The House Always Wins I The House Always Wins II The House Always Wins III The House Always Wins IV The House Always Wins V The House Always Wins VI The House Always Wins VII The House Always Wins VIII
This is the first in a series of eight quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks the Courier with retrieving the platinum chip from Benny and using it at the Fort to activate the securitron army below, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
The House Always Wins, II
主页面: The House Always Wins II
For part two of the quest, the Courier must travel to Cottonwood Cove and take a raft to the Fort, where Mr. House's secure bunker is located. If one has already collected the platinum chip, Mr. House will return it to them; if not, the player character will need to get it back from Benny when they get there.
Mr. House asks the player character to deal with the Omertas for him. The player character can achieve this by completing the side quest How Little We Know or killing all the Omertas. Upon doing either, the player character must then return to Mr. House.
Wipe out the Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.
The House Always Wins, VI
主页面: The House Always Wins VI
Protect President Kimball from an assassination attempt on Hoover Dam. Follow Ranger Grant to the observation deck, then tell the Ranger that they are ready and a vertibird will land above the player character.
The House Always Wins, VII
主页面: The House Always Wins VII
The player character must install the override module at the El Dorado substation. Several NCR troops guard the substation and warn the player character that there will be trouble if they enter.
The House Always Wins, VIII
主页面: The House Always Wins VIII
Report back to Mr. House once all of the quests given to the player character by him are complete. He will then give them the quest All or Nothing.
There is a quest named The House Always Wins (without number) in the G.E.C.K. While unused, it appears to be simply all of Mr. House's main quests combined into one, from meeting him for the first time at the Lucky 38 to defeating Caesar's Legion at Hoover Dam.
"The house always wins" is a popular saying describing how casino games have an inherent bias toward the casino, or "house" (described as the "house edge") so that in the long run the casino will nearly always come out ahead.
A Bit of Slap and Tickle ·A Final Plan for Esteban ·Access Powers ·All Fired Up! ·An Ear to the Ground ·Andy and Charlie ·Arachnophobia ·Arizona Scavenger ·Barton the Fink ·Bear Necessities ·Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) ·Bounty Killer (I, II) ·Brotherhood Bond (I, II) ·Caching in at the Cove ·Cajoling a Cudgel ·Claws Mended ·Claws Out ·Dealing with Contreras ·Defacing the Humble Stone ·Democracy Inaction ·Don't Poke at the Bear! ·Eddie's Emissary ·Exhumin' Nature ·Fight Night ·Flogging a Dead Corpse ·Friend of the Followers ·Gland for Some Home Cooking ·Harder, Better, Faster, Stronger ·Hat's Entertainment ·Help for Halford ·Hidden Valley computer virus ·Highway to the Danger Zone (I, II) ·Honorary Rocketeer ·I Love Bananas ·Iron and Stealing ·Keith's Caravan Charade ·Laurifer Gladiator ·Lenk's Bad Debts ·Lily and Leo ·Long-Term Care ·Malleable Mini Boomer Minds ·Maud's Muggers ·Meeting an Equal ·Missing a Few Missiles ·Most Wanted ·Not Worth a Hill of Corn and Beans ·Old School Ghoul · A Pair of Dead Desperados (I, II) ·Papers, Please ·Pistol Packing ·Playing on the Old Joana ·Poor Meat Never Makes Good Soup ·Powder to the People ·Power to the People ·Razzle Dazzle! ·Reach for the Sky, Mister! ·Rest and Resupply ·Ringo's Caravan Rules ·Rotface's Loose Lips ·Saving (or Savaging) Sergeant Teddy ·The Screams of Brahmin ·Silus Treatment ·Short-Term Treatment ·Smooth-Talking Criminal ·The Star Showdown ·Strategic Nuclear Moose ·Straus Calls ·Strip Search ·Suits You, Sarah ·Tags of Our Fallen ·A Team of Moronic Mercenaries ·Thought for the Day ·Tourist Traipse ·Trudy's Radio Repair ·A Trusted Aide ·Useless Baubles or Fancy Trinkets? ·We Must Stop Beating Like This ·We Must Stop Meeting Like This ·Wind-Brahmin Wrangler ·You Gotta Break Out a Few Eggs ·You Make Me Feel Like a Woman
Sierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) ·Fires in the Sky ·Strike Up the Band ·Mixed Signals ·Trigger the Gala Event ·Put the Beast Down ·Last Luxuries ·Curtain Call at the Tampico ·Heist of the Centuries ·Big Winner, Sierra Madre
A Family Affair ·Arrival at Zion ·Bighorners of the Eastern Virgin ·Chaos in Zion ·Civilized Man's Burden ·Crush the White Legs ·Deliverer of Sorrows ·Departing Paradise ·Flight from Zion ·Gathering Storms ·Gone Fishin' ·Happy Trails Expedition ·Prisoners of War ·Retake the Bridge ·River Monsters ·Rite of Passage ·Roadside Attraction ·Sanctity of the Dead ·The Advance Scouts ·The Treacherous Road ·The Grand Staircase ·Tourist Trap
All My Friends Have Off Switches ·A Brain's Best Friend ·Coming Out of Her Shell ·Field Research ·He Came... And Went ·Influencing People ·Midnight Science Fiction Feature! ·Old World Blues ·On the Same Wavelength ·Picking Your Brains ·Project X-13 ·Sonic Emitter Upgrade ·Welcome to the Big Empty ·What's in a Name? ·When Visitors Attack! ·X-2: Strange Transmissions! ·X-8 Data Retrieval Test ·X-8: High School Horror! ·X-13: Attack of the Infiltrator!