Fallout中文維基
Fallout中文維基

西区是新维加斯的一部分,就像它是废土的一部分。最后,陌生人,我们需要他们俩继续创造我们的命运。Red Lucy

西区(英文名:Westside)是莫哈韋廢土新维加斯的一个街区在辐射:新维加斯

最初是由来自新加州共和国的一小群定居者形成的,与天啟追随者的密切联系帮助这个迅速发展的社区蓬勃发展。然而,在这些追随者的关系下,他们产生了一种强烈的愿望,希望成为一个独立的实体,自给自足,不受共和国臀部的社会和经济负担的影响。当西区民兵保护他们的家园免受惡魔幫的威胁时,西区合作社管理着其人数虽少但不断增长的人口的日常生活和他们的农作物财富,即使以更美好未来的名义做出的一些选择并非出于对邻国的善意。

背景[]

虽然"西区"可以很容易地用来指在莫哈韋廢土整个地区春山东部,玉米溪沙丘南部,赌城西部的巨大的墙壁),更典型的是它指的是沿着新维加斯的"西部"的废墟。当文明在西北角蓬勃发展时,越往南走,社会就越崩溃,因为该地区的大部分废墟街区都被极端暴力的藥物成瘾者控制,他们被称为惡魔幫[Non-game 1][Non-game 2][Non-game 3]

虽然乍一看似乎很穷很破败,但西区社区生产了足够的食物、衣服、武器和藥物来鼓励贸易,并武装他们抵御恶魔帮的攻击。他们的安保人员也帮助保护与新维加斯其他地方交易的旅客。[Non-game 4]小而紧密的社区[Non-game 1][Non-game 4]诞生于该地区的半游牧,避难所居民后裔部落人口。[1][Non-game 5]

虽然最初的聚落人口很少,但足以支撑一间典当行,[2]直到新加州共和国的到来,以及豪斯先生建立的FEZ才开始发展,它把天啟追随者带进了社区。阿卡德·甘农说他和他的追随者汤姆·安德森在旅途中经过了这个社区,安德森决定留下来尽他所能帮助西区。[3]安德森利用他与追随者的教育背景,教居民更好的方法来提高他们的作物产量。[4]社区的凝聚力逐渐增强,最终由他和Clayton Etienne[Non-game 6]共同创立了西区合作社。合作社成为西区的经济基础,协调农业,并在成员之间平均分享出售剩余农产品所获得的利润。为了保卫他们在维加斯的防御工事,西部人组织了一支松散的民兵,并在该地区周围建立了防御工事,以阻止恶魔帮和其他乌合之众的袭击。[5][6]然而,他们在建立可持续农业方面的成功使他们最重要的问题浮出水面: 缺乏可靠的清洁源阻碍了它们的进一步生长,[3][7]并且不断使用脏水使作物有一种奇怪的味道。[8]

城市范围内唯一可用的水源是工业自来水厂,但控制权被NCR接管,他们以令人望而却步的昂贵价格出售水。[8]由于无法可靠、安全地从20多英里外的米德湖取水,[9]西区的人们不得不另谋出路来维持生计。[10][11]在选择如此有限的情况下,安德森利用他丰富的水利工程知识和之前与科学与工业办公室的合作,秘密地安装了一台自动泵,定期将水引到位于西区的北部蓄水池,为其提供了充分确保其独立性的手段。[12][13][14][15][16]虽然安德森和艾蒂安试图对其他人保密,Hector,一个当地的孩子,无意中听到他们讨论这个计划,但他没有把他们交给NCR,而是自愿把水抽出来分发到西区,以避免怀疑;由于他已经在给婆罗门做零工和送货了,人们不会注意到他定期再做一份工作。[17]

这个计划奏效了,西区蓬勃发展,尽管可用水的减少很快开始影响到维加斯另一边的NCR佃户农场,加上放射線地下渗入农田的问题。即使调整了用水配额,[18]农民们还是难以完成共和国规定的配额,实际用水量比应有的少了20%。[19][20]当局不愿进一步调查,认为农民只是无能而已,因此忽略了这些投诉,除了一名士兵:下士怀特。看到有机会获得足够的影响力,以确保进入NCR游骑兵,怀特调查了失踪的水报告,最终前往西区,在那里他的搜索使他遇到了安德森。安德森不顾一切地不让合作社干涸,不让西区受苦,他杀死了下士,并处理了尸体。[21] [22]安德森自己说,这是一个轻率的决定,他很快就后悔了。[14][15][16]除了安德森,艾蒂安和赫克托,没人知道怀特在西区。[23][24]随着不断获得水源,西区继续发展,吸引了越来越多的人,慢慢成为共和国边缘的一个独立社区。[14][15][16][25]

