不要与Fallout Worlds (update)混淆了。 |
關於setting of the game series,參見Fallout setting。 |
Fallout Worlds and Custom Worlds are game modes 在辐射76,引入于辐射世界更新 . Although the rotating Fallout Worlds is accessible to all players, the customizable Custom Worlds feature is only accessible to Fallout 1st subscribers and their friends.
Overview[]
Fallout Worlds brings two game modes to the main menu screen:
- Public Worlds: monthly rotating public worlds with settings hand picked by the developers; available to all players
- Custom Worlds: a private world with settings customized by the player; available to Fallout 1st subscribers and their friends
- Progression
Any progress made on Public or Custom Worlds is not linked to Adventure Mode, instead, it is specific to those worlds. Your Adventure Mode character may be cloned/synced at any time for up to a total of 5 concurrent Fallout World character slots. If a Public World is unavailable for play, the character progress will be lost.
Atom challenges may not be completed while playing on both Public and Custom Worlds, although daily and weekly S.C.O.R.E. challenges can be. Scoreboard rewards and currencies including perk card packs, gold bullion, caps, legendary modules, legendary scrip and atoms can also not be claimed in Public and Custom Worlds.
Public Worlds[]
Public Worlds mode is offered as an alternative to the normal gameplay, featuring special preset Fallout Worlds designed around a theme. A player may join a Public World at any time, as Fallout 1st is not a requirement to participate in this feature. Public Worlds will be rotated on a monthly basis when available on the live version of the game but will be rotated weekly during their debut on the Public Test Server. Public Worlds are limited to 24 players.
Public Worlds | ||||
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Butcher's Delight | Dweller Must Die | Happy Builder | High Risk | Quantum World |
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Custom Worlds[]
Custom Worlds are the next evolution of Private Worlds, allowing Fallout 1st subscribers to tweak and personalize their Fallout 76 experience. Additionally, friends or teammates of Fallout 1st members may join Custom Worlds, although they cannot configure or host their own settings. Private Worlds are limited to 8 players.
As up to three Custom World loadouts may be stored, they may be personalized with a unique name, description and styled with one of 20 Vault Boy perk images. Several words and characters, however, are blacklisted from use.
Customization options[]
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Custom Worlds may even be created without any configuration settings.
- Note: Default setting values are bolded.
Workshop settings | |||
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Free Workbench Crafting | Toggles crafting material costs when using workbenches | ||
C.A.M.P. Height | Modifies the maximum building height for player C.A.M.P.s | Default High Very High Nuclear |
100% 150% 200% 400% |
Relaxed C.A.M.P. Placement | Modifies the proximity to which C.A.M.P.s may be built near existing exteriors locations |
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C.A.M.P. Power | Toggles whether powered objects require power |
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Free Building | Toggles crafting material costs when using Workshop Mode |
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C.A.M.P. Radius | Modifies the maximum building radius for player C.A.M.P.s | Very Low Low Default High Very High |
25% 50% 100% 150% 200% |
C.A.M.P. Budget | Modifies the maximum building budget for player C.A.M.P.s | Zero Extremely Low Very Low Low Default High Very High |
0%[4] 25% 50% 75% 100% 125% 150% |
Relaxed Building Restrictions | Modifies snapping and collision restrictions when placing objects in Workshop Mode |
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Combat settings | |||
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Equipment Durability | Adjusts the condition decay of equipped armor and weapons | Weak Default Strong Invincible |
N/A 100% N/A 0%[5] |
Legendary Mod Effects | Toggles the effects of Legendary items |
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Proximity Enemy Spawn | Allows additional enemies to periodically spawn around the player |
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Difficulty | Increases the difficulty of standard enemies[6] | Easy Default Hard Very Hard Nuclear |
N/A 100% N/A N/A N/A |
PvP Rules | Sets the rules for PvP engagement but does not override Pacifist Mode[7] | Default Always Never |
