小 (Grallan移动輻射2武器页面至Fallout 2武器) |
小 (异尘余生移动页面Fallout 2武器至輻射2武器覆盖重定向) |
(没有差异)
|
2021年6月10日 (四) 15:59的版本
Melee Weapons
Knives | ||
---|---|---|
Name | Damage | Min ST |
Combat Knife | 3-10 | 2 |
Knife | 1-6 | 2 |
"Little Jesus" | 5-14 | 2 |
Shiv | 1-4 | 1 |
Switchblade | 2-10 | 1 |
Throwing Knife | 3-6 | 3 |
Wakizashi Blade | 4-12 | 2 |
Clubs & Hammers | ||
Club | 1-6 | 3 |
Crowbar | 3-10 | 5 |
Wrench | 3-6 | 3 |
Rocks | ||
Rock | 1-4 | 1 |
Gold Nugget | 3-6 | 2 |
Uranium Ore | 3-6 | 2 |
Refined Uranium Ore | 3-6 | 2 |
Spears | ||
Sharpened Pole | 2-4 | 4 |
Sharpened Spear | 4-12 | 4 |
Spear | 3-10 | 4 |
Two-handed melee weapons | ||||
---|---|---|---|---|
Name | Damage | Min ST | ||
Louisville Slugger | 12-30 | 4 | ||
Sledgehammer | 4-9 | 6 | ||
Super Sledge | 18-36 | 5 |
Powered melee weapons | ||||
---|---|---|---|---|
Name | Damage | Min ST | Ammunition | Cell Capacity |
Ripper | 15-32 | 4 | Small Energy Cell | 30 |
Super Cattle Prod | 20-32 | 4 | Small Energy Cell | 20 |
Cattle Prod | 12-20 | 4 | Small Energy Cell | 20 |
Note:All powered melee weapons are also one-handed |
Unarmed
While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.
Knuckles (1-handed) | ||
---|---|---|
Name | Damage | Min ST |
Brass Knuckles | 2-5 | 1 |
Spiked Knuckles | 4-10 | 1 |
Gloves (2-handed) | ||||
---|---|---|---|---|
Name | Damage | Min ST | ||
Boxing Gloves | 1-1 | 1 | ||
Plated Boxing Gloves | 2-5 | 1 |
Powered gloves (1-handed) | ||||
---|---|---|---|---|
Name | Damage | Min ST | Ammunition | Cell Capacity |
Power Fist | 12-24 | 1 | Small Energy Cell | 25 |
Mega Power Fist | 20-40 | 1 | Small Energy Cell | 25 |
Small guns
Pistols
Name | Range | Damage | Min ST | Single/Aimed/Burst | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|---|
.223 Pistol | 30 | 20-30 | 5 | 5 AP/6 AP/na | 1 | .223 FMJ | 5 |
.44 Magnum Revolver | 15 | 12-18 | 5 | 4 AP/5 AP/na | 1 | .44 Magnum | 6 |
.44 Magnum (Speed Load) | 20 | 12-18 | 5 | 4 AP/5 AP/na | 1 | .44 Magnum | 6 |
9mm Mauser | 22 | 5-10 | 3 | 4 AP/5 AP/na | 1 | 9mm | 7 |
10mm Pistol | 25 | 5-12 | 3 | 5 AP/6 AP/na | 1 | 10mm | 12 |
14mm Pistol | 30 | 12-22 | 5 | 5 AP/6 AP/na | 1 | 14mm | 6 |
Desert Eagle .44 | 25 | 10-16 | 4 | 5 AP/6 AP/na | 1 | .44 Magnum | 8 |
Desert Eagle (Exp. Mag.) | 25 | 10-16 | 4 | 5 AP/6 AP/na | 1 | .44 Magnum | 20 |
Needler Pistol | 24 | 12-24 | 3 | 5 AP/5 AP/na | 1 | HN Needler Cartridge | 10 |
PPK12 Gauss Pistol | 50 | 22-32 | 4 | 4 AP/5 AP/na | 1 | 2mm | 12 |
SMGs
Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|
10mm SMG | Single=25 ~ Burst=20 | 5-12 | 4 | 1 | 10mm | 30 |
