Overviews per game

| colspan="3" class="fallout_navbox_cell" style="text-align:;" | ' perks


Perk輔助能力特長)是玩家角色在SPECIAL系統中能夠獲得的額外能力。 The number of ranks each perk has determines how many times the perk can be obtained.與同時帶來優缺點的Trait(特徵)不同,Perk帶給玩家角色的幾乎只有好處。

In Fallout: Brotherhood of Steel, "skills" have the same function as perks in other Fallout games. Conversely, in Fallout 4, the perk system expands to replace skills.

Type of perks编辑

Regular perks编辑

The most common perks, selected during leveling up, per the Perk Rate. They are classed by level or point required and generally have stat requirements to appear selectable.

Special perks编辑

Perks obtained by special actions or interactions with other characters.

Quest perks编辑

Perks obtained as a reward for quests.

Implant perks编辑

These are perks obtained through implants by an Auto-Doc, which cost money. In Fallout: New Vegas, the number of original implant perks (not those of Old World Blues) you can receive is equal to the player character's Endurance statistic.

Challenge perks编辑

Perks obtained as a reward for challenges.

Unarmed perks编辑

Perks adding special unarmed moves.

Companion perks编辑

Perks which are obtainable by having a good relationship with the respective companions. Companion perks are disabled when not traveling with the respective companions.

Unique companion perks编辑

Perks of a companion, affecting only them.

Perk rate编辑

主页面: Perk rate

A character's perk rate determines how often the player character gets to choose a new perk (or an additional level for an already obtained one). In Fallout, Fallout 2 and Fallout Tactics, the player character can choose a perk every three levels, with Fallout Tactics offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player character can choose a perk every four levels. In Fallout 3, Fallout 4 and Fallout: Brotherhood of Steel, the player character gets to choose a perk (or skill) at every level. In Fallout: New Vegas, the perk rate is set at every 2 levels.

List of perks编辑

Lists of perks for each game can be found on these pages (also listed above):

See also编辑

Template:Navbox perks FO1 Template:Navbox perks FO2 Template:Navbox perks FO3

Template:Navbox perks FO4 Template:Navbox perks FO76 Template:Navbox perks FOT Template:Navbox skills FOBOS

除了特别提示,社区内容遵循CC-BY-SA 授权许可。