Fallout中文維基
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Fallout中文維基
關於a list of unique weapon locations in Fallout 4,參見Fallout 4 unique weapons
關於a list of legendary effects for weapons,參見Legendary weapon effects
 
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Overview[]

Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. Normal weapons have no special bonuses on them whatsoever. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonuses. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.

All stats are given with standard weapon modifications.

Weapon statistics[]

Ballistic weapons[]

Pistols[]

Pistol name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4 44 Pistol .44 pistol 48 28.8 6 119 66 35 1.2 .44 round 6 4.2 99 19 000CE97D
Eddies Peace Eddie's Peace 48 28.8 6 125 81 .44 round 6 5 454 90.8 00225AE9
Kelloggs pistol Kellogg's pistol 48 28.8 6 119 70 .44 round 6 4.3 449 104.4 00225AC1
The Gainer The Gainer 48 28.8 6 119 74 .44 round 6 4.6 468 101.7 00225AE7
Early Retirement Early Retirement Creation Club .44 round xx{{#pad:C33|6|0|left}}
Fallout4 10mm pistol 10mm pistol 18 82.8 46 83 60 28 1.5 10mm round 12 3.5 50 14.3 00004822
Fo4 wastelanders friend Wastelander's Friend 27 124.2 46 107 78 10mm round 24 7.3 772 128.7 001F61E6
FO4CC Gen-4 10mm pistol Gen-4 10mm pistol Creation Club 10mm round xx{{#pad:DA0|6|0|left}}
The Deliverer Deliverer 25 165 66 53 67 26 1.69 10mm round 12 4.4 774 175.9 000DC8E7
FO4CC Silver sidearm Silver Sidearm Creation Club 10mm round xx{{#pad:001202|6|0|left}}
Classic 10mm pistol Classic 10mm pistol Creation Club 10mm round xx{{#pad:f99|6|0|left}}
Ultimatum Ultimatum Creation Club 10mm round xx{{#pad:00081d|6|0|left}}
Fallout4 Flare gun Flare gun 10 3 3 146 74 40 0.25 Flare 1 2 50 25 001025AC
WesternPistol Western revolver Nuka-World (add-on) 60 36 6 66 40 0.25 .44 round 6 5.2 99 xx{{#pad:0415b3|6|0|left}}

Rifles[]

