- ↑ Asset Purchase Agreement
- ↑ For example, Tim Cain and Chris Taylor had different views on the origins of ghouls, with the issue eventually resolved by a completely different development team.
- ↑ 3.0 3.1 3.2 3.3 3.4 Fallout 76: Would the Fallout bible be considered canon or not?:
Emil Pagliarulo: "So, there's actually different versions of the Bible, too. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always... for us, canon always starts with what is in the games. And so... it's what is in Fallout 1, Fallout 2... even some of like, Fallout Tactics is- there's some stuff from canon from Fallout Tactics as well. And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff. So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. And so... it depends. We look at the Fallout Bible and some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call." Note: This video is an excerpt from a longer interview at Gamescom 2020.
- ↑ Fallout First Look: This Is How the World Ends—With a Smiling Thumbs-Up: Todd Howard: "We view what's happening in the show as canon." Bethesda Softworks had some amount of oversight to ensure that the scripts fit within the existing world of Fallout and previous titles. Bethesda executives Todd Howard and James Altman serve as executive producers on the TV series."
- ↑ 5.0 5.1 5.2 5.3 Ferret Baudoin - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: "The primal source of lore is what you see in the games. Everything after that is varying degrees--I would say, if it's not in the games, we may use it, we may not. There's things we may fully like, 'no, this is what happened!' No, that's just headcanon for a writer. That doesn't actually exist until you see it... the funny thing is, there are things I intend that have already been re-written, but that's OK. That was never in the game. Sure, alright. You wanna change that? That's a great story; go for it! We will get inspiration from all sorts of sources, right? Who's to say what we'll take and what we won't?"
- ↑ Mashable.com interview with David S.J. Hodgson, author of the strategy guides for Fallout 3, New Vegas, Fallout 4, and Fallout 76
- ↑ The Fallout Bible on blackisle.com (archived)
- ↑ Welcome Back to Fallout
- ↑ Emil Pagliarulo on DAC: "Don't worry, guys. I sleep with a copy of the Fallout Bible under my pillow."
- ↑ For example, Vault 106 in Fallout 3, Vault 34 in Fallout: New Vegas, the T-51 power armor development timeline in Fallout 4, and Vault 29 was mentioned in Fallout 76.
- ↑ File:Bethesda Softworks LLC v. Behaviour Interactive, Inc. et al.pdf
Page 1: “Bethesda conceived of and designed the environment and gameplay features for FALLOUT SHELTER to fit within the aesthetic and storyline of the FALLOUT universe. To realize its design, Bethesda contracted with Behaviour under a work-for-hire agreement to develop FALLOUT SHELTER to Bethesda’s specifications”
Page 6: “On January 22, 2014, Bethesda engaged Behaviour to assist developing the FALLOUT SHELTER game under the code name ‘Underground’… Bethesda provided the conception, design, and overall direction of the game’s mechanics and resulting look and feel, and Behaviour provided the implementation”
Page 8: “Bethesda retained and exercised complete ‘creative, technical and promotion control over all phases of development and distribution’ including ‘all text, graphics, artwork, voices, designs, gameplay, music, screens and characters.’”
- ↑ Fallout 76: Is the Atomic Shop or Creation Club considered canon?:
Emil Pagliarulo: "Atomic Shop is a lot...we found that Atomic Shop tends to not be canon so much, it's a lot looser. Just because it's, y'know, stuff that you purchase or use Atoms get into your game that is, like... there's a big fun factor there. There's a lot of stuff in Atomic Shop that we could take out because it's not strictly Fallout canon, and then players would be bummed. Because it's in a live multiplayer game, you... it's always a judgement call, it's tough. There's a lot of stuff that's... the canon rules are a lot lighter with the Atomic Shop stuff. Because we want people to have what they want and just have fun." Note: This video is an excerpt from a longer interview at Gamescom 2020.
- ↑ Ferret Baudoin - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: "I think if you're buying it in the store, you're choosing to go outside of the game in order to customize your experience. The same way that you would getting a mod that you particularly enjoy. So I tend not to sweat that stuff. If people can rationalize it, fantastic."
