Fallout中文維基
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Fallout中文維基

General information[]

Fallout 4 perk poster

Fallout 4 Vault-Tec perk poster

The new perk system of Fallout 4 has merged with the skill system of previous games. Each time the player character gains a level they gain a perk point. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. Every rank of the SPECIAL attributes and perks costs 1 perk point. This is all manageable from the perk chart screen within the Pip-Boy.

In addition, there are other perks that can be gained through the player character's actions, such as reading a magazine, which don't use up perk points. Unless otherwise specified, all perks are permanent. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart.

Every perk has a form ID. Any perk with a form ID can be added with the console via player.addperk <form ID>. For example, to add rank 1 of Iron Fist, one would type player.addperk 1dafe into the console. When adding higher ranks, e.g. rank 4 of Iron Fist, make sure to first add the 3 lower ranks.

SPECIAL perks[]

SPECIAL perks are obtainable via spending perk points in the perk chart. Each perk has a base SPECIAL requirement that must be met before it can be taken; this is based off the starting stats chosen upon character creation, along with any increases to those stats obtained through spending perk points. Obtaining the SPECIAL-bobbleheads and "You're SPECIAL!" also increase the base SPECIAL stats, potentially allowing new perks to be selected. However, SPECIAL stats granted through temporary means such as equipment, chems, and alcohol do not affect which perks may be taken.

The perk chart does not follow a strict "tree" format; any perk may be selected in any order so long as its base SPECIAL requirement is met. Perks higher up on the chart (with lower base SPECIAL requirements) do not have to be obtained prior to obtaining perks lower on the chart (with higher base SPECIAL requirements).

Each perk has multiple ranks. Each rank costs one perk point and grants new bonuses; however each rank must be purchased in order. Initial perk ranks have no level requirement and may be taken as soon as their base SPECIAL requirement is met, but additional ranks also impose a level requirement, preventing perks from reaching their full potential right away. The level required varies by perk and rank. Level 50 is required to meet higher rank requirements for all of the perks.

To unlock every perk and maximize each base SPECIAL stat, including the 7 perk ranks added with Far Harbor and the 7 perk ranks added with Nuka-World, the player character must get to level 286. If the SPECIAL-bobbleheads and "You're SPECIAL!" have been picked up prior to increasing the relevant base stats to 10 through the perk chart, they will effectively take the place of one perk point each, potentially reducing the minimum level required for every perk to 278, but at the cost of limiting the player's maximum possible base SPECIAL stats.

Strength[]

Name Attribute Rank Rank Character Level Description Form ID
Iron Fist STR 1 1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. 0001DAFE
2 9 Punching attacks now do 40% more damage and can disarm your opponent. 0001DAFF
3 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. 0001DB00
4 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. 00065E42
5 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. 00065E43
Big Leagues STR 2 1 Swing for the fences! Do 20% more melee weapon damage. 0004A0B5
2 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 000E36FC
3 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. 000E36FD
4 27 You now do 80% more melee weapon damage and hit all targets in front of you. 000E36FE
5 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! 00065E05
Armorer STR 3 1 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. 0004B254
2 13 You gain access to Rank 2 armor mods. 0004B255
3 25 You gain access to Rank 3 armor mods. 0004B256
4 39 You gain access to Rank 4 armor mods. 001797EA
Blacksmith STR 4 1 Fire up the forge and gain access to base level and Rank 1 melee weapon mods. 0004B253
2 16 You gain access to Rank 2 melee weapon mods. 0004B26A
3 29 You gain access to Rank 3 melee weapon mods. 000264D8
Heavy Gunner STR 5 1 Thanks to practice and conditioning, heavy guns do 20% more damage. 0004A0D6
2 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy. 0004A0D7
3 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. 0004A0D8
4 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent. 00065E2A
5 47 Heavy guns now do double damage. 00065E2B
Strong Back STR 6 1 What are you, part pack mule? Gain +25 to carry weight 0004B24E
2 10 You now have +50 to carry weight. 00065E5B
3 20 When overencumbered, you can use Action Points to run. 00065E5C
4 30 (Normal mode) When overencumbered, you can fast travel.
(Survival mode) When overencumbered, you will not become injured.
001D2489
5 Far Harbor (add-on) 40 When overencumbered, running costs 50% less action points. xx{{#pad:0423A3|6|0|left}}
Steady Aim STR 7 1 Stay on target! Hip-fire accuracy is improved when firing any gun. 001D2487
2 28 Hip-fire accuracy is improved even more when firing any gun. 001D2488
3 Nuka-World (add-on) 49 Hip-fire damage is improved when firing any gun. xx{{#pad:028a23|6|0|left}}
Basher STR 8 1 Get up close and personal! Gun bashing does 25% more damage. 00065DF9
2 5 Gun bashing now does 50% more damage and possibly cripples your opponent. 00065DFA
3 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. 00065DFB
4 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. 00065DFC
Rooted STR 9 1 You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. 001D247F
2 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. 001D2480
3 43 While standing still, you may automatically disarm enemies that use melee weapons against you. 001D2482
Pain Train STR 10 1 Choo Choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.) 0004D89B
2 24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.) 00065E3C
3 50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage. 00065E3D

Perception[]