Rifle name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4CC anti-materiel rifle Anti-materiel rifle Creation Club 50 10 2 119 71 26 1.91 .50 caliber 3 12 55 4.58 fe0xxf9c
Assault rifle Assault rifle 30 120 40 119 72 32 0.94 5.56mm 30 13.1 144 11 0000463F
CR-74L CR-74L Creation Club 33 135 41 .45 fe0xxf99
Fallout4 Combat rifle Combat rifle 33 108.9 33 119 70 25 1.32 .45 20 11.1 117 10.5 000DF42E
December's Child (Far Harbor) December's Child Far Harbor (add-on) 33 135 41 5.56mm xx{{#pad:014459|6|0|left}}
Overseers Guardian Overseer's Guardian 55 495 90 109 76 .45 20 11.1 117 10.5 001F61E7
Gauss rifle (Fallout 4) Gauss rifle 110 726 66 191 69 40 3.67 2mm EC 7 15.8 228 14.4 000D1EB0
The Last Minute The Last Minute 192 66 203 112 2mm EC 20 21.6 6500 0022B603
CC Prototype Gauss rifle Prototype Gauss rifle Creation Club 100 60 6 191 81 2mm EC 3 18 265 14.7 fe0xxfa0
FO4NW Handmade rifle Handmade rifle Nuka-World (add-on) 32 128 40 119 72 32 7.62 round 10 12.8 136 10.6 xx{{#pad:033b60|6|0|left}}
FO4NW The Problem Solver The Problem Solver Nuka-World (add-on) 57 56 59 185 92 7.62 round
Splattercannon Splattercannon Nuka-World (add-on) 51 576.3 113 89 108 7.62 round 75 23.6 6855 290.5
Hunting rifle Hunting rifle 37 11.1 3 131 71 28 1.32 .308 5 9.6 55 5.7 0004F46A
RebaII Reba 37 11.1 3 131 71 .308 5 9.6 55 5.7 001ABC92
RebaII Reba II 64 25.6 4 215 92 .308 5 15.5 306 19.7
Tinker Tom Special Tinker Tom Special 37 16.5 3 185 112 .308 1 16.7 706 42.3 001F2675
Lever-action rifle (Far Harbor) Lever-action rifle Far Harbor (add-on) 35 17.5 5 122 72 26 1.35 .45-70 5 9 150 16.7 xx{{#pad:02c8b0|6|0|left}}
Fo4FH lever action rifle Lucky Eddy Far Harbor (add-on) 35 17.5 5 122 72 .45-70 5 9 201 22.3
Old Reliable Old Reliable Far Harbor (add-on) 70 35 5 122 61 .45-70 5 9 801 89
FO4CC Manwell carbine Manwell carbine Creation Club 69 227.7 33 119 70 .308 16 8 fe0xxfc2
FO4CC Manwell rifle Manwell rifle Creation Club 90 297 33 119 62 .308 6 11.1 fe0xx94b
FO4FH Radium rifle Radium rifle Far Harbor (add-on) 27 108 40 119 72 25 1.08 .45 20 11.1 80 7.2 xx{{#pad:025fc4|6|0|left}}
FO4FH Radium rifle Kiloton radium rifle Far Harbor (add-on) 27 108 40 119 72 .45 20 11.1
FO4FH Radium rifle Radical Conversion Far Harbor (add-on) 27 108 40 119 72 .45 20 11.1
Railway rifle (Fallout 4) Railway rifle 100 100 10 119 69 20 5 Railway spike 10 14.4 290 20.1 000FE268
Railway rifle (Fallout 4) Prototype railway rifle 1 1 2 119 71 20 5 Railway spike 1 14.4 290 20.1 00221235
FO76 Submachine gun Submachine gun 10 127 127 107 63 35 0.28 .45 50 12.7 109 8.6 0015B043
Silver submachine gun Silver submachine gun 10 127 127 107 63 .45 50 13.8 121 8.8 001B28F7
Spray n Pray Spray n' Pray 33 419.1 127 77 69 .45 19 1084 57.1
Syringer Syringer Variable Variable 2 119 72 35 Syringer ammo 6.2 132 21.3 0014D09E

Shotguns[]

Shotgun name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4 combat shotgun standard Combat shotgun 50 100 20 47 23 35 1.43 Shotgun shell 8 11.1 87 7.8 0014831C
Fo4 justice Justice 50 100 20 35 28 Shotgun shell 15.5 1076 69.4 001F61E4
Le Fusil Terribles Le Fusil Terribles 62 124 20 71 29 Shotgun shell 15.7 389 24.8 00225771
Double-barrel shotgun (Fallout 4) Double-barrel shotgun 45 162 36 47 16 30 Shotgun shell 2 9 39 4.33 00092217
Handmade shotgun Handmade shotgun Creation Club Shotgun shell fe0xx804
Triple-barrel handmade shotgun Triple-barrel handmade shotgun Creation Club Shotgun shell fe0xx803

Pipe weapons[]

Weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4 pipe bolt-action Pipe bolt-action 34 6.8 2 95 63 29 1.17 .308 6 3.2 30 9.4 0014831A
Fallout4 pipe pistol Pipe gun 13 71.5 55 83 57 30 0.43 .38 12 2.3 20 8.7 00024F55
Pipe revolver Pipe revolver 24 14.4 6 83 61 35 0.68 .45 6 4.2 25 6.0 0014831B

Heavy weapons[]