M3A1 "Grease Gun" SMG | Single=20 ~ Burst=15 | 10-20 | 4 | 1 | .45 Caliber | 30 |
Tommy Gun | Single=32 ~ Burst=16 | 3-20 | 6 | 2 | .45 Caliber | 50 |
H&K G11 | Single=35 ~ Burst=30 | 10-20 | 5 | 2 | 4.7mm Caseless | 50 |
H&K G11E | Single=40 ~ Burst=35 | 13-23 | 6 | 2 | 4.7mm Caseless | 50 |
H&K P90c | Single=30 ~ Burst=25 | 12-16 | 4 | 1 | 10mm | 24 |
Rifles
Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|
Assault Rifle | Single=45 ~ Burst=38 | 8-16 | 5 | 2 | 5mm | 24 |
Assault Rifle (Exp. Mag.) | Single=45 ~ Burst=38 | 8-16 | 5 | 2 | 5mm | 100 |
FN FAL | Single=35 ~ Burst=30 | 9-18 | 5 | 2 | 7.62mm | 20 |
FN FAL (Night Sight) | Single=35 ~ Burst=30 | 9-18 | 5 | 2 | 7.62mm | 20 |
FN FAL HPFA | Single=35 ~ Burst=30 | 11-22 | 5 | 2 | 7.62mm | 20 |
Hunting Rifle | 40 | 8-20 | 5 | 2 | .223 FMJ | 10 |
Jonny's BB Gun | 22 | 1-3 | 3 | 2 | BBs | 100 |
M72 Gauss Rifle | 50 | 32-43 | 6 | 2 | 2mm | 20 |
Pipe Rifle | 20 | 5-12 | 5 | 2 | 10mm | 1 |
Red Ryder BB Gun | 22 | 1-3 | 3 | 2 | BBs | 100 |
Red Ryder LE BB Gun | 32 | 25-25 | 4 | 2 | BBs | 100 |
Scoped Hunting Rifle | 40 | 8-20 | 5 | 2 | .223 FMJ | 10 |
Sniper Rifle | 50 | 14-34 | 5 | 2 | .223 FMJ | 6 |
XL70E3 | Single=35 ~ Burst=30 | 12-19 | 5 | 2 | 5mm | 20 |
With the exception of the Sniper Rifle and the Red Ryder LE BB Gun all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst if available. The Sniper Rifle only has a single shot option and it costs 6 AP, the Red Ryder LE BB Gun Taks 4 AP for a single shot and 5AP for aimed.
Shotguns
Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|
Combat Shotgun | Single=22 ~ Burst=18 | 15-25 | 5 | 2 | 12 Gauge | 12 |
H&K CAWS | Single=30 ~ Burst=20 | 15-25 | 6 | 2 | 12 Gauge | 10 |
Pancor Jackhammer | Single=35 ~ Burst=25 | 18-29 | 5 | 2 | 12 Gauge | 10 |
Sawed-Off Shotgun | 7 | 12-24 | 4 | 1 | 12 Gauge | 2 |
Shotgun | 14 | 12-22 | 4 | 1 | 12 Gauge | 2 |
Big guns
Name | Range | Damage per round |
Minimum Strength |
# AP (Single/Aimed/Burst) |
Burst rounds | Hands Req | Ammunition | Magazine Size |
---|---|---|---|---|---|---|---|---|
Bozar | 35 | 25-35 | 6 | - / - /6 | 15 | 2 | .223 FMJ | 30 |
Light Support Weapon | 40 | 20-30 | 6 | - / - /6 | 10 | 2 | .223 FMJ | 30 |
M60 | 35 | 18-26 | 7 | - / - /6 | 10 | 2 | 7.62mm | 50 |
Minigun | 35 | 7-11 | 7 | - / - /6 | 40 (30 FO) | 2 | 5mm | 120 |
Avenger Minigun | 40 | 10-14 | 7 | - / - /6 | 40 | 2 | 5mm | 120 |
Vindicator Minigun | 30 | 14-19 | 7 | - / - /6 | 25 | 2 | 4.7mm Caseless | 100 |
Flamer | 5 | 40-90 | 6 | - / - /6 | 1 | 2 | Flamethrower Fuel | 5 |