- ↑ Fallout 76: Is the Atomic Shop or Creation Club considered canon?:
Emil Pagliarulo: "Okay, lemme answer this. So... um, Creation Club and Atomic Shop are two very different things, first of all. Creation Club is, let's start there, Creation Club is sort of as close to canon as we can get but also sort of the lines get blurred. So, for example, the team that does the Creation Club stuff always runs fiction by me and says 'would this work? Is this canon? How close is this?' And any time there's any writing or anything that goes into Creation Club, we wanna make sure that it's, y'know, everything fits. So for example, y'know, there was a cyberpunk apartment that went in that you access in Fallout 4 that you access via Goodneighbor. And there was some notes in it, it was like a synth's apartment. So all the fiction there had to be right. It could be canon, it could be... So it's sort of like parallel to canon, almost. It's... we don't wanna limit ourselves. We don't wanna not do something completely. It's tough. Because you don't wanna not do something that would be awesome, because it might get a little close to not being canon. So, it's always a judgement call. We weigh everything." Note: This video is an excerpt from a longer interview at Gamescom 2020.
- ↑ 16.0 16.1 Todd Howard: "For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened."
- ↑ 17.0 17.1 Shacknews: ""We do follow the continuity of Fallout 1 and 2," promised Howard, "though obviously they're set in the West Coast and we're set in the East Coast. When we do games, we don't like people to feel that they need to play the previous ones. We like to have lots of nods, and have the lore make sense. So it's not a continuation of that story, but it does say that stuff all happens. As far as the existence of Tactics and Brotherhood of Steel, we pretty much ignore their existence in the same way that I ignore Aliens 3 and 4."
- ↑ Ferret Baudoin - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream 00:45:00: "Swafford...? Swafford? Wow... uhhh... that one's not leaping to mind, which is unusual. I'm usually really on top of that. I think uh... I don't recollect that. Cause Paladin Taggerdy, if it was a knight or something like that, I could see that being somebody, but you know... I think there's only one Paladin."
- ↑ The Lone Wanderer: "Then where's the rest of the Brotherhood?"
Reginald Rothchild: "The West Coast, unless something has changed. There's been no contact with them for the last several years. There's also a small detachment in Chicago, but they're off the radar. Gone rogue. Long story." (Reginald Rothchild's dialogue)
- ↑ The Lone Wanderer: "Care to share anything about the Super Mutants?"
Elizabeth Jameson: "The Brotherhood has been battling Super Mutants for decades. First out West, then in Chicago. Now here. But this group of Super Mutants is different, somehow. Physically, yes, but mentally as well. If we knew where they came from, we'd know why." (Elizabeth Jameson's dialogue)
- ↑ The Sole Survivor: "Did the Brotherhood ever build other airships?"
Kells: "There were less advanced versions of this ship built on the West Coast a long time ago. Historical records about their current status are in dispute, but we're fairly certain that they were destroyed. In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Knight/Paladin/Sentinel." (Kells' dialogue)
- ↑ Brotherhood soldier (1):"I still can't believe I was posted to the Prydwen. I mean, look at her... she's one of a kind."
Brotherhood soldier (2): "Actually, the Brotherhood of Steel had a whole fleet of these things at one time. They weren't as advanced as the Prydwen, mind you... but seeing them fill the sky must have been an impressive sight." Brotherhood soldier (1): "Are you kidding me? What happened to them?" Brotherhood soldier (2): "Not sure, really. Most of them were destroyed fighting Super Mutants or scuttled for parts. I think one of them crash landed somewhere in the Midwest. I heard that the wreckage is still there." Brotherhood soldier (1): "Wow... I had no idea." (Generic Brotherhood soldiers' dialogue) Note: This conversation is listed in the game's files as ConvBoSAirportPrydwen07Scene.
- ↑ Information acquired from Emil Pagliarulo by Paweł "Ausir" Dembowski. The wiki currently does not have a transcript of this information, and all content from Fallout Tactics should follow the referencing guidelines below.
- ↑ Chinese stealth suits in Hoover Dam in Fallout: Vegas
- ↑ New Canaan from Van Buren served as basis for the Canaanites in Honest Hearts and several characters from it are mentioned by name.
- ↑ The Tibbets Prison was altered into Big MT.
- ↑ The Courier: "What happened next?"
Elijah: "After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. Traveled to the Big Empty. I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. All... nonsense. I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all." (Elijah's dialogue)
- ↑ Last day of school
- ↑ Welcome Back to Fallout
- ↑ Emil Pagliarulo on DAC: "Don't worry, guys. I sleep with a copy of the Fallout Bible under my pillow."
- ↑ For example, Vault 106 in Fallout 3, Vault 34 in Fallout: New Vegas, the T-51 power armor development timeline in Fallout 4, and Vault 29 was mentioned in Fallout 76.
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