Heavy weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fallout4 Fat man Fat Man 468 1 117 63 60 7.8 Mini nuke 1 30.7 512 16.7 000BD56F
Fallout4 Fat man Big Boy 486 1 117 39 Mini nuke 1 30.7 12405 404.07
The Striker The Striker Far Harbor (add-on) 100 1 117 63 60 1.66 Modified bowling ball 1 30.7 2512 81.82 xx{{#pad:031702|6|0|left}}
FO4NW Nuka-Nuke launcher Nuka-nuke launcher Nuka-World (add-on) 794 1 117 63 Nuka-nuke 1 36 650 18.06
Flamer (Fallout 4) Flamer 12Fire 108 90 47 53 30 Flamer fuel 100 16.1 137 8.51 000E5881
Flamer (Fallout 4) Sergeant Ash Far Harbor (add-on) 13Fire 117 90 47 53 Flamer fuel 100 16.1
Harpoon gun Harpoon gun Far Harbor (add-on) 150 2 143 63 40 Harpoon 1 16.3 205 12.58 xx{{#pad:010b81|6|0|left}}
Harpoon gun Admiral's Friend Far Harbor (add-on) 150 2 143 63 40 Harpoon 1 16.3 1005 61.66
Harpoon gun Skipper's Last Stand Far Harbor (add-on) 165 2 143 63 40 Harpoon 1 16.3 1005 61.66
Harpoon gun Defender's Harpoon Gun Far Harbor (add-on) 150 2 143 63 40 Harpoon 1 16.3 1005 61.66
Fo4CC Heavy incinerator Heavy incinerator Creation Club 30+43Fire 175.2 24 23 53 Flamer fuel 6 16.1 fe0xx809
Fallout4 junk jet Junk Jet 40 20 119 75 30 Most junk items 29.9 285 6.2 000E942B
Fallout4 Minigun Minigun 8 217.6 272 131 35 30 5mm 500 27.4 382 14 0001F669
Fallout4 Minigun Ashmaker 9 281.7 313 77 39 5mm 500 28.7 1755 61.1
Missile launcher (Fallout 4) Missile launcher 150 2 203 65 45 Missile 1 21 314 14.95 0003F6F8
Missile launcher (Fallout 4) Partystarter 150 2 191 107 Missile 28.5 4822 ? ?
Missile launcher (Fallout 4) Death From Above 151 2 203 65 Missile 21 4479 ? ?
Broadsider Broadsider 108 2 203 63 40 Cannonball 1 27.4 245 9 000FD11B

Energy weapons[]

Laser[]

Laser weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fallout4 Institute pistol Institute laser 21 99 66 71 70 25 Fusion cell 30 3.9 50 12.8 001633CC
Virgils rifle Virgil's rifle 33 217.8 66 227 85 Fusion cell 7.2 384 53.3 00225ABA
BaseLaserMusketFO4 Laser musket 30 18 6 71 70 30 Fusion cell 1 12.6 57 4.5 0001DACF
Fallout4 laser pistol Laser gun 24 120 50 71 25 Fusion cell 30 3.5 69 19.7 0009983B
Fallout4 laser pistol Old Faithful 29 145 50 71 71 Fusion cell 4.5 929 206.4
Fallout 4 Survivors Special Survivor's Special 26 19 44 47 42 Fusion cell 4.8 340 70.8 00225ABC
Protectron's Gaze Protectron's Gaze Automatron (add-on) 54 307.8 57 47 44 Fusion cell 30 5.1 352
Good Intentions Good Intentions 21 237.3 113 194 82 Fusion cell 7.9 393 49.7
Fallout 4 Laser Rifle Prototype UP77 "Limitless Potential" 24 120 50 227 96 Fusion cell 6.5 355 54.6
Fallout 4 Laser Rifle Righteous Authority 26 130 50 203 76 Fusion cell 27 5.5 326 59.3
Fallout 4 Laser Rifle Wazer Wifle 55 275 50 302 76 Fusion cell 6.3 364 57.8 00225965
Gatling laser (Fallout 4) Gatling laser 14 380.8 272 203 30 Fusion core 500 19.3 804 41.7 000E27BC
Gatling laser (Fallout 4) Final Judgment 14 476 340 203 48 Fusion core 500 19.3 3804 197.1
Gatling laser (Fallout 4) Aeternus Nuka-World (add-on) 24 355.5 45 251 63 Fusion core 500 39.3 4799

Plasma[]

Plasma weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Fallout4 plasma pistol Plasma gun 24+24 115.5 33 119 30 Plasma cartridge 30 3.9 123 31.5 00100AE9
Plasma gun Experiment 18-A 25+25 680 136 203 140 6.6 Plasma cartridge 001F61E9
Fallout4 plasma thrower Sentinel's Plasmacaster 24+24 270.6 33 119 148 Plasma cartridge 4.8 602 125.4 00225967

Other[]

All these weapons count as non automatic weapons and thus work with either Gunslinger, Rifleman, or Sniper, except the Cryolator, which is counted as a heavy gun and thus works with Heavy Gunner.