Name Attribute Rank Rank Character Level Description Form ID
Pickpocket PER 1 1 Your quick hands and sticky fingers make picking pockets 25% easier. 0004D88A
2 6 Picking pockets is now 50% easier. You can place a live grenade in a person's inventory. 000E3702
3 17 Picking pockets is now 75% easier, and you can steal equipped weapons. 000E3703
4 30 Picking pockets is now twice as easy, and you can steal equipped items. 001D248F
Rifleman PER 2 1 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. 0004A0B6
2 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. 0004A0B7
3 18 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. 0004A0B8
4 31 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. 0006FA20
5 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. 00065E52
Awareness PER 3 1 To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S. 000D2287
2 Nuka-World (add-on) 14 Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets. xx{{#pad:028a22|6|0|left}}
Locksmith PER 4 1 Your nimble fingers allow you to pick Advanced locks. 000523FF
2 7 You can pick Expert locks. 00052400
3 18 You can pick Master locks. 00052401
4 41 Your bobby pins never break during lockpicking. 001D246A
Demolition Expert PER 5 1 The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any chemistry station. 0004C923
2 10 Your explosives do 50% more damage, and grenades gain a throwing arc. 0004C924
3 22 Your explosives do 75% more damage and affect a larger area. 0004C925
4 34 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. 00065E13
Night Person PER 6 1 You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. 0004C93B
2 25 You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. 001D2495
3 Far Harbor (add-on) 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM. xx{{#pad:043222|6|0|left}}
Refractor PER 7 1 You must be part mirror! Instantly gain +10 Energy Resistance. 000CA99D
2 11 You now have +20 Energy Resistance. 000CA99E
3 21 You now have +30 Energy Resistance. 000CA99F
4 35 You now have +40 Energy Resistance. 00065E4B
5 42 You now have +50 Energy Resistance. 00065E4C
Sniper PER 8 1 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. 0004C92A
2 13 "Non-automatic, scoped rifles have a chance of knocking down your target." Chance is 15% 0004C92B
3 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. 0004C92C
Penetrator PER 9 1 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. 00024AFF
2 28 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. 001D2477
Concentrated Fire PER 10 1 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. 0004D890
2 26 In V.A.T.S every attack on the same body part gains +15% accuracy. 001D2459
3 50 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. 001D245A

Endurance[]

Name Attribute Rank Rank Character Level Description Form ID
Toughness END 1 1 If nothing else, you can take a beating! Instantly gain +10 damage resistance. 0004A0AB
2 9 You now have +20 damage resistance. 0004A0AE
3 18 You now have +30 damage resistance. 0004A0AF
4 31 You now have +40 damage resistance. 00065E5D
5 46 You now have +50 damage resistance. 00065E5E
Lead Belly END 2 1 Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. 0004A0B9
2 6 You take even less radiation from eating or drinking. 00024B00
3 17 You take no radiation from eating or drinking. 00024B01
Lifegiver END 3 1 You embody wellness! Instantly gain +20 maximum Health. 0004A0CF
2 8 You instantly gain another +20 maximum Health. 001D2465
3 20 You instantly gain another +20 maximum Health, and slowly regenerate lost Health. 001D2467
Chem Resistant END 4 1 All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems 0004A0D5
2 22 You gain complete immunity to chem addiction. 00065E0C
Aquaboy/Aquagirl END 5 1 Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater. 000E36F9
000E9453
2 21 You become totally undetectable while submerged. 001D248D
001D248E
Rad Resistant END 6 1 Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. 001D2479
2 13 You now have +20 Radiation Resistance. 001D247A
3 26 You now have +30 Radiation Resistance. 001D247B
4 Far Harbor (add-on) 35 You now have +40 Radiation Resistance. xx{{#pad:0423A4|6|0|left}}
Adamantium Skeleton END 7 1 Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. 0004C92D
2 13 Your limb damage is now reduced by 60%. 00024AFD
3 26 Your limb damage is completely eliminated. 00024AFE
Cannibal END 8 1 Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. 0004B259
2 19 Eating Ghoul or Super Mutant corpses restores Health. 001D1A62
3 38 Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health. 001D1A63
Ghoulish END 9 1 Sure, you're still human - on the outside! Radiation now regenerates your lost Health. 0004D89E
2 24 Radiation now regenerates even more of your lost Health. 00065E22
3 48 Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly. 00065E23
4 Nuka-World (add-on) 50 Rad damage will now begin to slowly heal, restoring health in the process. xx{{#pad:028a25|6|0|left}}
Solar Powered END 10 1 Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m. 0004D8A7
2 27 Sunlight slowly heals your radiation damage. 001D2484
3 50 Sunlight slowly regenerates your lost Health. 001D2485

Charisma[]

Name Attribute Rank Rank Character Level Description Form ID
Cap Collector CHR 1 1 You've mastered the art of the deal! Buying and selling prices at vendors are better. 001D2456
2 20 Buying and selling prices of vendors are now much better. 000D75E2
3 41 You can now invest a total of 500 caps to raise a store's buying capacity. 001D2457
Lady Killer / Black Widow CHR 2 1 You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue. 00019AA3
0004A0D4
2 7 Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. 00065E33
00065E31
3 22 Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. 00065E34
00065E32
Lone Wanderer CHR 3 1 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. 001D246B
2 17 When adventuring without a companion, you take 30% less damage and carry weight increases by 100 001D246D
3 40 When adventuring without a companion, you do 25% more damage. 001D246E
4 Far Harbor (add-on) 50 When adventuring without a companion, you have 25 more action points. xx{{#pad:0365F8|6|0|left}}
Attack Dog CHR 4 1 Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. 0004B26D
2 9 When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. 001D244D
3 25 When your dog holds an enemy, there's a chance he'll cause them to bleed. 001D244E
4 Nuka-World (add-on) 31 When adventuring with your dog, you take 10% less damage. xx{{#pad:029b25|6|0|left}}
Animal Friend CHR 5 1 Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. 0001E67F
2 12 When you successfully pacify an animal, you can incite it to attack 0004A0D9
3 28 When you successfully pacify an animal, you can give it specific commands 001D2450
Local Leader CHR 6 1 As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. 0004D88D
2 14 You can build stores and workstations at workshop settlements. 001D2468
Party Girl/Party Boy CHR 7 1 Nobody has a good time like you! There's no chance you'll get addicted to alcohol. 0004D887
0004D888
2 15 The effects of alcohol are doubled. 001D2473
001D2475
3 37 Your Luck is increased by 3 while you're under the influence of alcohol. 001D2474
001D2476
Inspirational CHR 8 1 Because you lead by example, your companion does more damage in combat, and cannot hurt you. 001D2461
2 19 Your companion resists more damage in combat, and can't be harmed by your attacks. 001D2462
3 43 Your companion can carry more items. 001D2463
Wasteland Whisperer CHR 9 1 Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. 001D248A
2 21 When you successfully pacify a creature, you can incite it to attack. 001D248B
3 49 When you successfully pacify a creature, you can give it specific commands. 001D248C
Intimidation CHR 10 1 Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. 001D02B5
2 23 When you successfully pacify someone, you can incite them to attack. 001D02B6
3 50 When you successfully pacify someone, you can give them specific commands. 001D02B7