社群[]

西区的当地人非常珍视他们的独立性,为公共利益而努力工作。地下血腥运动中心靠近西区,荆棘证明了他们自给自足,聪明,足智多谋。这种独立文化在整个地区盛行。他们为自己的力量和生存能力感到自豪,最值得注意的是他们对猎人的崇敬,他们克服了廢土它的捕食者的考验和磨难。[26][27][28]尽管他们取得了成就,但他们生活的停滞不前仍然会导致一些人用酒精来把问题抛之脑后。[29]

为了应对西区周围的许多威胁,居民组织了一场松散的[29][30] 民兵组织,并采取两层方法来保卫他们的大门。虽然对陌生人心存疑虑,但他们并不主动怀有敌意,[Non-game 7]除了在该地区活动的两个帮派蝎子幫惡魔幫

蝎子帮本身被认为是一个小麻烦,更出名的是雇佣兵工作,出售藥物,并被该地区的主要威胁恶魔帮屠杀。[Non-game 8][31][30]他们经常骚扰并企图袭击聚落;[2]然而,随着NCR军在拉斯维加斯南部的麦卡伦营地有更大的存在,更多的恶魔帮攻击集中在那里;尽管如此,NCR并没有在消灭它们这一威胁方面取得任何重大进展。[32]西区本身也从他们那里得到了缓解,[33]其中最重要的是由于Mean Sonofabitch的存在,一个超级变种人克拉玛斯鲍勃的朋友被证明在抵御恶魔帮和无赖方面特别有效,以至于机车手被迫为恶魔帮找到一个据点,那就是3号避难所,以防止他们在西区附近错误地结束并被Mean杀死。[34]

西区合作社[]

在与NCR就水资源交换进行的紧张谈判中,西区聚落的居民建立了一个小而紧密的社区,以种植自己的作物为基础,并将其出售给旅行者和更大的派系。在汤姆·安德森天啟追随者的帮助下,一个可靠的灌溉系统得以实施。因此,西区从一个自给自足的种植作物的小村庄成长为一个稳定的、自给自足的农业社区,独立于NCR。当地人种植的农产品足够养活自己,也可以出口到其他地方,因此不必依赖商人提供食物。[35]

西区合作社由一个名叫新里诺的逃亡者Clayton Ettienne创立,成员都是形形色色的普通人。这个组织是他和汤姆·安德森共同创立,后者对这次行动的辩护非常坚决。[Non-game 4]

西区民兵[]

民兵是西区社区的主要警察和军事力量,负责维持秩序,保护社区免受惡魔幫蝎子幫和敌对野生动物的侵害。克拉马斯·鲍勃、Mean Sonofabitch和朱达·克莱格是民兵组织的成员。安德森与市民们一起努力,使西区独立于新加州共和国和豪斯先生。居民们积极地反思他们社区的政治地位,经常说NCR应该回家,因为"他们的人民一定很想念他们"。

布局[]

位于北维加斯广场的西南偏西,社区的大部分暴露在莫哈韦废土上,周围环绕着一个小的围墙网络,而住宅和商业区则完全被围墙包围,除了两个大门。西区的小贩服务包括食品店、妓院、酒铺和当铺。

西区有两个入口分别向西和向南。荆棘卡薩·馬德里公寓位于住宅区的南入口外,但在外墙内。

在西区可以找到两个大的小区。一个在东边,一个在西边。东部分布在北部蓄水池的北部,包括4株桶形仙人掌,8株coyote tobacco plant,4株banana yucca plant和3株maize stalk。西区有15株土狼烟草,9株香蕉丝兰和7株honey mesquite tree

建築[]

居民[]

重要的战利品[]

  • 警察帽羅科连身裤 - 德莫特穿着。

相关任务[]

注释[]