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
CC Atomizer Alien atomizer Creation Club 54 540 100 155 70 Alien blaster round or Fusion cell 45 3.0 1536 512 fe0xx84e
Alien blaster pistol Alien blaster pistol 50 500 100 119 20 Alien blaster round or Fusion cell 42 2.5 1551 620.4 000FF995
Alien blaster pistol Hub's Alien Blaster Nuka-World (add-on) 58 580 100 149 76 20 Alien blaster round or Fusion cell 42 2.5 2751 1100.4 xx{{#pad:043416|6|0|left}}
Fo4CC alien disintegrator Alien disintegrator Creation Club 55 220 40 155 72 Alien blaster round or Fusion cell 50 4.7 1770 376.6 fe0xxf99
BFG9000 BFG 9000 Creation Club Argent plasma cell fe0xx800
Cosmic cannon Cosmic cannon Creation Club 36 90 77 72 Fusion cell 33 5.5 95 fe0xx864
fe0xxc45
Cryolator (Fallout 4) Cryolator 20 180 90 71 66 20 Cryo cell 25 13.2 302 22.9 00171B2B
Thirst Zapper Thirst Zapper Nuka-World (add-on) Varies Varies 100 Squirt of water/
Weaponized Nuka-Cola/
Weaponized Nuka-Cherry/
Weaponized Nuka-Cola Quantum
2 10 5 xx{{#pad:007bc8|6|0|left}}
Salvaged assaultron head Salvaged Assaultron head Automatron (add-on) 35 + 45 Radiation 11 93 65 Fusion cell Charged single shot 8 40 5 xx{{#pad:0100b7|6|0|left}}
Solar cannon Solar cannon Creation Club 30+35 104 16 155 76 Fusion cell 16 31.6 fe0xxf99
Fo4CC Tesla cannon Tesla cannon Creation Club 60 120 20 395 62 Fusion cell 15 21 314 14.9 fe0xxf99
fe0xx03e
Tesla rifle Tesla rifle Automatron (add-on) 38 152 40 83 70 Fusion cell 15 8.1 90 11.1 xx{{#pad:003e07|6|0|left}}
Thunderbolt Thunderbolt Creation Club Fusion cell fe0xx824

Radiation weapons[]

These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.

Gamma[]

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Gamma gun (Fallout 4) Gamma gun 110 121 66 119 30 Gamma round 8 3 156 52 000DDB7C
Lorenzos artifact gun Lorenzo's Artifact gun 25+10 38.5 66 203 69 Gamma round 4.5 753 167.3 002266F7
Gamma gun (Fallout 4) Zeta gun 57 62.7 66 119 Gamma round 8 3.1 156 50 002266FC

Poison weapons[]

Poison weapons utilize the poison damage type to deal ongoing damage to targets.

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Base ID
Acidsoaker Acid Soaker Nuka-World (add-on) 11 ? 66 35 94 ? ? ? Acid concentrate 20 3 125 42 xx{{#pad:007bc6|6|0|left}}

Explosives[]

Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, but only for their "primary" damage effects (which always includes the "Explosive" legendary prefix); this is why the pulse grenade and pulse mine are not affected by any of the three.