Intelligence[]

Name Attribute Rank Rank Character Level Description Form ID
V.A.N.S. INT 1 1 Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. 000207D1
2 Nuka-World (add-on) 36 Gain +2 to Perception. xx{{#pad:0296c0|6|0|left}}
Medic INT 2 1 Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. 0004C926
2 18 Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation 0006FA1C
3 30 Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation 0006FA1D
4 49 Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. 00065E35
Gun Nut INT 3 1 Shoot first, kill first, with access to base level and Rank 1 gun mods. 0004A0DA
2 13 You gain access to Rank 2 gun mods 0004A0DB
3 25 You gain access to Rank 3 gun mods 0004A0DC
4 39 You gain access to Rank 4 gun mods 0016578E
Hacker INT 4 1 Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals 00052403
2 9 You can hack Expert terminals. 00052404
3 21 You can hack Master terminals. 00052405
4 33 When hacking, you never get locked out of a terminal when things go wrong. 001D245D
Scrapper INT 5 1 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. 00065E65
2 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted. 001D2483
3 Far Harbor (add-on) 40 You get more from salvaging. Appears to only apply to uncommon components, i.e., those affected by the first level of the perk. xx{{#pad:0423A5|6|0|left}}
Science! INT 6 1 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. 000264D9
2 17 You gain access to Rank 2 high-tech mods. 000264DA
3 28 You gain access to Rank 3 high-tech mods. 000264DB
4 41 You gain access to Rank 4 high-tech mods. 0016578F
Chemist INT 7* 1 Any chems you take last 50% longer. Far out. 000E36FF
2 16 Any chems you take now last twice as long. 000E3700
3 32 Any chems you take now last an additional 150% longer. 000E3701
4 45 Any chems you take now last an additional 200% longer. 001D2458
Robotics Expert INT 8 1 Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. 0004D889
2 19 When you successfully hack a robot, you can incite it to attack. 00065E64
3 44 When you successfully hack a robot, you can give it specific commands. 001ACF96
Nuclear Physicist INT 9 1 You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. 001D246F
2 14 Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. 001D2470
3 26 Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. 001D2471
Nerd Rage! INT 10 1 Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. 0004D886
2 31 You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. 00065E37
3 50 You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health. 00065E38

* Technically, the 3rd and 4th ranks of Chemist require 5 Intelligence as opposed to 7 due to a bug. Since they require the preceding ranks though, which have the correct INT requirement, this is purely academic and the actual requirement for them is still INT 7.

Agility[]

Name Attribute Rank Rank Character Level Description Form ID
Gunslinger AGI 1 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 0004A09F
2 7 Non-automatic pistols now do 40% more damage and have increased range. 0004A0A9
3 15 Non-automatic pistols now do 60% more damage and range is increased even further. 0004A0AA
4 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 0006FA1E
5 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00065E24
Commando AGI 2 1 Rigorous combat training means automatic weapons do 20% more damage 0004A0C5
2 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004A0C6
3 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004A0C7
4 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006FA24
5 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065E0D
Sneak AGI 3 1 Become whisper, become shadow. You are 20% harder to detect while sneaking. 0004C935
2 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 000B9882
3 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 000B9883
4 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 000B9884
5 38 Engaging stealth causes distant enemies to lose you. 000B9881
Mister Sandman AGI 4 1 As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. 0004B258
2 17 Your silenced weapons do an additional 30% sneak attack damage. 001D2490
3 30 Your silenced weapons now do 50% more sneak attack damage. 001D2491
Action Boy/Action Girl AGI 5 1 There's no time to waste! Action Points regenerate 25% faster. 0004D869
0004D872
2 18 Your Action Points now regenerate 50% faster. 00065DF5
00065DF6
3 Far Harbor (add-on) 38 Your Action Points now regenerate 75% faster. xx{{#pad:034e7f|6|0|left}}
xx{{#pad:034e80|6|0|left}}
Moving Target AGI 6 1 They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. 0004DDEE
2 24 You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. 001D2492
3 44 Sprinting costs 50% fewer Action Points. 001E0791
Ninja AGI 7 1 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. 0004D8A6
2 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 000E3704
3 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 000E3705
Quick Hands AGI 8 1 In combat, there's no time to hesitate. You can reload all guns faster. 000221FC
2 28 Reloading guns costs no Action Points in V.A.T.S. 001D2478
3 Nuka-World (add-on) 40 Quick and efficient. You gain 10 additional Action Points. xx{{#pad:0296be|6|0|left}}
Blitz AGI 9 1 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. 001D2451
2 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. 001D2452
Gun Fu AGI 10 1 You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. 0004D881
2 26 In V.A.T.S. you do 50% more damage to your third target and beyond. 001D244F
3 50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. 001D245C

Luck[]