  • 所有非独特的西区居民(即西区民兵成员和西区居民)将在被杀三天后重生。社区周边的西区民兵会定期与随机生成的恶魔帮交火。
  • 米格尔当铺旁边的卡车是可引爆的,可以用来杀死或伤害居民而不影响声望,业报,或游戏统计。
  • 如果阿卡德·甘农是一个当前同伴,第一次被带到西区,他会提到过去曾和安德森一起参观过,根据怀特的下场是否完成来评论水资源短缺的情况或安德森的死亡。[3][10][11]

登場[]

西區僅出現在辐射:新维加斯

幕后[]

圖集[]

参考[]

  1. The people who resided in New Vegas before the NCR entered the region and Robert House started the FEZ-NV are described as semi-nomadic tribes, living through subsistence means.
  2. 2.0 2.1 The Courier: "Have you been in Westside long?"
    Miguel: "My grandfather opened up this shop. Took over from him when the Fiends killed him."
    (Miguel's dialogue)
  3. 3.0 3.1 3.2 Arcade Gannon: "Westside, huh? I passed through here with another Follower a while back, Anderson. The locals were having a lot of trouble getting water through."
    (Arcade Gannon's dialogue) Note: This line is spoken if Arcade is a companion while inside Westside before the conclusion of the quest The White Wash.
  4. The Courier: "Can you tell me anything about Anderson?"
    Marco: "Good man. He's one of the Followers of the Apocalypse. He's the one who taught people around here how to start growing crops. Westside wouldn't be what it is without Anderson helping us out, so I cut him a deal on his rent."
    (Miguel's dialogue)
  5. The Courier: "Tell me about the co-op."
    Clayton Ettienne: "It might not look like much, but it's what keeps us Westside locals independent. We started it a few years ago. I admit, we had a lot of trouble at first, but eventually we got some help from Tom Anderson with the Followers. We're finally to the point where the co-op members can start making money from sales instead of just breaking even."
    (Clayton Ettienne's dialogue)
  6. The Courier: "What's so great about the co-op?"
    Klamath Bob: "Food from the people and for the people. Anyone can buy, but the profits are shared by the folks who make the produce. Locals got these little gardens that do real well. Gosh darn well, truth be told. Ettienne got some help from that Anderson kid, I think. Anyway, we don't gotta rely on merchants so much. And it means the troopers can use all the food they make over on the east side. Works out nice."
    (Klamath Bob's dialogue)
  7. The Courier: "I know how the Westside farmers have been getting their water."
    Clayton Ettienne: "Uh... okay, look... first, I didn't have anything to do with that trooper. That was all Anderson. Second, even though the whole scheme was Anderson's idea, it's the only way the co-op could stay in business. The water means everything."
    (Clayton Ettienne's dialogue)
  8. 8.0 8.1 The Courier: "Why is this water so special?"
    Hector: "Cause it's clean. The crops taste funny if you don't use clean water, but the NCR won't give us any and it's too expensive to buy."
    (Hector's dialogue)
  9. Estimated distance in a straight line between western Las Vegas and the edge of Lake Las Vegas.
  10. 10.0 10.1 Arcade Gannon: "Westside, huh? I heard about what happened with Anderson. Can't say I'm surprised. He was always a fringe operator in the Followers."
    The Courier: "Right. "The Followers don't endorse his actions," and all that."
    Arcade Gannon: "Well I don't. I'm sure there were a few people turning a blind eye, but can you blame them? NCR's sharecropper farms had all of the water. The nearest fresh source is the lake, and that's a bit of a hike."
    (Arcade Gannon's dialogue)
  11. 11.0 11.1 Arcade Gannon: "Westside, huh? I heard about what happened with Anderson. Can't say I'm surprised. He was always a fringe operator in the Followers."
    The Courier: "If you say so. I'm not arguing."
    Arcade Gannon: "I do say so. The Followers aren't a military organization. If anyone knew what he was up to, they weren't talking. And if they knew he was stealing water, so what? Westside has more of a right to that water than the NCR."
    (Arcade Gannon's dialogue)
  12. The Courier: "What else can you tell me about Anders?"
    Carrie Boyd: "I don't know him very well, myself. I seem to remember that he was the man to call on if you needed someone to get in and get out quietly."
    The Courier: "I have an update on Corporal White."
    Carrie Boyd: "Don't tell me. He married the hooker."
    The Courier: "A gang called the Scorpions murdered him. A man named Anderson witnessed it."
    Carrie Boyd: "Shit. That's why you don't go wandering off looking for some call girl on the Strip without telling somebody first. Anderson. Is that Followers of the Apocalypse Anderson?"
    The Courier: "He wants you to increase water flow to Freeside. Said it'd be lost otherwise."