Thrown[]

Thrown explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Base ID
Baseball grenade Baseball grenade 101 AttackExplosion 1 40 40 00107BD6
Cryogenic grenade Cryogenic grenade 151 AttackExplosion 0.5 50 100 000FF21D
Fragmentation grenade (Fallout 4) Fragmentation grenade 151 AttackExplosion 0.5 50 100 000EEBED
FragmentationMIRV-NukaWorld Fragmentation grenade MIRV Nuka-World (add-on) 1 AttackExplosion 1 75 75 xx{{#pad:033905|6|0|left}}
Smart fragmentation grenade Smart fragmentation grenade Nuka-World (add-on) 151 AttackExplosion 0.6 60 100 xx{{#pad:0346fc|6|0|left}}
HalluciGen gas grenade HalluciGen gas grenade 1 AttackExplosion 1 35 35 000E98E5
FuryGrenade-NukaWorld Fury grenade Nuka-World (add-on) 1 AttackExplosion 1 35 35 xx{{#pad:02618b|6|0|left}}
PersuasionGrenade-NukaWorld Persuasion grenade Nuka-World (add-on) 1 AttackExplosion 1 35 35 xx{{#pad:023e60|6|0|left}}
PredatorGrenade-NukaWorld Predator grenade Nuka-World (add-on) 1 AttackExplosion 1 35 35 xx{{#pad:025b0a|6|0|left}}
Homing Beacon Homing beacon 1 AttackExplosion 1 0 0 00065DEC
FO4 Institute Pulse grenade Institute EM pulse grenade Cut content 150 EnergyExplosion 0.5 100 200 0018325E
Fo4 Molotov cocktail Molotov cocktail 51 AttackExplosion 0.5 20 40 0010C3C6
Fo4 Nuka grenade Nuka grenade 301 AttackExplosion + 100 RadiationExplosion 0.5 100 200 000E5750
NukaCherryGrenade-NukaWorld Nuka Cherry grenade Nuka-World (add-on) Cut content 201 AttackExplosion 0.5 50 100 xx{{#pad:040cdd|6|0|left}}
Nuka Quantum grenade Nuka Quantum grenade Nuka-World (add-on) 301 AttackExplosion 0.5 50 100 xx{{#pad:040cde|6|0|left}}
Plasma grenade (Fallout 4) Plasma grenade 150 AttackExplosion + 150 EnergyExplosion 0.5 135 270 0010A33D
Fallout4 Pulse grenade Pulse grenade 150 EnergyExplosion, Secondary 0.5 100 200 000FF21F

Placed[]

Placed explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Base ID
Bottlecap mine (Fallout 4) Bottlecap mine 301 Attack 0.5 75 150 0010771F
Fallout4 Cryo mine Cryo mine 101 Attack 0.5 50 100 0010C669
Fallout4 Fragmentation mine Fragmentation mine 101 Attack 0.5 50 100 000E56C2
Nuke mine Nuke mine 301 Attack + 100 Radiation 0.5 100 200 0010A340
Fo4 plasma mine Plasma mine 150 Attack + 150 Energy 0.5 100 200 0010A342
Fallout4 Pulse mine Pulse mine 150 Energy 0.5 100 200 0010A344

Faction explosives[]

Thrown explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Base ID
VirtyandArtillery Smoke Grenade Artillery smoke grenade 1 Attack 0.5 0 0 0012E2CA
FO4 Institute Pulse grenade Institute beacon 1 Attack 0.5 0 0 00174F8F
FO4 Institute Pulse grenade Synth relay grenade 1 Attack 0.5 50 100 000589F2
VirtyandArtillery Smoke Grenade Vertibird signal grenade 1 Attack 0.5 10 20 00056917

Traps[]

Placed[]

Placed trap name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4FH bear trap Bear trap Far Harbor (add-on) 8 xx{{#pad:054072|6|0|left}}
Bleeding bear trap Bleeding bear trap Far Harbor (add-on) 8 xx{{#pad:0540f7|6|0|left}}
Caltrops Caltrops Far Harbor (add-on) 0.5 xx{{#pad:05406e|6|0|left}}
Poisoned caltrops Poisoned caltrops Far Harbor (add-on) 0.5 xx{{#pad:0540ed|6|0|left}}

Melee weapons[]

Damage found in the table is base damage, every point of Strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.

Bladed[]

Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.