Name Attribute Rank Rank Character Level Description Form ID
Fortune Finder LCK 1 1 You've learned to discover the Wasteland's hidden wealth, and discover more bottle caps in containers. 0004C942
2 5 You find even more bottle caps in containers. 001ACF98
3 25 You find even more bottle caps in containers. 001ACF99
4 40 You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. 00215CD4
Scrounger LCK 2 1 You know just how to scavenge to keep the fight going, and find more ammunition in containers. 0004A0B0
2 7 You find even more ammunition in containers. 001ACF9A
3 24 You find even more ammunition in containers. 001ACF9B
4 37 There is a chance to gain ammo when firing the last round in your magazine. 001EB99C
Bloody Mess LCK 3 1 +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! 0004A0BB
2 9 You now inflict +10% damage in combat. 001D2453
3 31 You now inflict +15% damage in combat. 001D2454
4 47 When an enemy explodes, nearby enemies may suffer the same fate. 001F418E
Mysterious Stranger LCK 4 1 Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency... 0004C929
2 22 The Mysterious Stranger appears more often in V.A.T.S. 001D2493
3 41 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. 001D2494
4 Nuka-World (add-on) 49 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled. xx{{#pad:029b26|6|0|left}}
Idiot Savant LCK 5 1 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. 001D245E
2 11 You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance. 001D245F
3 34 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance. 001D2460
Better Criticals LCK 6 1 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 0004D87A
2 15 Your criticals now do twice as much extra damage. 00065E03
3 40 Your criticals now do 2.5x as much extra damage. 00065E04
Critical Banker LCK 7 1 You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. 0004C91F
2 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. 0004C920
3 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. 0004C921
4 Far Harbor (add-on) 50 You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most. xx{{#pad:034E81|6|0|left}}
Grim Reaper's Sprint LCK 8 1 Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. 0004D8A2
2 19 Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. 00065E3E
3 46 Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. 00065E3F
Four Leaf Clover LCK 9 1 Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. 0004D895
2 13 Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. 00065E20
3 32 Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. 00065E21
4 48 Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. 001D245B
Ricochet LCK 10 1 What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. 001D247C
2 29 There's an increased chance that an enemy's shot will ricochet back and kill them. 001D247D
3 50 When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. 001D247E

SPECIAL ranks[]

Each of the 7 SPECIAL attributes has 10 available ranks. Characters start with at least rank 1 in all 7 attributes. Expending a perk point allows you to add a rank to a given attribute.

Increasing the rank of a SPECIAL attribute is technically adding a permanent perk. Ranks 2-10 of every attribute have their own form ID. Since rank 1 is the starting point for all players, it is not a true perk and does not have an ID.

Attribute Level Form ID
Strength 2 000D9784
3 000D9785
4 000D9786
5 000D9787
6 000D9788
7 0011C7DB
8 0011C7DC
9 0011C7DD
10 0011C7DE
Perception 2 000D9789
3 000D978A
4 000D978B
5 000D978C
6 000D978D
7 0011C7D7
8 0011C7D8
9 0011C7D9
10 0011C7DA
Endurance 2 000D978E
3 000D978F
4 000D9790
5 000D9791
6 000D9792
7 0011C7CB
8 0011C7CC
9 0011C7CD
10 0011C7CE
Charisma 2 000D9793
3 000D9794
4 000D9795
5 000D9796
6 000D9797
7 0011C7C7
8 0011C7C8
9 0011C7C9
10 0011C7CA
Intelligence 2 000D9798
3 000D9799
4 000D979A
5 000D979B
6 000D979C
7 0011C7CF
8 0011C7D0
9 0011C7D1
10 0011C7D2
Agility 2 000D979D
3 000D979E
4 000D979F
5 000D97A0
6 000D97A1
7 0011C7C3
8 0011C7C4
9 0011C7C5
10 0011C7C6
Luck 2 000D97A2
3 000D97A3
4 000D97A4
5 000D97A5
6 000D97A6
7 0011C7D3
8 0011C7D4
9 0011C7D5
10 0011C7D6

Bobblehead perks[]

Obtaining bobbleheads will add either a unique perk, or add a rank to a SPECIAL attribute.

The 7 SPECIAL attribute bobbleheads will increase a SPECIAL rank by 1, even if it is already at rank 10. If the player waits to obtain these until after the relevant SPECIAL rank is 10, then the player can permanently gain rank 11 for that attribute. These 7 bobbleheads do not technically add a perk behind the scenes, do not have an associated form ID, and thus are not listed below.

Each bobblehead that doesn't increase a SPECIAL attribute has its own unique perk and ID. The following list details each of these.

Bobblehead Perk Effect Form ID
Barter bobblehead Permanently grants 5% better prices when buying 0006167C
Big Guns bobblehead Permanently increases critical damage with heavy weapons by 25% 0006167D
Energy Weapons bobblehead Permanently increases critical damage with energy weapons by 25% 0006167E
Explosives bobblehead Permanently increases damage with explosives by 15% 0006167F
Lockpicking bobblehead Permanently makes lockpicking easier 00061680
Medicine bobblehead Permanently increases healing from stimpaks by 10% 00061681
Melee bobblehead Permanently increases critical damage with melee weapons by 25% 00061682
Repair bobblehead Permanently increases the duration of fusion cores by 10% 00061683
Science bobblehead Permanently gives you an extra guess when hacking terminals 00061684
Small Guns bobblehead Permanently increases critical damage with ballistic weapons by 25% 00061685
Sneak bobblehead Permanently makes the player character 10% harder to detect 00061686
Speech bobblehead Permanently gives all vendors 100 bottle caps extra when bartering 00061687
Unarmed bobblehead Permanently increases critical damage with unarmed attacks by 25% 00061688

Magazine perks[]

These perks can be acquired by reading the associated magazines. The following table lists their perk IDs, along with the names of the perk as they appear in the player character's Pip-Boy. Some perks have multiple ranks. Additional ranks can be acquired by reading more magazines of the same type.