    Carrie Boyd: "Man, that guy's got water on the brain. Knows more about water pipes than any man should. If he says we're losing water, I think the colonel would listen to that. I'll talk to him about it. But you. I owe you for this. You saved me a lot of work. And I'm sure Corporal White's family will be grateful to at least get some closure. The MPs keep a bunch of junk around that's confiscated off of people who decide to screw with us. I haven't really sorted through it, but go ahead and see if there's anything you can use in there. We keep it in a trunk across the hall, by the prison cells."
    (Carrie Boyd's dialogue)
  13. The Courier: "He was killed by a man named Anderson he caught stealing water from the NCR."
    Carrie Boyd: "Anderson. I've heard of him, if it's the same guy. Water nerd from the Followers of the Apocalypse. Used to handle some of the operations for OSI. I don't know what to think about the Followers. The things they do... hard to say if they're helping or hurting sometimes. Especially in Freeside. I'll have to send some people out there to make sure we don't lose any more water. That stuff's like gold out here. But you. I owe you for this. You saved me a lot of work. And I'm sure Corporal White's family will be grateful to at least get some closure. The MPs keep a bunch of junk around that's confiscated off of people who decide to screw with us. I haven't really sorted through it, but go ahead and see if there's anything you can use in there. We keep it in a trunk across the hall, by the prison cells."
    (Carrie Boyd's dialogue)
  14. 14.0 14.1 14.2 The Courier: "Hector told me everything."
    Tom Anderson: "I suppose there's no point in denying it any longer. I killed Corporal White to protect Westside's self-reliance. It was rash, and I regret it now. We don't have the money to pay for the water, so I rigged the pump station to divert water to the local cisterns from time to time."
    (Tom Anderson's dialogue)
  15. 15.0 15.1 15.2 The Courier: "It was easy to figure out that the NCR water shortage points to you - save me some time, will you?"
    Tom Anderson: "Fair enough. Since you seem to have pieced it together, I won't insult you by denying it any further. I killed Corporal White to protect Westside's self-reliance. It was rash, and I regret it now. We don't have the money to pay for the water, so I rigged the pump station to divert water to the local cisterns from time to time."
    (Tom Anderson's dialogue)
  16. 16.0 16.1 16.2 The Courier: "You should know I've been helpful to the Followers, so come clean about White if you know something."
    Tom Anderson: "Some of the other Followers mentioned you. All right - the truth, then. I killed Corporal White to protect Westside's self-reliance. It was rash, and I regret it now. We don't have the money to pay for the water, so I rigged the pump station to divert water to the local cisterns from time to time."
    (Tom Anderson's dialogue)
  17. The Courier: "Whose idea was it to use the kid?"
    Clayton Ettienne: "It was Hector's idea, if you can believe it. He overheard me talking to Anderson about his idea to divert the water over here. We needed someone to be able to go into the cisterns and get the water out, but any of us would be suspicious. Hector volunteered. He said that no one pays attention to him, even with his brahmin. Anderson and I argued, but eventually we decided to let him go ahead with it. Look, this affects all of us, even Hector. What were we supposed to do, let all of our gardens die? Watch Westside fall apart?"
    (Clayton Ettienne's dialogue)
  18. NCR Embassy terminals; Terminal, Farming Report
  19. The Courier: "What's the Thaler Act?"
    Trent Bascom: "Something the politicians back in Shady Sands came up with. They pay us to move here and farm the land. They even protect the fields."
    The Courier: "Why is this work a bum deal?"
    Trent Bascom: "Bad soil and rationed water. It's to be expected around here, but the rationing's off. Worst part is NCR won't admit it. Pretty hard to meet their crop quotas with twenty percent less water than we're supposed to be getting. Not that OSI cares about any of this."
    (Trent Bascom's dialogue)
  20. The Courier: "Can't you just grow less crops?"
    Trent Bascom: "I wouldn't be able to meet the quota, and the NCR would kick me out of my job, anyway. Nah, it's better I get out on my own terms."
    (Trent Bascom's dialogue)
  21. See The White Wash for details.
  22. The Courier: "What went down with Anderson and Corporal White?"
    Clayton Ettienne: "Pretty much what you'd expect. White talked to Hector and then went to talk to Anderson. White made the mistake of assuming that because Anderson's a Follower of the Apocalypse, he wouldn't try anything. Anderson acted docile, but as soon as White turned to go, Anderson shot him in the back. At least that's what Anderson told me."
    (Clayton Ettienne's dialogue)
  23. The Courier: "I heard Corporal White came here to investigate a water shortage."