Bladed melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Weapon weight Weapon value in caps Value to weight ratio Base ID
Automatron assaultron blade Assaultron blade Automatron (add-on) 17 19.8 Medium 35 3 50 xx{{#pad:008b8e|6|0|left}}
Chinese officer sword (FO4) Chinese officer sword 16 18.7 Medium 35 0.46 3 50 16.7 00147BE4
Chinese officer sword (FO4) General Chao's Revenge 28 34 Medium 35 0.8 3 775 258.3


Chinese officer sword (FO4) Sword of Wonders Nuka-World (add-on) 16 Medium 3 325 108.3 xx{{#pad:050dd3|6|0|left}}


Chinese officer sword (FO4) Zao's sword 16 22 Medium 35 0.46 3 50 16.7 001F0860
Fallout4 Combat knife Combat knife 9 16 Fast 20 0.45 1 25 25 000913CA
Pickmans Blade Pickman's Blade 15 59.9 Fast 20 0.75 1 143 143 0022595F
Fo4DisciplesBlade HackingBladeMod Disciples blade Nuka-World (add-on) 20 Fast 20 1 1.5 80 53.3 xx{{#pad:01aabc|6|0|left}}
Fo4DisciplesBlade HackingBladeMod Throatslicer Nuka-World (add-on) 20 Fast 20 1 1.5 xx{{#pad:04e422|6|0|left}}
FO4 Grognak axe Grognak's axe 25 29.8 Medium 20 1.25 10 100 10 00183FCD
Fallout4 Machete Machete 14 16.2 Medium 30 0.47 2 25 12.5 00033FE0
Kremvh's Tooth Kremvh's Tooth 28 + 3 Poison 50.2 Medium 30 0.93 + 0.1 Poison 2 2 50 0022576D
Mr. Handy buzz blade Mr. Handy buzz blade Automatron (add-on) 5 26.2 Very Fast 40 10 50 xx{{#pad:0020f8|6|0|left}}
Revolutionary sword Revolutionary sword 16 18.7 Medium 35 0.46 3 50 16.7 00143AB5
Shem Drowne sword Shem Drowne sword 16 + 9 Radiation 20.4 Medium 35 0.46 + 0.26 Radiation 3 250 8.3 0000364A
Ripper (Fallout 4) Ripper 4 21 Very Fast 40 0.7 6 50 8.3 000FA2F6
Ripper (Fallout 4) Reckoning 4 25 Very Fast 40 6 50 8.3 0022B604
Ripper (Fallout 4) The Harvester Far Harbor (add-on) 4 Very Fast 40 6 250 41.7 xx{{#pad:04fa7e|6|0|left}}
Shishkebab (Fallout 4) Shishkebab 13 + 13 Energy 15.3 Medium 35 0.37 + 0.37 Energy 3 200 67 000FA2FB
Fo4 switchblade Switchblade 8 14.6 Fast 20 0.4 1 20 20 000FDC81
Fo4CC steel sword Steel sword Creation Club 35 Medium 4 750 fe0xxf9b
F4 PSS Knife Trans Pint-Sized Slasher knife Creation Club fe0xx809

Blunt[]

Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.

Blunt melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Weapon weight Weapon value in caps Value to weight ratio Base ID
Fo4CC alien shock baton Alien shock baton Creation Club fe0xx84f
Natural baseball bat fo4 Baseball bat 16 12.1 Slow 35 0.46 3 25 8.3 0008E736
Cedar Baseball Bat 2076 World Series baseball bat 16 16.5 Slow 35 0.46 3 325 108.3 00226438
Cito'sShinySlugger-NukaWorld-Melee Cito's Shiny Slugger Nuka-World (add-on) 123 Slow 7.5 175 28.3 xx{{#pad:04f084|6|0|left}}
Fencebuster Fencebuster Far Harbor (add-on) 44 Slow 35 1.26 3 125 41.7 xx{{#pad:04923c|6|0|left}}
Board Board 14 10.5 Slow 33 0.42 3 20 6.7 0005C250
Commie Whacker Commie Whacker Nuka-World (add-on) 10 Medium 25 0.4 2 25 12.5 xx{{#pad:052926|6|0|left}}
Fo4 lead pipe Lead pipe 11 12.8 Medium 30 0.37 3 15 5 000FC9C3
Fallout4 Pipe wrench Pipe wrench 13 15.3 Medium 35 0.37 2 30 15 000D83BF
Fallout4 Pipe wrench Big Jim 13 17.9 Medium 35 0.37 2 150 75 0023E5EC
Pole hook Pole hook Far Harbor (add-on) 63 Slow 40 7 52 7.4 xx{{#pad:009582|6|0|left}}


