Fallout中文維基
Fallout中文維基
(Grallan移动輻射2武器页面至Fallout 2武器
(异尘余生移动页面Fallout 2武器輻射2武器覆盖重定向)
(没有差异)

2021年6月10日 (四) 15:59的版本

 
Gametitle-FO2
Gametitle-FO2

Melee Weapons

Knives
Name Damage Min ST
Combat Knife 3-10 2
Knife 1-6 2
"Little Jesus" 5-14 2
Shiv 1-4 1
Switchblade 2-10 1
Throwing Knife 3-6 3
Wakizashi Blade 4-12 2
Clubs & Hammers
Club 1-6 3
Crowbar 3-10 5
Wrench 3-6 3
Rocks
Rock 1-4 1
Gold Nugget 3-6 2
Uranium Ore 3-6 2
Refined Uranium Ore 3-6 2
Spears
Sharpened Pole 2-4 4
Sharpened Spear 4-12 4
Spear 3-10 4


Two-handed melee weapons
Name Damage Min ST
Louisville Slugger 12-30 4
Sledgehammer 4-9 6
Super Sledge 18-36 5


Powered melee weapons
Name Damage Min ST Ammunition Cell Capacity
Ripper 15-32 4 Small Energy Cell 30
Super Cattle Prod 20-32 4 Small Energy Cell 20
Cattle Prod 12-20 4 Small Energy Cell 20
Note:All powered melee weapons are also one-handed


Unarmed

While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.

Knuckles (1-handed)
Name Damage Min ST
Brass Knuckles 2-5 1
Spiked Knuckles 4-10 1


Gloves (2-handed)
Name Damage Min ST
Boxing Gloves 1-1 1
Plated Boxing Gloves 2-5 1


Powered gloves (1-handed)
Name Damage Min ST Ammunition Cell Capacity
Power Fist 12-24 1 Small Energy Cell 25
Mega Power Fist 20-40 1 Small Energy Cell 25


Small guns

Pistols

Name Range Damage Min ST Single/Aimed/Burst Hands Req Ammo Type Magazine Size
.223 Pistol 30 20-30 5 5 AP/6 AP/na 1 .223 FMJ 5
.44 Magnum Revolver 15 12-18 5 4 AP/5 AP/na 1 .44 Magnum 6
.44 Magnum (Speed Load) 20 12-18 5 4 AP/5 AP/na 1 .44 Magnum 6
9mm Mauser 22 5-10 3 4 AP/5 AP/na 1 9mm 7
10mm Pistol 25 5-12 3 5 AP/6 AP/na 1 10mm 12
14mm Pistol 30 12-22 5 5 AP/6 AP/na 1 14mm 6
Desert Eagle .44 25 10-16 4 5 AP/6 AP/na 1 .44 Magnum 8
Desert Eagle (Exp. Mag.) 25 10-16 4 5 AP/6 AP/na 1 .44 Magnum 20
Needler Pistol 24 12-24 3 5 AP/5 AP/na 1 HN Needler Cartridge 10
PPK12 Gauss Pistol 50 22-32 4 4 AP/5 AP/na 1 2mm 12


SMGs

Name Range Damage Min ST Hands Req Ammo Type Magazine Size
10mm SMG Single=25 ~ Burst=20 5-12 4 1 10mm 30
M3A1 "Grease Gun" SMG Single=20 ~ Burst=15 10-20 4 1 .45 Caliber 30
Tommy Gun Single=32 ~ Burst=16 3-20 6 2 .45 Caliber 50
H&K G11 Single=35 ~ Burst=30 10-20 5 2 4.7mm Caseless 50
H&K G11E Single=40 ~ Burst=35 13-23 6 2 4.7mm Caseless 50
H&K P90c Single=30 ~ Burst=25 12-16 4 1 10mm 24


Rifles

Name Range Damage Min ST Hands Req Ammo Type Magazine Size
Assault Rifle Single=45 ~ Burst=38 8-16 5 2 5mm 24
Assault Rifle (Exp. Mag.) Single=45 ~ Burst=38 8-16 5 2 5mm 100
FN FAL Single=35 ~ Burst=30 9-18 5 2 7.62mm 20
FN FAL (Night Sight) Single=35 ~ Burst=30 9-18 5 2 7.62mm 20
FN FAL HPFA Single=35 ~ Burst=30 11-22 5 2 7.62mm 20
Hunting Rifle 40 8-20 5 2 .223 FMJ 10
Jonny's BB Gun 22 1-3 3 2 BBs 100
M72 Gauss Rifle 50 32-43 6 2 2mm 20
Pipe Rifle 20 5-12 5 2 10mm 1
Red Ryder BB Gun 22 1-3 3 2 BBs 100
Red Ryder LE BB Gun 32 25-25 4 2 BBs 100
Scoped Hunting Rifle 40 8-20 5 2 .223 FMJ 10
Sniper Rifle 50 14-34 5 2 .223 FMJ 6
XL70E3 Single=35 ~ Burst=30 12-19 5 2 5mm 20

With the exception of the Sniper Rifle and the Red Ryder LE BB Gun all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst if available. The Sniper Rifle only has a single shot option and it costs 6 AP, the Red Ryder LE BB Gun Taks 4 AP for a single shot and 5AP for aimed.