    Tom Anderson: "No one by that name has come here, I'm afraid. You must've heard wrong. You can ask around if you'd like - they'll all tell you the same thing."
    (Tom Anderson's dialogue)
  24. The Courier: "Do you have a problem with the NCR?"
    Tom Anderson: "I don't go looking for fights with them, but they don't have the best interests of people in mind. Certainly not locals. The bottom line for NCR is productivity and growth. Politicians back in Shady Sands are completely detached from the people actually living here."
    (Tom Anderson's dialogue)
  25. Anderson's confession
  26. The Courier: "How do people here manage to survive?"
    Red Lucy: "Westside attracts all sorts of travelers, including merchants and farmers. They come here to exchange their goods, or to seek protection. Our community provides enough food, clothes, weapons and medicine to encourage trade, and to arm our defenses. The Thorn demonstrates, beyond anything else, that we're self-sufficient. Our desert-blood has overcome even the strongest beasts of the Wasteland."
    (Red Lucy's dialogue)
  27. The Courier: "Is Westside part of New Vegas?"
    Red Lucy: "New Vegas has many faces, stranger. Despite everything, it shall never be whole. When the land hunts you, when fighting for survival is the norm, your neighbors become either saviors, or enemies. Westside is a part of New Vegas, just as much as it's a part of the Wasteland. In the end, stranger, we need them both to continue making our fate."
    (Red Lucy's dialogue)
  28. The Courier: "Tell me again about Westside's relationship to New Vegas."
    Red Lucy: "Westside is a part of New Vegas, just as much as it's a part of the Wasteland. In the end, stranger, we need them both to continue making our fate."
    (Red Lucy's dialogue)
  29. 29.0 29.1 The Courier: "What do you do around here?"
    Klamath Bob: "I run the liquor store in Westside. With things this rough, some folks need a lot of booze just to step out the door in the morning. After I close up shop, I walk around and help keep the peace. Not that I'm good with a gun, mind you, but someone's got to do it, you know?"
    (Klamath Bob's dialogue)
  30. 30.0 30.1 The Courier: "What do you do in Westside?"
    Judah Kreger: "I help tend the crops, stand watch for Fiends, and generally help keep things civilized."
    (Judah Kreger's dialogue)
  31. The Courier: "Can you tell me about Westside?"
    Klamath Bob: "Well, things aren't great here, but I've seen a lot worse. We've got the Fiends to the south of us, and that ain't good. The Scorpions hang out at the Monte Carlo when they aren't slinging chems or getting their heads blown off by the Fiends. Probably the best thing we've got going on is the co-op, run by Mr. Ettienne. Gets some help from of the Followers of the Apocalypse, I think."
    (Klamath Bob's dialogue)
  32. The Courier: "Are there more dangerous posts?"
    Ortega: "Oh, you'd better believe it. I feel sorry for the troops who are charged with keeping the Fiends from overrunning everything. The Fiends are scary because they're unpredictable. One day, they'll be taking potshots at you and then running off before you can shoot back. And the next day, they'll come rushing at you pumped full of drugs and not stopping until you or they are dead."
    The Courier: "If the Fiends are so dangerous, why hasn't the NCR wiped them out?"
    Ortega: "Current orders are to hold the line and nothing more. That's all we seem to do these days - hold the line. I guess it's a tricky situation since there's a vault in Fiend territory. If the NCR went after them, they'd just hole up."
    (Ortega's dialogue)
  33. The Courier: "Do you have a lot of run-ins with the Fiends?"
    Klamath Bob: "Not so much lately. The NCR is giving them hell any time they poke their damned heads out. Bless those boys and gals for getting rid of that vermin. I feel pity for any man or woman that gets addicted to chems, but when they prey on decent folk... well, then it's time to put 'em down."
    (Klamath Bob's dialogue)
  34. The Courier: "What's going on in Westside?"
    Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside."
    Motor-Runner's dialogue)
  35. The Courier: "What's so great about the co-op?"
    Klamath Bob: "Food from the people and for the people. Anyone can buy, but the profits are shared by the folks who make the produce. Locals got these little gardens that do real well. Gosh darn well, truth be told. Ettienne got some help from that Anderson kid, I think. Anyway, we don't gotta rely on merchants so much. And it means the troopers can use all the food they make over on the east side. Works out nice."
    (Klamath Bob's dialogue)
  36. WestsideMiguel.txt: For "Doldrums", see "VDialogueDoldrums1EAngeloTopic000" and "VDialogueDoldrums1EAngeloTopic001". KlamathBob.txt: For "VegasWest", see all topic names sans "GREETING" and "GOODBYE".

