Tranquility Lane: The first task Betty gives out is to make Timmy cry.
Effects of player's actions[]
When the player character has made Timmy cry successfully and reports back to Betty, Timmy disappears and is turned into a garden gnome by the Neusbaum's front door.
If the failsafe is used without upsetting Timmy, he simply disappears.
Inventory[]
服装
武器
其他 物品
Child outfit
Notes[]
In the lounger assigned to him, he has the same adult male model used by the other male Vault 112 residents.
If the failsafe is activated, he will not be present anywhere in the simulation but his vital signs will match the other residents.
Originally, Timmy could have been killed, unamusing Betty, who asked the Lone Wanderer to make him miserable and would revive him. Since children cannot be killed, this piece of dialogue still remains in the game but can never be heard.[1]
↑Betty: "What are you doing? I didn't tell you to kill him! If I wanted you to kill him, I'd have told you to do that. Gosh, you're slow. Lucky for you, you get another chance." (Betty's dialogue)