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| 这是一篇概述文章,列出了多个游戏中出现的内容。 |
超級大錘(英文名:Super sledgehammers)是常规大錘的动力变体,配有动能储存装置以增加冲击力。与它的前辈一样,大锤的设计目的是在相对较大的区域上施加很大的力,这与大多数其他类型的锤子形成了对比。[Non-game 1]
背景[]
超级大锤可以追溯到战前时代,当堑壕战的回归需要创造一种优于常规大锤的工具来进行工程工作和破坏混凝土防御工事。动能储存装置的加入大大增加了大锤的威力,使其成为一种有效的自供电工程工具。它也成为了一种出色的临时武器,在安克雷奇战役结束时,它成为了T-51 动力装甲部队的标准装备,任务是突破敌人的重兵防线,比如安克雷奇炼油厂。[1][2]大锤在近战中的表现将使它作为一种工具的应用黯然失色。战争结束几十年后,超级大锤被认为是一种强大的武器,其次才是有用的工具。[3]
变体[]
美式军用超级大锤[]

超级大锤的最初化身是由美国军方生产的,与它的前身相比,它是一种看起来很奇怪的武器。锤头包含动量储存装置和一对将储存的能量传递到目标的表面。它被安装在由弹簧固定的减震器上,旨在将冲击产生的后坐力减少到可管理的、非致命的水平。额外的填充物使其使用更舒适,而轴端的固定装置确保它不会从用户手中滑落。[4]它是美国最广泛的型号,通常在高科技派系手中看到,并且兄弟会自己的变体不可用的地方。[5]
- 辐射:新维加斯中独一无二的超级大锤, 见: 哦,寶貝!。
- 关于辐射3中独特的超级大锤,请参见:福克斯的超级大锤。
- 对于辐射:新维加斯中Mean Sonofabitch使用的非玩家角色超级大锤,见: 出色的超级大锤。
- 对于辐射3扩展包断钢中的切割超级大锤,见: 放电锤。
火箭辅助的超级大锤[]

这种战前的型号最初是建筑工人用来拆房子的。大锤的头部装有火箭助推器,在达到一定的加速度点之前,它的行为就像普通工具一样,这时助推器会启动并产生巨大的冲击力,很容易粉碎混凝土。当然,它的使用需要仔细选择目标区域和轨迹,因为虽然操作人员可以通过手柄中的减震器免受后坐力的影响,但他们周围的每个人都很容易受到伤害。[6]
兄弟會超級大錘[]

这把锤子是在大戰之后由鋼鐵兄弟會设计的,使用了该组织最先进的科技。武器的轮廓已被优化,头部被封闭在保护壳中。手柄也被简化了,显然是由于武器被明确设计为部队使用动力装甲。不管意图如何,大锤最终走向了外面,并出现在新加州的市场上,它结合了良好的人体工程学,出色的性能,以及像没有明天一样击倒敌人的能力,引起了人们的注意。它作为一种工具的表现是一个极好的奖励。[3][7]
涡轮超級大錘[]
| 以下内容基於来自輻射:鋼鐵兄弟會的信息. |

配备核动力喷气发动机附件的超级大锤。
| 關於来自輻射:鋼鐵兄弟會的信息的内容到此作結。 |
一种装有核动力涡轮发动机附件的超級大錘。
| 關於来自輻射:鋼鐵兄弟會的信息的内容到此作結。 |
超級大錘[]
| 以下内容基於Fallout Extreme 和 {{{1}}}. |
大锤的增强和更强大的版本。
| 關於Fallout Extreme的内容到此作結。 |
图库[]
参考[]
- ↑ See United States of America for references to trench warfare.
- ↑ Super sledgehammers are utilized by T-51b units operating as part of General Constantine Chase's final push into Anchorage in Operation Anchorage.
- ↑ 3.0 3.1 Fallout and Fallout 2 item description: "{11500}{}{Super Sledge}"
"{11501}{}{A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. Min ST: 5.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2)) - ↑ Weapon appearance.
- ↑ Weapon availability.
- ↑ The Art of Fallout 4 p.234: "Chapter 5 WEAPONS
ONE OF THE CORE Fallout experiences is surviving in the Wasteland through combat, so we set out to give the player a system that allows modification and customization of any weapon in the game. Every gun was designed with modularity in mind. Classic guns, like the plasma and laser rifles, were broken up into interchangeable components. New guns, such as the pipe set, were designed from the ground up to work with this system and provide as much variety and flexibility as possible.
The pipe gun set is the most basic of the ballistic weapons, crudely crafted from various bits of found bolts, metal, and wood. These guns look just as likely to kill the shooter as the target, but they are plentiful in the Wasteland and a favorite of raiders. We used this early set to figure out how we wanted to break a gun down to the basic elements that all guns would share, in order to maximize interchangeability. This drove the structure of the crafting interface, with standardized slots for receiver, barrel, muzzle attachments, grip, and scope. The root identity of any gun is determined by the receiver; everything else can be swapped. This allows the player to go as far as transforming a short-range pistol into a sniper rifle.
Luckily, given the improvised nature of most things in the game's world, weird or unusual gun combinations still look appropriate and fit into the setting. Some of our guns are based on realistic interpretations of well-known, real-life prewar weapons, and therefore their range of customization options is slightly limited. But even in these instances you can substantially change the gun's appearance to achieve some really interesting builds. The base 10 mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.
It's not all about the guns, of course. The melee selection was expanded as well, with a eye toward entertaining builds designed to deliver massive (and painful) physical damage. Some of these weapons were initially intended for purposes other than inflicting harm. The power first and super sledge are prewar hardware originally used by construction crews for demolition. But it certainly didn't take much imagination to find alternative uses for them." - ↑ Fallout Official Survival Guide p.112: "Super Sledge: A high-tech sledgehammer manufactured of high-strength, ultralight, ultra-dense materials. Overall, it's a bit heavier than a regular sledge but does about three times as much damage when it hits."
非游戏
- ↑ Fallout: The Roleplaying Game Rulebook p. 117: "Super Sledgehammers are powered variants of the regular sledgehammer. Older, pre-War designs were outfitted with kinetic storage devices to increase the impact force, while post-War ones mount a small rocket motor within the hammer’s head to accelerate the swing and deliver a heavier blow."