非游戏

  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 303: "ZONE 2: NEW VEGAS CONURBATION [EXTERIOR ZONES]
    Topographical Overview
    The magic of New Vegas and the glittering towers of The Strip are out of reach for most folks eking out an existence in this mainly "exterior" zone. Aside from the five interior districts detailed in Part 2, the western side of town consists of a tight-knit Westside cooperative, with society gradually breaking down the farther south you go, where city blocks are violently run by Chem-addicted raiders known as Fiends. They have quite a territory to the southwest, but don't dare risk heading toward the NCR's main base at Camp McCarran, with its adjacent locations devoted to irrigated farming and refugees. To the east and north, independent businesses such as the Gun Runners and Crimson Caravan Company flourish, although they are mainly concerned with the weapons trade. Finally, take a trip to Freeside; it's the only way to enter fabulous New Vegas itself!

    Highways and Byways

    The Conurbation is dominated by a grid of streets to numerous to mention, but keep a lookout for a few roads, including the Long 15 which runs to the west (and outside) of The Strip until it becomes elevated (and inaccessible). Similarly, Highway 95 on the eastern side winds north and northwest; follow it to the eastern entrance to Freeside. Also elevated is a monorail linking Camp McCarran to The Strip, although you need to be inside either location to access (and ride) it. Don't forget to use the roads on the edge of this zone to find your way about."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  2. Fallout: New Vegas Official Game Guide Collector's Edition p. 328: "[2A.S10] Hector and the Water Brahmin
    A small child with his pet Brahmin and siphons water from the barrels the NCR delivers from their Sharecropper Farms."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  3. Fallout: New Vegas Official Game Guide Collector's Edition p.325: "ZONE 2: NEW VEGAS CONURBATION [INTERIOR ZONES]
    Topographical Overview
    The Great New Vegas skyline is dominated by the Lucky 38 Tower, and other monuments to excess, but visiting such ostentatious structures requires more than just knocking on a door. There are five "Interior zones" within the New Vegas Conurbation, and all offer a glimpse into the way of life for the inhabitants. Zone 2A (Westside) consists of a cooperative of crop-growers and militia, and vying for water from the NCR. Zone 2B (North New Vegas) is a squatter camp with few amenities. Zone 2C (Outer and Inner Freeside) is a sprawling series of large roads, structures, and casinos that don't quite have the razzmatazz of those on The Strip. The Kings, Followers of the Apocalypse, Garrets, Van Graffs, along with Mick & Ralph inhabit Freeside. The Strip itself is a neon-clad architectural triumph, but heavily fortified and guarded by Securitrons in the service of Mr. House, who rules the three Families (the Omertas at the Gomorrah, the Chairman at The Tops, and the White Glove Society at the Ultra Luxe) with an iron fist. The NCR also has an embassy here, and a brother and sister live and work for Mr. House, building more neon signs and showing rich folk around Vault 21. Finally, Zone 2E is Fiend Territory, and the only part of New Vegas where you're actively hunted by hostile forces.