Magazine Ranks Perk Benefit Form ID
Astoundingly Awesome Tales Astoundingly Awesome 1 Regenerate 1 point of health per minute. 001C501E
Astoundingly Awesome 2 Do +5% damage with scoped weapons. 001E3CE6
Astoundingly Awesome 3 Take 5% less damage from robots. 00169691
Astoundingly Awesome 4 Do +5% damage with the Alien Blaster. 0016968C
Astoundingly Awesome 5 Gain +5 Poison Resistance. 00169695
Astoundingly Awesome 6 Do +5% damage against Mirelurks. 00169688
Astoundingly Awesome 7 Do +5% damage at night. 0016968A
Astoundingly Awesome 8 Gain +5 Action Points. 00169690
Astoundingly Awesome 9 Do +5% damage with the Cryolator. 0016968E
Astoundingly Awesome 10 Gain +5 Radiation Resistance. 00169698
Astoundingly Awesome 11 RadAway heals +5% radiation damage. 00169699
Astoundingly Awesome 12 Your canine companion permanently takes 10% less damage. 00169692
Astoundingly Awesome 13 Do +5% damage against Ghouls. 00169696
Astoundingly Awesome 14 Do +5% damage against Super Mutants. 00169689
Astoundingly Awesome 15 Your canine companion takes 10% less damage. 00169693
Grognak the Barbarian 10 Barbarian Critical Hits with unarmed and melee attacks do +5% damage. 0008E3A6
Guns and Bullets 10 Guns and Bullets Ballistic weapons do +5% critical damage. 00092A82
La Coiffe 2 La Coiffe Extra hairstyles. 000B6F63
Live & Love Live & Love 1 Companions gain +10 health. 001696A8
Live & Love 2 Companions do +5% damage. 001696A9
Live & Love 3 Companions have +10 carry weight. 001696AA
Live & Love 4 Gain +25% XP from persuading women. 001696AB
Live & Love 5 Gain +1 Luck from alcohol when adventuring with a companion. 001696AC
Live & Love 6 Companions gain +5 Damage Resistance and Energy Resistance. 001696AD
Live & Love 7 Gain +25% XP from persuading men. 001696AE
Live & Love 8 Gain +5% XP while adventuring with a companion. 001696AF
Live & Love 9 Robot companions inflict +5% damage. 001E3CFB
Live & Love 10 Companions do 5% more damage. 001696B2
Massachusetts Surgical Journal 9 Massachusetts Surgery Inflict +2% limb damage. 0008E3A5
Picket Fences Picket Fences "You are now able to build picket fencing at settlement workshops" 001E3D1A
Picket Fences "You are now able to build high tech lights at settlement workshops" 001E3D1B
Picket Fences "You are now able to build new statues at settlement workshops" 001E3D1C
Picket Fences "You are now able to build potted plants at settlement workshops" 001E3D1D
Picket Fences "You are now able to build patio furniture at settlement workshops" 001E3D1E
Tales of a Junktown Jerky Vendor 8 Junktown Vendor Get better prices when buying from vendors. 000913C1
Tesla Science Magazine 9 Tesla Science Energy weapons inflict +5% critical damage. 00092A6E
Tumblers Today 5 Tumblers Today Gain a bonus to lockpicking. 000913C2
U.S. Covert Operations Manual 10 Covert Operations You are more difficult to detect while sneaking. 0008E3A4
Unstoppables 5 Unstoppable Gain a +1% chance of avoiding all damage from an attack. 00135F02
Wasteland Survival Guide Wasteland Survival 1 Heal 50% more from fruits and vegetables. 001C63E6
Wasteland Survival 2 Take 5% less damage from insects. 001C63E3
Wasteland Survival 3 Heal +50% from irradiated packaged food and drink. 001C63E7
Wasteland Survival 4 Access new decoration items in workshop settlements. 001C63EC
Wasteland Survival 5 Diamond City is now permanently marked on your map. 001C63E8
Wasteland Survival 6 +10% discount from food and drink vendors. 001C63E4
Wasteland Survival 7 Swim +25% faster. 001C63E9
Wasteland Survival 8 Take 5% less damage from melee attacks. 001C63EB
Wasteland Survival 9 Collect extra meat from animal kills. 00135F08

Companion perks[]

These perks are acquired by reaching the maximum level of affinity with a companion. The perks obtained this way are permanent and will stay even when the companion has been dismissed or leaves.

Perk Associated character Benefit Form ID
Trigger Rush Cait The player character's Action Points regenerate 25% faster if the Hit Points value is below 25% of its maximum. 001F4187
Robot Sympathy Codsworth The player character gains +10 Damage Resistance against robots' energy attacks. 001EB99B
Combat Medic Curie The player character can heal 100 Hit Points if their current number of Hit Points is below 10%. 001E67BC
Know Your Enemy Paladin Danse The player character deals 20% more damage against feral ghouls, super mutants, and synths. 0008428D
Cloak & Dagger Deacon The player character gains +20% sneak attack damage and the duration of effects of Stealth Boys are increased by +40%. 0008530E
Lessons in Blood Nuka-World (add-on) Porter Gage The player character gains +5% more XP per kill and +10 Damage Resistance. xx{{#pad:0479ef|6|0|left}}
Isodoped John Hancock The player character's Critical Hit value increases +20% faster, if the player character has 250 or more Radiation value. 00178D57
Killshot Robert MacCready The player character has 20% greater chance to hit an enemy's head in V.A.T.S. 00178D50
Close to Metal Nick Valentine 1 additional guess at choosing passwords in terminals, 50% faster terminal cooldown at hacking 001E67BD
Hunter's Wisdom Far Harbor (add-on) Old Longfellow The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. xx{{#pad:018621|6|0|left}}
Gift of Gab Piper The player character gains double the XP value when persuading other people or when discovering new places. 00178D54
United We Stand Preston Garvey The player character's Damage Resistance is increased by +20 and the player character deals +20% damage when outnumbered. 00084298
Berserk Strong The player character deals +20% Melee Damage, if the number of Hit Points is below 25% of original value. 00084290
Shield Harmonics X6-88 The player character's Energy Resistance is increased by +20. 000842A0

Temporary perks[]

These are the only perks that do not stick with the character permanently, and instead last a few in-game hours.

Perk Benefit Attainment Form ID
Well Rested +10% Experience Points for 12 hours. Sleep in any bed not owned by an NPC. 0005C526
Lover's Embrace +15% Experience Points for 12 hours. Sleep in any bed with a romanced companion nearby. 000F3C1A
Quiet Reflection +5% Experience Points for 8 hours. Sit on the pew in All Faiths Chapel. 001C4028

Far Harbor perks[]

The following perks are available with the Far Harbor add-on.