Closed PvP Open PvP Disabled |
Nuked Flora & Creatures | Toggles flora and enemies in exteriors to spawn as they would in a nuked zone |
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V.A.T.S. & Melee AP Cost | Modifies the AP cost of attacks made in V.A.T.S. or by melee attacks | Zero Very Low Low Default High Very High Nuclear |
0% 25% 50% 100% 125% 150% 200% |
Dismemberment | Toggles the Bloody Mess effect to permanently active |
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Ragdoll Behavior | Modifies the directional force applied to a body upon death | Normal Increased Upward Force Increased Force Nuclear Upward Force Nuclear Force |
100% N/A N/A N/A N/A |
Infinite Ammo | Toggles unlimited ammo on all ranged weapons |
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Damage Received | Modifies the overall damage received by players | Very Low Low Default High Very High Nuclear |
25% 50% 100% 150% 300% 1000% |
Damage Dealt | Modifies the overall damage dealt by players | Very Low Low Default High Very High Nuclear |
25% 50% 100% 150% 300% 1000% |
General settings | |||
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Weather | Sets a permanent weather for the entirety of Appalachia | ||
Jump AP Cost | Modifies the Action Point cost for performing a jump | Zero Very Low Low Default High Very High Nuclear |
0% 25% 50% 100% 125% 150% 200% |
Jump Height | Modifies the height to which a player may jump | Zero Very Low Low Default High Very High Nuclear |
0%[24] 25% 50% 100% 150% 200% 400% |
Power Armor Drain | Modifies the fusion core decay rate while using power armor | Disabled Very Slow Slow Default Fast Very Fast |
0% 25% 50% 100% 150% 200% |
Visual Filter | Applies a permanent photomode filter |
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Drop Additional Loot On Death | Toggles whether players will drop different kinds of items upon death |
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Fast Travel | Toggles the ability to Fast Travel |
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Map Locations | Toggles whether Locations are revealed or discovered on the Map by default |
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Fall Damage | Modifies the magnitude of fall damage | Zero Very Low Low Default High Very High Nuclear |
0%[25] 25% 50% 100% 150% 300% 600% |
Behind the scenes[]
Dweller Must Die is in reference to the Devil May Cry series and its hardest unlockable difficulty Dante Must Die that has appeared in all games. Additionally, both the Dweller and Dante Must Die difficulty modes generally achieve the same effect of difficulty by making enemies tougher/more resistant and do increased damage to the player.
Gallery[]
External links[]
- Inside the Vault: Announcing Fallout Worlds; July 20, 2021 (Archive)
- Fallout Worlds PTS Features and Updates Log; August 6, 2021 (Archive)
References[]
- ↑ 1.0 1.1 Fast travel and respawns are restricted to Vault 76, Foundation, Crater, Fort Atlas, workshops owned by the player, and CAMPs and survival tents owned by either the player or their teammates.
- ↑ 2.0 2.1 All food/drink, aid, misc, notes, holotapes, mods, junk and ammo are dropped on death. Only weapons, armor and apparel are not dropped on death. Additionally, quest items, untradeable items or Atomic Shop items (like Lunchboxes) are not dropped.
- ↑ C.A.M.P.s may be placed virtually anywhere (no interiors)
- ↑ Object placement disabled
- ↑ Equipment degradation effectively disabled
- ↑ Note: This seems to affect their max HP; still affects Daily Ops and Legendary enemies
- ↑ Pacifist Mode players will not be able to deal damage in PvP, but may still receive PvP damage
- ↑ Unlimited ammo + Unlimited magazine capacity
- ↑ Dynamic weather patterns; no change
- ↑ Ash Heap, Cranberry Bog, The Forest and Savage Divide clear weather
- ↑ The Forest and Savage Divide misty weather
- ↑ Ash Heap, Cranberry Bog, The Forest and Savage Divide foggy weather
- ↑ The Forest, Toxic Valley and Savage Divide misty rainy weather
- ↑ The Forest, The Mire, Savage Divide and Toxic Valley overcast weather
- ↑ The Forest and Toxic Valley rainy weather
- ↑ A tweaked version of the radstorm
- ↑ Ash Heap radstorm weather
- ↑ A tweaked version of the blast zone weather
- ↑ Nuclear Winter: Storm level 2 weather
- ↑ The Mire foggy weather
- ↑ New: A radstorm with an aqua-and-pink palette
- ↑ New: A thick fog with a dark blue palette
- ↑ New: A quantum storm including rain effects
- ↑ Jumping effectively disabled/Jet Pack only mode
- ↑ Fall damage effectively disabled