    Highways and Byways

    Access to the interior zones is almost exclusively via gates, which are guarded by gang members or militia of the Faction you're about to meet inside. Inside each zone, there are main streets and alleys; especially in Freeside you should learn the layout so you can gauge (for example) which gate is nearest your destination. For example, always take the Freeside North Gate if you're heading to the Old Mormon Fort, and the Freeside East Gate if you want to visit Mick & Ralph's. There are Sewer entrances to Zones 2A and 2B (not the others). To reach 2D (The Strip), you must enter Zone 2C (Freeside) first."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  4. 4.0 4.1 4.2 Fallout: New Vegas Official Game Guide Collector's Edition p. 42: "Westside Cooperative
    The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travelers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Ettienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation."
    (Fallout: New Vegas Official Game Guide faction profiles)
  5. Fallout: New Vegas Official Game Guide Collector's Edition p.42: "Freeside"
    "Las Vegas wasn't heavily damaged during the Great War, but people didn't immediately "settle" into the remnants of the old city. The various Vault tribes that emerged years later, hunted and fought among the ruins, but it was not until the "return" of Mr. House that they ceased (most) of their hostilities. Mr House directed the tribes to use his sizable quantities of pre-war construction materials to build the crude (but effective) outer walls that separate The Strip and Freeside from the rest of New Vegas. While Mr. House valued the area around Fremont Street, he ultimately viewed it as secondary in importance to the Strip itself and he had a second, inner wall that separated the two areas. When NCR prospectors (and eventually the army) arrived in the region, people typically went straight for The Strip, leaving Freeside (as it had become known by locals) as an informal stopping point. Eventually Mr. House recognized that he could use Freeside as a filter for undesirables, and pulled his favored tribes and all Securitrons into the Strip, leaving Freeside to fend for itself."
    (Fallout: New Vegas Official Game Guide faction profiles)
  6. Fallout: New Vegas Official Game Guide Collector's Edition p.327: "[2A.02] Westside Co-op
    A reasonably intact old Uptown Drugs Store is now the base of operations of a fledgling business known as the Westside Co-op, and guarded by a tongue-tied Super Mutant called Mean Sonofabitch (who's actually quite pleasant).

    Clayton Etienne runs the Co-op. If you've finished Side Quest: The White Wash with an "understanding," Etienne is the guy to come back to for your Caps. If you're not shaking him down, you can ask about his story (he tells you about the crime families of New Reno), the co-op (he talks about help they got from Tom Anderson and the Followers), and what he has for sale. You can then purchase, or steal from him. There's a wealth of Caps if you want to turn Westside hostile, and more in the floor safe [Average]."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  7. Fallout: New Vegas Official Game Guide Collector's Edition p.304: "[2.01] Westside West Entrance
    This conduit location is accessed numerous times during Quests.
    With Fiends a constant problem, the Westside Militia has created an impressive, two-tier approach to defending the gate that leads to Westside [Zone 2A]. The Militia are suspicious, but not violent if you haven't interacted with them before. Note the small garden (with plants ripe for picking) and a second, southern entrance [2.03]."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  8. Fallout: New Vegas Official Game Guide Collector's Edition p.307: "[2.12] Monte Carlo Suites
    On the western edge of the New Vegas Conurbation and north of the Sunset Sarsaparilla Headquarters [2.17] is a run-down hotel littered with burned-out vehicles, mostly used for cover and not barricades. This is the lair of the Scorpion Gang, a scrappy and overconfident bunch of mercenaries. They don't listen to reason, so Sneak or attack the first gang member at the entrance."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  9. Memories Of The Mojave With Jeff Husges - Part 1
  10. Question: "I really like "The White Wash" quest. It was really well done and left with a moral dilemma that still screws over someone (The NCR, who's approaching a food shortage or Westside, who're trying to be self-sufficient). Can you give props to who wrote it?"
    Joshua Sawyer:"Thanks. Jeff Husges and I created The White Wash. I like how the dilemma played out, but the mechanics/flow of the quest were not that great (my fault, not Jeff's)."
    (Joshua Sawyer Formspring posts/2012)
  11. Question: "I just would like to compliment you on the design of Westside. I think many players overlook it but its diversity and resourcefulness are especially striking when compared to a more emphasized area like Freeside. Whoever the world builder was did well too"
    Joshua Sawyer: "Thanks. Most of the content of Westside was developed by Jeff Husges, though I wrote a few of the characters (Anderson, Meansonofabitch), John Gonzalez wrote some (maybe all?) of the characters in Casa Madrid, and Jorge Salgado developed the Thorn. Scott Everts did most of the world building."
    (Joshua Sawyer Formspring posts/2011)
  12. Westside's Cut Content
西区
輻射:新維加斯地點