SPECIAL perks[]

Name Rank Attribute Name Attribute Rank Character Level Description Form ID
Strong Back 5 STR 6 40 When overencumbered, running costs 50% less action points. xx{{#pad:0423A3|6|0|left}}
Night Person 3 PER 6 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM. xx{{#pad:043222|6|0|left}}
Rad Resistant 4 END 6 35 You now have +40 Radiation Resistance. xx{{#pad:0423A4|6|0|left}}
Lone Wanderer 4 CHA 3 50 When adventuring without a companion, you have 25 more action points. xx{{#pad:0365F8|6|0|left}}
Scrapper 3 INT 5 40 You get more from salvaging. xx{{#pad:0423A5|6|0|left}}
Action Boy/Action Girl 3 AGI 5 38 Your Action Points now regenerate 75% faster. xx{{#pad:034e7f|6|0|left}}
xx{{#pad:034e80|6|0|left}}
Critical Banker 4 LCK 7 50 You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most. xx{{#pad:034E81|6|0|left}}

Quest/faction related perks[]

Perk Benefit Form ID
Captain's Feast +10% XP earned for 2 hours. xx{{#pad:04fa84|6|0|left}}
Crusader of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. xx{{#pad:023b36|6|0|left}}
Destroyer of Acadia When your health falls below 20%, do 4x damage for 30 seconds. xx{{#pad:02c9b4|6|0|left}}
xx{{#pad:02c9af|6|0|left}}
Far Harbor Survivalist Gain +5 to all resistances. xx{{#pad:02c9b5|6|0|left}}
Inquisitor of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. xx{{#pad:02c9b2|6|0|left}}
Protector of Acadia When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. xx{{#pad:02c9b3|6|0|left}}

Magazine perks[]

Magazine Issue Perk Form ID
Islander's Almanac Pincer Dodge Take 5% less damage from Mirelurk melee attacks. xx{{#pad:050b32|6|0|left}}
Precision Hunting 5% higher VATS chance against animals the player is in combat with. xx{{#pad:050b33|6|0|left}}
Far Harbor Sightseer's Guide Marks multiple locations on the map. xx{{#pad:050b34|6|0|left}}
Children of Atom Exposé Receive 10% less damage from radiation-based attacks. xx{{#pad:050b35|6|0|left}}
Recipe Roundup Unlocks sludge based recipes at chemistry stations. xx{{#pad:050b36|6|0|left}}

Companion perks[]

Perk Associated character Benefit Form ID
Hunter's Wisdom Old Longfellow The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. xx{{#pad:018621|6|0|left}}

Nuka-World perks[]

The following perks are available with the Nuka-World add-on.

SPECIAL perks[]

Name Rank Attribute Name Attribute Rank Character Level Description Form ID
Steady Aim 3 STR 7 49 Hip-fire damage is improved when firing any gun. xx{{#pad:028a23|6|0|left}}
Awareness 2 PER 3 14 Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets. xx{{#pad:028a22|6|0|left}}
Ghoulish 4 END 9 50 Rad damage will now begin to slowly heal, restoring health in the process. xx{{#pad:028a25|6|0|left}}
Attack Dog 4 CHA 4 31 When adventuring with your dog, you take 10% less damage. xx{{#pad:029b25|6|0|left}}
V.A.N.S. 2 INT 1 36 Gain +2 to Perception. xx{{#pad:0296c0|6|0|left}}
Quick Hands 3 AGI 8 40 Quick and efficient. You gain 10 additional Action Points. xx{{#pad:0296be|6|0|left}}
Mysterious Stranger 4 LCK 4 49 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled. xx{{#pad:029b26|6|0|left}}

Quest/faction related perks[]

Perk Benefit Form ID
Ace Operator Your stealth is increased while in shadows to 90% visibility and you deal 25% more damage with silenced weapons. xx{{#pad:009c8b|6|0|left}}
Chosen Disciple Kills made by your melee weapons will restore some of your Action Points. xx{{#pad:009c89|6|0|left}}
Pack Alpha Your damage resistance is greatly increased (25% less damage) and you deal more damage (25%) while unarmed or using melee weapons. xx{{#pad:009c8a|6|0|left}}
Wasteland Warlord Rank 1: Unlocks new structures at all Raider outposts. xx{{#pad:0277d0|6|0|left}}
Rank 2: Unlocks additional structures at all Raider outposts. xx{{#pad:0277d1|6|0|left}}
Rank 3: You rule the wastes! Your outposts can construct all Raider structures! xx{{#pad:0277d2|6|0|left}}

Magazine perks[]

Magazine Issue Perk Form ID
SCAV! #1, The Terrible Truce Increases speech challenge success chance by 10%. xx{{#pad:02a9f8|6|0|left}}
#2, Fear the Knife King +25% Combat Knife and Switchblade damage. xx{{#pad:02a9f9|6|0|left}}
#3, Mutant Fists of Stephie Knuckles +10% hand to hand weapon damage. xx{{#pad:02a9fa|6|0|left}}
#4, Nuka Brahmin Stampede! +5% explosives damage. xx{{#pad:02a9fb|6|0|left}}
#5, That No-Caps Rage +1 Strength & +1 Endurance if you have <10,000 caps.
+2 Strength & +2 Endurance if you have <1,000 caps.
+3 Strength & +3 Endurance if you have <100 caps.
xx{{#pad:02a9fc|6|0|left}}

Companion perks[]

Perk Associated character Benefit Form ID
Lessons in Blood Porter Gage The player character gains +5% more XP per kill and +10 Damage Resistance. xx{{#pad:0479ef|6|0|left}}

Other perks[]

There are a variety of other perks within Fallout 4, most of which are not visible on the Pip-Boy perks screen and are used behind the scenes by the game engine. Some of these can be added permanently via player.addperk <form id>. The full effects of all these perks are not always known. Some will not show up with a name in the perks category.

