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藍道夫安全屋
Icon Railroad quest
起始地点Railroad HQ
Variable location
委托者Drummer Boy
奖励300+ XP
? bottlecaps
Institute Killer weave clothing mod
base id001845f7
 
Gametitle-FO4
Gametitle-FO4

Randolph Safehouse is a Railroad radiant quest chain in Fallout 4.

Quick walkthrough编辑

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Detailed walkthrough编辑

Drummer Boy will approach the Sole Survivor with a mission. A safehouse believed to be long dead, Randolph Safehouse, suddenly initiates contact with Railroad HQ. Mister Tims, the leader of said safehouse, requests help in clearing out certain locations to advance the trafficking of synth fugitives out of the Commonwealth. Desdemona thinks the sudden resurgence of Randolph is more than a bit suspicious, but gives the go-ahead on the mission and warns the Survivor to watch out for danger. This will initiate a chain of six side-missions.

Each time, the Survivor is directed to a dead-drop, a marked mailbox, which will contain a Randolph station holotape. Listening to the holotape is optional, it will be Mister Tims asking for a certain location to be cleared. Head to the location provided and kill all hostiles. This will mostly include synths, but can also include raiders, Gunners, feral ghouls, or super mutants. After the threat is eliminated, return to Desdemona to receive a reward.

There are six missions in total, the locations are randomized, but it always begins with University Point. After finishing the sixth mission, Desdemona will reward the Survivor with a large amount of caps, and the Institute Killer weave, a unique mod that can be applied to any upgradable clothing item.

Mister Tims meets the Sole Survivor in person after Desdemona gives the all-clear for direct contact to resume. However, Randolph Safehouse has to be abandoned, and the cell that operated out of it begins the search for a new safehouse location.

Potential locations编辑

Quest stages编辑

阶段状态描述日志项目
100 Retrieve the dead dropRandolph Safehouse has been dark since Switchboard fell. Drummer Boy says the safehouse has left a message at a dead drop. I've been tapped to intercept it.
200 Clear hostiles at (location)Randolph Safehouse is in trouble and needs me to clear out some hostiles for them. The life of a heavy is never dull.
300 Report back to DesdemonaMister Tims' problem has been taken care of. Desdemona will want a debrief.
500Quest finishedIcon checkQuest completeRandolph Safehouse is under quarantine until PAM can verify this isn't an Institute trap. Until then, I'm to check in regularly with Drummer Boy to assist them further.
510 Scene with Mister Tims after final questRandolph Safehouse was disbanded and I got to meet Mister Tims in the flesh. Three Synths and a whole station of agents are grateful to me.
9000Quest failedIcon crossQuest failed

Bugs编辑

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