Shotguns

Name Range Damage Min ST Hands Req Ammo Type Magazine Size
Combat Shotgun Single=22 ~ Burst=18 15-25 5 2 12 Gauge 12
H&K CAWS Single=30 ~ Burst=20 15-25 6 2 12 Gauge 10
Pancor Jackhammer Single=35 ~ Burst=25 18-29 5 2 12 Gauge 10
Sawed-Off Shotgun 7 12-24 4 1 12 Gauge 2
Shotgun 14 12-22 4 1 12 Gauge 2


Big guns

Name Range Damage
per round
Minimum
Strength
# AP
(Single/Aimed/Burst)
Burst rounds Hands Req Ammunition Magazine Size
Bozar 35 25-35 6 - / - /6 15 2 .223 FMJ 30
Light Support Weapon 40 20-30 6 - / - /6 10 2 .223 FMJ 30
M60 35 18-26 7 - / - /6 10 2 7.62mm 50
Minigun 35 7-11 7 - / - /6 40 (30 FO) 2 5mm 120
Avenger Minigun 40 10-14 7 - / - /6 40 2 5mm 120
Vindicator Minigun 30 14-19 7 - / - /6 25 2 4.7mm Caseless 100
Flamer 5 40-90 6 - / - /6 1 2 Flamethrower Fuel 5
Improved Flamer 5 45-90 6 - / - /6 1 2 Flamethrower Fuel 5
Rocket Launcher 40 35-100 6 6/ - / - - 2 Rocket 1


Energy Weapons

Pistols

Pistols
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Alien Blaster 10 30-90 2 4/5/ - 1 - Small Energy Cell 30
Laser Pistol 15 10-22 3 5/6/ - 1 - Small Energy Cell 12
Magneto-Laser Pistol 35 10-22 3 5/6/ - 1 - Small Energy Cell 12
Plasma Pistol 20 15-35 4 5/6/ - 1 - Small Energy Cell 16
Plasma Pistol (Ext. Cap.) 20 15-35 4 5/6/ - 1 - Small Energy Cell 32
Solar Scorcher 20 20-60 3 4/5/ - 1 - None (Sunlight) -
YK32 Pulse Pistol 15 32-46 3 4/5/ - 1 - Small Energy Cell 5

Rifles

Rifles
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Gatling Laser 40 20-40 6 - / - /6 2 10 Micro Fusion Cell 30
Laser Rifle 45 25-50 6 5/6/ - 2 - Micro Fusion Cell 12
Laser Rifle (Ext. Cap.) 45 25-50 6 5/6/ - 2 - Micro Fusion Cell 24
Plasma Rifle 25 30-65 6 5/6/ - 2 - Micro Fusion Cell 10
Turbo Plasma Rifle 35 35-70 6 5/6/ - 2 - Micro Fusion Cell 10
YK42B Pulse Rifle 30 54-78 6 5/6/ - 2 - Micro Fusion Cell 10


Throwing

Explodey bits
Name Damage Damage
Type
Min STR Range Weight Value
Grenade (Frag) 20-35 Explosion 3 15 1 $150
Grenade (Plasma) 40-90 Plasma 4 15 1 $300
Grenade (Pulse) 100-150 EMP 4 15 1 $250
Holy Hand Grenade 300-500 Explosion 2 20 2 $1
Molotov Cocktail 8-20 Explosion 3 12 1 $50
Earthy bits
Rock 1-4 Normal 1 15 1 $0
Gold Nugget 3-6 Normal 2 10 10 $50
Uranium Ore 3-6 Normal 2 10 10 $0
Refined Uranium Ore 3-6 Normal 2 10 15 $0
Plant Spike 1-2 Normal 1 8 0 $0
Flare 1-1 Normal 1 15 1 $35
Pointy bits
Spear 3-10 Normal 4 8 4 $80
Sharpened Spear 4-12 Normal 4 8 4 $80
Sharpened Pole 2-4 Normal 4 8 3 $5
Throwing Knife 3-6 Normal 3 16 1 $100


Explosives

Cut content

  • Phazer
  • Zip Gun

Template:FO2 weapons