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Icon disambig
關於the turrets that appear in the various Fallout games,參見Turret
自動砲塔
Fo3 ceiling turret
Ceiling mounted
variantsCeiling mounted:
Mark I turret
Mark I turret Operation: Anchorage (add-on)Gametitle-FO3 OA
Mark III turret
Mark V turret
Mark VII turret Broken SteelGametitle-FO3 BS
Floor mounted:
Mark II turret
Mark II turret Operation: Anchorage (add-on)Gametitle-FO3 OA
Mark IV turret
Mark VI turret
Mark VIII turret Broken SteelGametitle-FO3 BS
Alien turret Mothership Zeta (add-on)Gametitle-FO3 MZ
 
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ

Automated turrets are robotic weapon systems in Fallout 3.

Background編輯

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Automated turret編輯

Specifications編輯

Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to those of the laser rifle, but in a much faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turret models use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes編輯

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the player, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the Robotics Expert perk if the player can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any).

Alien turret (Mothership Zeta)編輯

Specifications編輯

Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the alien atomizer and disintegrator in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if the Lone Wanderer gets caught out in the open for too long.

Gameplay attributes編輯

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. Like normal turrets, they are unable to shoot directly below them and can be shut down using the Robotics Expert perk if the player is able to reach them by jumping while crouched.

Ceiling mounted編輯

Mark I (Capital Wasteland)編輯

Fo3 ceiling turret

These can be found in buildings and on bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player cripples the lens. Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Mark I (Operation: Anchorage)編輯

Fo3 ceiling turret

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities. Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Mark III, V, VII編輯

Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Floor mounted編輯

Mark II (Capital Wasteland)編輯

Fo3 automated turret

These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the Citadel. Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Mark II (Operation: Anchorage)編輯

Fo3 automated turret

These turrets are found on the Chinese compound wall during the final quest in Operation Anchorage. As expected at this stage, these turrets have much higher Hit Points than the Mark I bunker turrets. Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Mark IV, VI, VIII編輯

Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3Template:Stats creature FO3

Alien turret (Mothership Zeta)編輯

Alien turret

A standard turret found aboard Mothership Zeta. It has alien beam weaponry, unlike other types of automated turrets. Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3 Template:Stats creature FO3

Notes編輯

  • Turrets are generally controlled from a nearby terminal. Using the Science skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  • The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  • The Enclave officer at Camp RHO carries a special key card named "Experimental Rho ID." When acquired, the turrets in the camp will no longer be hostile.
  • It is possible to sneak up on unaware turrets and disable them with the Robotics Expert perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.

Appearances編輯

Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs編輯

  • pcIcon pc xbox360Icon xbox360 It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S. 表達式錯誤:未預料的<操作符
  • xbox360Icon xbox360 When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. 表達式錯誤:未預料的<操作符

Gallery編輯

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