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| 本页列出所有 perk 在 辐射2. |
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一般信息[]
在辐射2,每3级(或4级技能特征)选择辅助能力。有70种常规辅助能力和12种特殊辅助能力。对于具有多个等级的辅助能力,列出的辅助能力应解释为"每个等级"。
藥物可以暂时增加SPECIAL属性(例如,敏达或霸力丸);这让玩家能够获得通常无法获得的辅助能力。在药物影响下获得的辅助能力好处是永久的,即使在藥物消耗殆尽后,这些数据仍符合要求。
辅助能力清单[]
辐射2继承了前作的一个特点,即缺乏平衡的辅助能力,尽管缺乏任意级别限制消除了一些系统性问题,增加了可行辅助能力的数量。就像在之前的游戏中,意识(详细的战斗信息)以及火力奖励率/ HtH攻击奖励(攻击的AP消耗的整体减少)都是普遍有用的,加上杀手和狙击手,这是由于在常规游戏中获得的经验量的增加而变得可用。剩余的可行辅助能力几乎是相同的(行动派男孩,额外的出手机会,更多的暴击/爆击强化,快速翻找,躲避者和坚忍),加入了活体解剖。
剩下的辅助能力
- 一些新增加的辅助能力严重依赖于玩家的构建和最小最大值,如七个增益属性辅助能力,或突变!
- 几乎无限的经验值和没有任意等级限制使得专注于提高经验增益率(聪明过人)的技能点辅助能力稍微有吸引力,但也消除了对技能点辅助能力的需求,如知识份子,赌徒,无害的,大盗,医疗兵,修理先生,谈判者,推销员,演讲者,或生存主义者。Unlike later games, these perks do not unlock any additional dialogue options either. Here and Now is also made pointless by the absence of a clear benefit outside a bulk experience gain.
- Design of stealth and theft is primitive. Failure to steal causes most, if not the entire map, to become permanently hostile, as does failing to sneak (Ghost, Silent Death, Silent Running, and Pickpocket).
- Dialogues have systems that are poorly or even unimplemented. The reaction system is fundamentally broken, making it nearly impossible for a character to react negatively (rendering Cult of Personality, Empathy, and Presence useless), while Speech is far more important than Intelligence (Smooth Talker).
- Lack of balance in combat marginalizes most combat perks. Bonus HtH Damage and Bonus Ranged Damage offer minimal bonuses, Demolition Expert and Pyromaniac affect marginal use weapons, Earlier Sequence is meaningless due to the way turn-based combat is implemented in the game, Rad Resistance and Snakeater increase resistance to marginal threats, Weapon Handling, Night Vision and Sharpshooter have a limited impact due to the underlying chance to hit calculation that prioritizes weapon skills, while Animal Friend does not affect genuine threats like deathclaws. Heave Ho! does not have any effect unless the player character's strength is less than 4 (and affects weapons of marginal usability). Quick Recovery and Stonewall affect a marginal issue in combat.
- Despite the variety of world map encounters, perks related to it provide marginal benefits (Cautious Nature, Mysterious Stranger, Pathfinder, Scrounger, Survivalist), while special encounters rely principally on raw Luck, eliminating the need for Explorer, Ranger, Scout.
- The remainder of perks is affected by general balance. Strong Back and Pack Rat are rendered meaningless by the relatively large capacity of party members like Ian, while Fortune Finder and Master Trader have little impact due to the abundance of loot for trading. Traps are extremely rare, eliminating the need for Light Step, while the ready availability of Sexpert obviates the need for Kama Sutra Master, while the presence of stimpaks does the same for Faster Healing and Healer. Finally, Comprehension is rendered useless due to the fixed threshold at which skill books stop giving benefits.
