key DLC04MQ05PowerPlantControlRoomKey |
Nuka-World power plant's control room. | Nisha, Mags Black or Mason | Power Play | xx{{#pad:03c5a9|6|0|left}} | |
RobCo Battlezone key DLC04GZBattlezone_Key |
Doors in the RobCo Battlezone | RobCo Battlezone | xx{{#pad:04b1cc|6|0|left}} | ||
Rusty key DLC04Gauntlet_WalkwayKey |
Shack door | Nuka-station, in a room with radio-active waste barrels. | xx{{#pad:02dbef|6|0|left}} | ||
Scratched key DLC04Gauntlet_FakeKey01 |
Nothing | Nuka-station, in a room with radio-active waste barrels. | xx{{#pad:02dbed|6|0|left}} | ||
Starlight Theater pantry key DLC04GZTheater_PantryKey |
Door to the Starlight Interstellar Theater's pantry | Starlight Interstellar Theater, on the kitchen counter in the southeast, next to a breadbox. | xx{{#pad:0294a9|6|0|left}} | ||
Terminal password DLC04_WWTerminalPassword |
xx{{#pad:03ba46|6|0|left}} | ||||
Utility substation password DLC04Gauntlet_UtilityPassword |
Utility room in the Nuka-World access tunnels. | Nuka-World access tunnels, in the room with the gas valves. | xx{{#pad:02deea|6|0|left}} | ||
Vault-Tec control room key DLC04GZVaultTec_ControlRoomKey |
Door to control room in Vault-Tec: Among the Stars | Vault-Tec: Among the Stars, Second monitoring room, next the to Project Lead terminal. | xx{{#pad:0294a0|6|0|left}} | ||
Vault-Tec employee key DLC04GZVaultTec_EmployeeKey |
Several door and wall safe in Vault-Tec: Among the Stars | Vault-Tec: Among the Stars, spread over the attraction's interior, close to terminals. | xx{{#pad:0294a2|6|0|left}} | ||
Vault-Tec observation lab key DLC04GZVaultTec_ObservationLabKey |
Door to observation lab in Vault-Tec: Among the Stars | Vault-Tec: Among the Stars, in a locker room in the northeast section, on some towels in a locker. | xx{{#pad:0294a1|6|0|left}} |
Creation Club[]
Img | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Form ID |
---|---|---|---|---|---|
Charlestown condo key ccZSEFO4001_PlayerHomeKey |
Charlestown condo | Charlie, west of Hubris Comics | A Place to Call Home | xx{{#pad:d79|6|0|left}} | |
Dawson's footlocker key |
Footlocker | Dawson Wakefield, Schoelt propane station | Malevolent Malfunction | fe0xx83d | |
Hubris TV studios key ccSWKFO4001_HubrisStudiosKey |
Hubris TV Studio | In a Hubris delivery crate at the back of Super Duper Mart | Captain Cosmos | xx{{#pad:c4c|6|0|left}} | |
Keeper's toolbox key |
Toolbox at Saugus Ironworks | Saugus Ironworks, in a tin can above a designated toolbox. | Crucible | fe0xx000 | |
Neon Flats secret room key ccTOSFO4002_SecretRoomKey |
Neon Flats' secret room | On a dresser on the first floor | Neon Winter | xx{{#pad:001007|6|0|left}} | |
Noir penthouse key |
Noir penthouse | In a mailbox next to Hub 360 | Early Retirement | xx{{#pad:000C4A|6|0|left}} | |
Nu Cafe Ola key ccEEJFO4002_KeyToCafe |
Nu Cafe Ola | On Ellie in the Prost bar | Carbonated Concerns | fe0xxfc8 | |
Quincy shop key |
Quincy Shop | Cash register at Quincy ruins | Combat Ready | fe0xx8d2 | |
Shroud Manor key ccZSEFO4002_Key02 |
Shroud Manor | In a dresser at Warren Theater | Shrouded Manor | xx{{#pad:000DDB|6|0|left}} | |
Shroud Manor terminal password ccZSEFO4002_TerminalPassword |
Terminal at Shroud Manor | Tony Suiza, a Triggerman at Warren Theater | Shrouded Manor | xx{{#pad:000DDC|6|0|left}} | |
Smelter console password |
Gives access to smelter terminal | Toolbox at Saugus Ironworks | Crucible | fe0xx000 | |
Throne room key |
Shenley's Oyster Bar's restroom | Duffle bag on rooftop near Hubris Comics | Method to the Madness | fe0xxfc8 | |
Tunnel Snakes cell key ccRZRFO4001_GunnerCellKey |
Cell door | On a counter shelf near a Nuka-Cola machine in Fens Way station | Tunnel Snakes Rule! | xx{{#pad:867|6|0|left}} | |
Wally's footlocker key ccRZRFO4001_WallyMackFootlockerKey |
Wally's footlocker in the Fens Way station | Wally Mack | Tunnel Snakes Rule! | xx{{#pad:918|6|0|left}} | |
Warren Theater key ccZSEFO4002_Key01 |
Dresser in Warren Theater | At Police Precinct 8, in a dresser below a terminal | Shrouded Manor | xx{{#pad:000DDD|6|0|left}} |