Pole hook Bloodletter Far Harbor (add-on) 30 Slow 40 7 52 7.4 xx{{#pad:034e7b|6|0|left}}
Pole hook The Fish Catcher Far Harbor (add-on) 86 Slow 7 312 44.6 xx{{#pad:05158d|6|0|left}}
Fallout4 Pool cue Pool cue 13 9.9 Slow 30 0.43 1 10 10 000FA3E8
Fallout4 Rolling pin Rolling pin 11 12.8 Medium 25 0.44 1 10 10 00142FAB
Fallout4 Security Baton Baton 11 12.8 Medium 30 0.37 2 15 7.5 0008C14D
Fo4 sledgehammer Sledgehammer 23 17.6 Slow 40 0.58 12 40 3.3 000E7AB9
Super sledge (Fallout 4) Super sledge 40 30.8 Slow 45 0.89 20 180 9 000FF964
Atoms Judgement Atom's Judgement Far Harbor (add-on) 40 + 100 Radiation Slow 45 20 xx{{#pad:03a388|6|0|left}}
Natural baseball bat fo4 Swatter 17 ? Slow 35 0.49 3 30 10 00061721
Rockville Slugger Rockville Slugger 21 12.7 Slow 21 1 3.5 133 38 001F2674
Fallout4 Tire Iron Tire iron 12 13.6 Medium 25 0.48 2 25 12.5 00185D25
Walking cane Walking cane 10 11.9 Medium 20 0.5 2 10 5 000FDC7D

Unarmed weapons[]

Unarmed weapons benefit from the Iron Fist perk as well as from Strength. Note that unarmed weapons cannot be equipped while wearing power armor.

Fist melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Weapon weight Weapon value in caps Value to weight ratio Base ID
Boxing glove (Fallout 4 weapon) Boxing glove 9 10.2 Medium 25 0.36 1 10 10 0016498F
Deathclaw gauntlet (Fallout 4) Deathclaw gauntlet 25 29.8 Medium 40 0.63 10 75 7.5 000D8576
Fallout4 Knuckles Knuckles 10 9.4 Medium 25 0.4 0.5 10 20 0005524B
Meat hook Meat hook Far Harbor (add-on) 20 Medium 2 32 xx{{#pad:04b5f4|6|0|left}}
Meat hook Butcher's Hook Far Harbor (add-on) 20 Medium 2 xx{{#pad:05158c|6|0|left}}
Power fist (Fallout 4) Power fist 20 23.8 Medium 35 0.57 4 100 25 0011B336

Renaming weapons[]

In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. However, the Silver submachine gun, the Survivor's Special, Ashmaker and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon.

  • Special and accented characters (i.e. alt-codes) can be used when renaming a weapon, but some of those will be replaced with "?".
  • Since patch 1.3, HTML tags (e.g. <u>, <i>) can no longer be used to change the appearance of the weapon's name.

Mods[]

Weapons may be modified in Fallout 4. Each weapon has modification "slots" (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[5] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged. However it is possible to do the reverse, that is, to transfer standard mods from standard weapons onto unique and legendary weapons.

Notes[]

If a player character puts any weapons, including unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. This cannot be totally prevented by any form of barrier or obstacle. Store valuable weapons in an unpopulated settlement, in an interior cell, or on an Armor rack.

Bugs[]

  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Has platform::Xbox OneXbox One Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.[已验证]
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Sometimes, when using a night vision scope, the night vision effect will stick around after going out of the scope.[已验证]

See also[]

In Fallout 4[]

In the rest of the Fallout series[]

References[]

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