Name Type Description Form ID
Addiction Manager Addiction Manager 002458BA
BoS 100 Fight BoS Ghoul Invulnerability Mission 000E6834
BoS 100 Fight BoS Ghoul Vulnerability Mission 001A7353
BoS 100 Fight Ghoul BoS Invulnerability Mission 001B5ECD
BoS Initiate Mission Take 10% less damage from feral ghouls, super mutants and synths. 00085331
BoS Knight Mission Smaller power armor core explosion. 000865E8
BoS Paladin Mission Recover health when in power armor. 00085333
Carla Markdown Mission 00247E8C
Chem Psycho Damage Consumable 00036941
CIS Player Activate Event Sender Perk used to send Companion Interaction Scene events when player "hovers over" certain types of objects. 001760FB
Companion Inspirational Inspirational 001D33D7
Companion Prevent Limb Damage Limb damage is reduced by 100%. 001D97D5
Courser Commando 01 Commando 0020AEEE
Courser Commando 02 Commando 0020AEEF
Courser Commando 03 Commando 0020AEF0
Courser Commando 04 Commando 0020AEF1
Courser Commando 05 Commando 0020AEF2
Courser Gunslinger 01 Gunslinger 0020AEE9
Courser Gunslinger 02 Gunslinger 0020AEEA
Courser Gunslinger 03 Gunslinger 0020AEEB
Courser Gunslinger 04 Gunslinger 0020AEEC
Courser Gunslinger 05 Gunslinger 0020AEED
Courser Accuracy Accuracy 0020AEE4
CR Bloodbug Damage Multiplier 01 0004F3E4
CR Bloodbug Head Mod Melee Damage 00032997
CR Damage 075 001B40C1
CR Damage 125 001C346F
CR Damage 15 000E1A4B
CR Damage 20 000E1A4C
CR Damage 25 000E1A4D
CR Damage 30 001504FA
CR Damage Kellogg 002499B0
CR Deathclaw Nerf Plz perk Deathclaw Exploit. The deathclaw does increased damage when fighting anybody who isn't the player. 00031AC6
CR Deathclaw rage perk Deathclaw Rage. The deathclaw does increased damage when fighting multiple enemies. 00023753
CR Deathclaw toughness perk Deathclaw Rage. The deathclaw takes less damage when fighting multiple enemies. 00023752
CR Dogmeat Cripple Cripple 001D4AB7
CR Glowing One Glowing One perk 000F75E3
CR Gorilla Reduced Damage 002458BE
CR Mirelurk Spawn Damage 50 0016962E
CR No Fall Damage 0002A6FC
CR Ranged Dmg Adds the crAttackDamage actor value to the melee damage done by creatures. 001504FC
CR Set Ranged Dmg Sets the crAttackDamage actor value to the melee damage done by creatures. 00064009
CZ Reduce Damage Mission Combat Zone Damage Reduction 0020F48E
DN 017 Assault Synth Fall Damage Immunity Mission 000DCDE8
DN 017 Danse Synth Invulnerability Mission 0024800A
DN 049 Director Immunity Mission Director's Immunity 000F0EAB
DN 049 Gen Atomics Maddens Prices Mission Manager's Sale 000E5276
DN 054 Atom Cats Mission Friend of The Cats. Buy for 10% lower and sell for 10% higher with the Atom Cats. 000D00A0
DN 084 Descent Enemy Damage Mission 0015D34D
DN 102 Frenzy Damage Immunity Mission 000AE07D
DN 102 Frenzy Damage Reduction Mission 000DE96B
DN 119 Invulnerability Mission 000BACC0
DN 119 Mod Damage Mission 001079DC
DN 131 CR Swan Mission Swan Rad Heal 0019AC90
Dogmeat Suppress Regen 000D3625
Endangerol Consumable Endangerol 0024754A
Fortify Buy Sell 10 Chem Consumable Buy for 10% lower and sell for 10% higher. 00061678
Fortify Crit Chance 25x Chem Consumable Overdrive effect. Gives 25% chance to score a critical hit with all attacks (even outside the Vats). 00061676
Fortify Melee Damage % Chem Consumable Melee weapons do 50% more damage. 000628CB
Fortify Sneak Attack Bonus 2x Chem Consumable Additional x2 damage with sneak attacks. 00061674
Fortify VATS Accuracy Chem Consumable 10% Additional Accuracy while in VATS 001CC775
Fortify XP Bonus Food Consumable +2% XP earned. 0021188D
Generic Brawl Prevent Limb Damage Generic Perk Limb damage is reduced by 100%. Perhaps added to players engaged in brawls. 000ED6DC
Hazmat Suit Rad Resistance Armor Mod Hazmat Suit Rad Resistance 0014EF46
Idiot Savant XP Boost 001F6B02
Immune To Acid 001B9A3E
Immune To Poison 000A2776
Immune To Radiation Player becomes immune to all environmental radiation. Does not seem to affect radiation from eating and drinking. 000A2775
Inst M 02 Liams Algorithm Mission Liam's Algorithm 000B0EC0
Legendary 2x Dmg Legendary Weapon Instigating legendary effect. Doubles damage. 001FA246
Legendary Accuracy Legendary Weapon Accuracy 001FE6B8
Legendary Power Armor Rads Core Health Power Armor Mod 0022B63F
Legendary Poison Legendary Weapon Poisoner's legendary effect. 001FE6B2
Legendary Radioactive Legendary Weapon Irradiated legendary effect. 001FE6B0
Might Delete Silent Running Running is as quiet as sneaking. Perhaps 0004D873
Min 02 Mod Damage Mission Perhaps related to the 2nd minuteman mission 0012BAFB
Min Ronnie Shaw Mission Resistant to Unarmed attacks, likely given to Ronnie Shaw 000ADF73
Minutemen Health Bonus Mission MinutemenHealth Bonus 00240331
Brawler Armor Mod More unarmed damage! 00245B9B
Explosion 1 Armor Mod Reduce incoming explosives damage. Perk For Explosives Rank 1. 00245AC3
Explosion 2 Armor Mod Reduce incoming explosives damage. Perk For Explosives 2 00245B04