普通的辅助能力[]
| 名称 | 等级需求 | 其他需求 | 级别 | 收益 |
|---|---|---|---|---|
| 行动派男孩 | 12 | AG 5 | 2 | 在战斗中可以获得额外的行动点 |
| 肾上腺素 | 6 | ST < 10 | 1 | 当生命值低于50%时,增加1点力量 |
| 察觉力 | 3 | PE 5 | 1 | 检查一个目标显示生命值,武器和弹药计数 |
| 爆击强化 | 9 | PE 6, AG 4, LK 6 | 1 | 暴击表加成20% |
| 快速徒手攻击 | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| 近战伤害奖励 | 3 | ST 6, AG 6 | 3 | +2点肉搏战和近战伤害 |
| 额外的出手机会 | 6 | AG 5 | 2 | Two extra APs per turn that can only be used for movement |
| 远程伤害奖励 | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| 额外开火速度 | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Cautious Nature | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Comprehension | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Cult of Personality | 12 | CH 10 | 1 | People will always view the user favorably, regardless of reputation nor their alignment |
| Demolition Expert | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Dodger | 9 | AG 6 | 1 | +5 to Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Educated | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth conversation |
| Explorer | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Faster Healing | 3 | EN 6 | 3 | +2 bonus to user's healing rate |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Gain | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Gambler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Ghost | 6 | Sneak 60% | 1 | +20% to Sneak in dark conditions |
| Harmless | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Healer | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
| Heave Ho! | 6 | ST < 9 | 3 | +2 to Strength when determining range of a thrown weapon |
| Here and Now | 3 | 1 | Immediately gain an extra level | |
| HtH Evade | 12 | Unarmed 75% | 1 | +2 for each unused Action Point, plus 1/12 to user's Unarmed skill to Armor Class at the end of a combat turn |
| Kama Sutra Master | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with user |
| Karma Beacon | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lifegiver | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Light Step | 9 | AG 5, LK 5 | 1 | 50% reduction in user's chance of setting off a trap |
| Living Anatomy | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
| Magnetic Personality | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Master Thief | 12 | Lockpick 50%, Steal 50% | 1 | +15% to skills: Lockpick and Steal |
| Master Trader | 12 | CH 7, Barter 75% | 1 | 25% discount when purchasing items from stores and traders |
| Medic | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
| More Criticals | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Science 40% or Repair 40% | 1 | +10% to skills: Repair and Science |
| Mutate! | 9 | 1 | Change one of user's traits | |
| Mysterious Stranger | 9 | LK 4 | 1 | Chance of gaining a temporary ally in random encounters |
| Negotiator | 6 | Barter 50%, Speech 50% | 1 | +10% to skills: Speech and Barter |
| Night Vision | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Pack Rat | 6 | 1 | Carry an additional 50 lbs. of equipment | |
| Pathfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Pickpocket | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Presence | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromaniac | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Quick Pockets | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Quick Recovery | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Rad Resistance | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | PE 6 | 1 | +15% to Outdoorsman |
| Salesman | 6 | Barter 50% | 1 | +20% to Barter |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Sharpshooter | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Silent Death | 18 | AG 10, Sneak 80%, Unarmed 80% | 1 | When sneaking, HtH attacks from behind do double damage |
| Silent Running | 6 | AG 6, Sneak 50% | 1 | Able to sneak and run at the same time |
| Slayer | 24 | ST 8, AG 8, Unarmed 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Snakeater | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Sniper | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Speaker | 9 | Speech 50% | 1 | +20% to Speech |
| Stonewall | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Strong Back | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | +25% to Outdoorsman |
| Swift Learner | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Tag! | 12 | 1 | Pick an addition Tag Skill | |
| Thief | 3 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Toughness | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Weapon Handling | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
特殊辅助能力[]
| Name | Requirements/cost | Location(s) | Benefit |
|---|---|---|---|
| Alcohol Lowered Hit Points | 2 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered Hit Points II | 1 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised Hit Points | 9 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised Hit Points II | 10 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, 9 Luck, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Autodoc Raised Hit Points II | <4 IN, 10 Luck, Ride the Autodoc Rodeo | Vault City | +4 HP |
| Autodoc Lowered Hit Points | <4 IN, 2 Luck, Ride the Autodoc Rodeo | Vault City | -2 HP |
| Autodoc Lowered Hit Points II | <4 IN, 1 Luck, Ride the Autodoc Rodeo | Vault City | -4 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Expert Excrement Expeditor | >4 Intelligence | Broken Hills | +5% Speech skill |
| Gecko Skinning | Rescue Smiley | Toxic caves | Ability to skin geckos for sale |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
| Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
武器辅助能力[]
These are hidden perks that apply whenever the user has a particular weapon equipped, providing additional bonuses.
| Name | Effect | Weapons using the perk |
|---|---|---|
| Weapon Accurate | +20% hit chance at all ranges | See article |
| Weapon Knockback | Knocks back the target (1 hex per 5 points of damage) | See article |
| Weapon Long Range | Hit chance reduced for targets farther than 4*(Perception - 2) hexes (+100% or x2 improvement) | See article |
| Weapon Penetrate | Target's Damage Threshold reduced by 80% | See article |
| Weapon Fast Reload | Reduces reloading cost to 1 AP | .44 Magnum (speed load) |
| Weapon Flameboy | Lowers threshold for burning death animation to 15 points of damage | Improved flamer |
| Weapon Night Sight | Removes penalties for illumination | FN FAL (night sight) |
| Weapon Scope Range | Hit chance reduced for targets farther than 5*(Perception - 2) hexes (+150% or x2.5 improvement) | Scoped hunting rifle |
护甲辅助能力[]
These are hidden perks that apply whenever the user wears a particular armor, providing additional bonuses.
| Name | Effect | Armors using the perk |
|---|---|---|
| Combat Armor | Radiation Resistance is increased by +20% | See article |
| Powered Armor | Strength is increased by +3 and Radiation Resistance by +30% | See article |
| Armor Advanced I | Strength increased by +4 and Radiation Resistance +60% | Advanced power armor |
| Armor Advanced II | Strength increased by +4 and Radiation Resistance +75% | Advanced power armor Mk II |
| Armor Charisma | Charisma increased by +2 | None |
删减或遗留辅助能力[]
有些辅助能力要么从游戏中删除,要么作为辐射中的遗留能力,因此仍然可以在游戏文件中找到。
- Animal Friend
- Flower Child
- Friendly Foe
- Mental Block
- Scrounger
另见[]
- Fallout 2 traits
- Fallout perks
- Fallout 3 perks
- Fallout: New Vegas perks
- Fallout 4 perks
- Fallout 76 perks
- Fallout Tactics perks
- Fallout: Brotherhood of Steel skills
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