Improved Flamer | 5 | 45-90 | 6 | - / - /6 | 1 | 2 | Flamethrower Fuel | 5 |
Rocket Launcher | 40 | 35-100 | 6 | 6/ - / - | - | 2 | Rocket | 1 |
Energy Weapons
Pistols
Pistols | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Range | Damage | Min ST | AP cost S/A/B |
Hands required |
Rounds per burst |
Ammo Type | Cell Capacity |
Alien Blaster | 10 | 30-90 | 2 | 4/5/ - | 1 | - | Small Energy Cell | 30 |
Laser Pistol | 15 | 10-22 | 3 | 5/6/ - | 1 | - | Small Energy Cell | 12 |
Magneto-Laser Pistol | 35 | 10-22 | 3 | 5/6/ - | 1 | - | Small Energy Cell | 12 |
Plasma Pistol | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small Energy Cell | 16 |
Plasma Pistol (Ext. Cap.) | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small Energy Cell | 32 |
Solar Scorcher | 20 | 20-60 | 3 | 4/5/ - | 1 | - | None (Sunlight) | - |
YK32 Pulse Pistol | 15 | 32-46 | 3 | 4/5/ - | 1 | - | Small Energy Cell | 5 |
Rifles
Rifles | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Range | Damage | Min ST | AP cost S/A/B |
Hands required |
Rounds per burst |
Ammo Type | Cell Capacity |
Gatling Laser | 40 | 20-40 | 6 | - / - /6 | 2 | 10 | Micro Fusion Cell | 30 |
Laser Rifle | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 12 |
Laser Rifle (Ext. Cap.) | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 24 |
Plasma Rifle | 25 | 30-65 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
Turbo Plasma Rifle | 35 | 35-70 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
YK42B Pulse Rifle | 30 | 54-78 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
Throwing
Explodey bits | ||||||
---|---|---|---|---|---|---|
Name | Damage | Damage Type |
Min STR | Range | Weight | Value |
Grenade (Frag) | 20-35 | Explosion | 3 | 15 | 1 | $150 |
Grenade (Plasma) | 40-90 | Plasma | 4 | 15 | 1 | $300 |
Grenade (Pulse) | 100-150 | EMP | 4 | 15 | 1 | $250 |
Holy Hand Grenade | 300-500 | Explosion | 2 | 20 | 2 | $1 |
Molotov Cocktail | 8-20 | Explosion | 3 | 12 | 1 | $50 |
Earthy bits | ||||||
Rock | 1-4 | Normal | 1 | 15 | 1 | $0 |
Gold Nugget | 3-6 | Normal | 2 | 10 | 10 | $50 |
Uranium Ore | 3-6 | Normal | 2 | 10 | 10 | $0 |
Refined Uranium Ore | 3-6 | Normal | 2 | 10 | 15 | $0 |
Plant Spike | 1-2 | Normal | 1 | 8 | 0 | $0 |
Flare | 1-1 | Normal | 1 | 15 | 1 | $35 |
Pointy bits | ||||||
Spear | 3-10 | Normal | 4 | 8 | 4 | $80 |
Sharpened Spear | 4-12 | Normal | 4 | 8 | 4 | $80 |
Sharpened Pole | 2-4 | Normal | 4 | 8 | 3 | $5 |
Throwing Knife | 3-6 | Normal | 3 | 16 | 1 | $100 |
Explosives
- Dynamite
- Plastic Explosives
Cut content
- Phazer
- Zip Gun
Template:FO2 weapons