Ignore Armor Armor Mod Ignore armor with melee weapons. 10% per mod piece. 00245BA3
Less Stagger Armor Mod Pneumatic armor mod. Reduces incoming stagger 00245AFE
Reduced Power Attack Armor Mod Weapon wobbles 5% less per mod piece 00245BD8
Reduced Sprint Armor Mod Sprint drains 5% less AP per equipped part 00245B86
Stabilized Armor Mod Weapon wobbles 5% less per mod piece 00245BBA
Stealth Move Armor Mod Move 5% faster while stealthed per mod installed 00245BE8
Power Armor Explosive Shielding Power Armor Mod Perk For Explosive Shielding 00245AC4
Mod Armor Penetration Legendary Weapon Penetrating legendary effect. 001F4166
Mod Chance Cripple Legendary Weapon 20% chance to cripple a limb. 00D3FCBB
Mod Chem Magnitude Damage Generic Perk Generic Perk used to hook actor value into chem potency. Make sure this perk is added to anyone whose actor value you mod to use with this perk. 000BA448
Close Damage Weapon Mod Grinder 001EC1F9
Movement Detection Mod Generic Perk Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk. 000BA440
Disarm 25% Weapon Mod Weapon mod for the ripper. 000CF5EE
Mod Extra Limb Damage Legendary Weapon Violent or Crippling legendary effect. 25% extra limb damage. 000D3FC7
Mod Falling Damage Generic Perk Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk. 000BA435
Mod Kinetic Lining Armor Mod Kinetic Lining 00064002
Legendary Common 001E6849
Mod Legendary Weapons Damage Inverse Health Legendary Weapon Medic's legendary effect. 001EC039
Mod Legendary Weapons Damage Night Legendary Weapon Nocturnal legendary perk. 001E8171
Mod Limb Damage Generic Perk Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk. 000BA42F
MQ 00 The Sight Mission Foreknowledge. Kellogg does 25% less damage. Likely given to player by Mama Murphy in The Sight. 0018358D
MS 04 Calling Card Mission 0001A7F4
MS 04 Shroud Costume Mission Silver Shroud 0002FD5B
MS 04 True Hero Mission True Hero. Increase Luck attribute by one point. 000E1A24
MS 09 Lorenzo Mission 00106DBF
MS 09 Lorenzo Mission Mysterious Serum effect 001A7342
MS 10 Outfit Mission 00249855
MS 16 Protectron Defense Mission 001B0146
MS 17 Wired Reflexes Mission +15 action points. 000EECC0
MS 19 Disease Mission Vault 81 Molerat Disease 0023AEC1
Mysterious Stranger Damage MysteriousStrangerDamage 00188AAA
Power Armor Bleeding Damage Power Armor Mod Bleeding Damage 00146157
Power Armor Blood Cleanser Power Armor Mod Blood Cleanser. Takes longer to get addicted when consuming chems. 0007C70F
Power Armor Common Arm Power Armor Mod PA Common Arm Perk 0024848E
Power Armor Emergency Protocols Power Armor Mod Emergency Protocols. 50% less damage when health is below 20%. 0008427A
Power Armor Optimized Bracers Power Armor Mod Optimized Bracers. Power attacks cost 25% less. 00183549
Power Armor Optimized Servos Power Armor Mod Optimized Servos. Sprinting costs 20% less action points. 0007C713
Power Armor Overdrive Servos Power Armor Mod Overdrive Servos. Sprint 75% faster but drain battery twice as fast. 00086526
Power Armor Rad Scrubbers Power Armor Mod Rad Scrubbers 000B8588
Power Armor Shock Damage Power Armor Mod Bleeding Damage 0023A403
Power Armor Subsystem Shielding Power Armor Mod Subsystem Shielding. 50% reduction in damage dealt to battery. 0008674F
Power Armor Tesla Bracers Power Armor Mod Tesla Bracers. Adds energy damage to unarmed strikes. 0007C717
Power Armor Water Breath Time Power Armor Mod Water Breath Time. Underwater breathing time increased with Power Armor helmet. 001BE752
Player Base Lockpick Locksmith 000FA292
Player Perk Player Perk 00056DD7
Eleanors Friendship Mission 00206182
Power Armor Cheaper Sprinting Power Armor Mod Power Armor Cheap Sprint. This perk lets you run 30% farther. 0008EFB4
Power Armor Power Armor Mod 0001F8A9
Power Armor Rad Resist Power Armor Mod 00204A55
RE Checkpoint Less Damage 90 Mission 00231BE9
RE Checkpoint Damage Resist Boost Mission 0022BAC2
RE Checkpoint Prevent Limb Damage Mission Limb damage is reduced by 100%. 0023D4B0
RR 303 Blimp Buster Mission Blimp Buster 0014B730
RR In the Blood Mission In the Blood. +5 radiation resistance but -5 to maximum health. 000A5993
RR Secret Agent Mission Secret Agent. Stealth Boy effects last 10 seconds longer. 0009AC95
RR Station Master Mission Station Master. Get a 5% bonus on selling items. 0009AC98
RR The Heavy Perk "" The Heavy"" Mission The Heavy. Do 10% extra damage to Synths and Institute foes 0009AC99
Stealth Boy Bonuses You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you. 002496A0
Turret Bubble Off State Invulnerability 00154AB7
Tutorial Drink Water Mission Drink Water Tutorial 001A54A4
Vault 81 Activate Ashes Mission Vault81 001E07A7
Vendor Markup 0020CE99
Vertibird Reduce Explosion Damage Mission 0022B62C
Virgil Defense Mission 0022F0FA
SwarmNuka-World (add-on) Other perks xx{{#pad:03f842|6|0|left}}

See also[]

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