Fallout中文維基
Fallout中文維基
(A0091206移动Automated Turret页面至Automated turret (Fallout 3): 同步英文維基 (後面遊戲有出現))
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第1行: 第1行:
{{for|the Turret from ''Mothership Zeta''|Alien Turret}}
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{{for|the turrets that appear in the various Fallout games|Turret}}
  +
{{Infobox creature
{{Creature
 
  +
|games =FO3|FO3OA|FO3BS|FO3MZ
|games=''[[Fallout 3]]''
 
  +
|type =robot
|robot=yes
 
  +
|image =Fo3 ceiling turret.png
|Name={{PAGENAME}}
 
  +
|image desc =Ceiling mounted
|Image=MK-I Turret.png
 
  +
|variants ='''Ceiling mounted:'''<br />[[#Ceiling mounted|Mark I turret]]<br />[[#Mark I (Operation: Anchorage)|Mark I turret]] {{icon|FO3OA|link=Operation: Anchorage (add-on)}}<br />[[#Ceiling mounted|Mark III turret]]<br />[[#Ceiling mounted|Mark V turret]]<br />[[#Ceiling mounted|Mark VII turret]] {{icon|FO3BS|link=Broken Steel}}<hr />'''Floor mounted:'''<br />[[#Floor mounted|Mark II turret]]<br />[[#Mark II (Operation: Anchorage)|Mark II turret]] {{icon|FO3OA|link=Operation: Anchorage (add-on)}}<br />[[#Floor Mounted|Mark IV turret]]<br />[[#Floor mounted|Mark VI turret]]<br />[[#Floor mounted|Mark VIII turret]] {{icon|FO3BS|link=Broken Steel}}<hr />[[#Alien turret (Mothership Zeta)|Alien turret]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}}
|desc=Mark I / Mark III / Mark V / Mark VII Turret
 
  +
|footer =[[File:Fo3 automated turret.png|240px]]<br />Floor mounted
|Variations=Mark I Turret<br>Mark II Turret<br>Mark III Turret<br>Mark IV Turret<br>Mark V Turret<br>Mark VI Turret<br>Mark VII Turret (''[[Broken Steel]]'')<br>Mark VIII Turret (''[[Broken Steel]]'')
 
  +
}}{{Games|FO3|FO3OA|FO3BS|FO3MZ}}
|baseid=000A84B8 (Mark I)<br>0007B235 (Mark II)<br>000A84BA (Mark III)<br>0007B23B (Mark IV)<br>000A84BB (Mark V)<br>0007B23C (Mark VI)<br>{{DLC ID|00103F}} (Mark VII)<br>{{DLC ID|001040}} (Mark VIII)
 
|extra=[[Image:MK-IV Turret.png|275px]]<br>Mark II / Mark IV / Mark VI / Mark VIII Turret
 
}}{{Games|FO3|FO3BS}}
 
   
  +
'''Automated turrets''' are [[Fallout 3 robots and computers|robotic]] weapon systems in ''[[Fallout 3]]''.
'''Automated Turrets''' are automatic, unmanned machine guns which are capable of sensing and attacking targets that are hostile to the faction or organization to which they belong.
 
   
  +
==Background==
They are employed by both military organizations like the [[Enclave]] or [[Brotherhood of Steel]], and civilian operations such as the [[Museum of History]], though in the latter case their former operators have been long since gone. In one case, a Raider group near the [[Arlington Library]] has reprogrammed turrets to protect a camp and a drug lab.
 
  +
{{Transcluded|Turret}}
  +
{{transcludesection|Turret|background|options=nointro}}
   
  +
==Automated turret==
==Variants==
 
  +
===Specifications===
Automated turrets can rest on the floor or hang from the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers. Both variants have unlimited [[Ammunition|ammo]]. For conversation and reference purposes, odd-numbered turrets ( Mark I, Mark III, etc.) are 5.56, ceiling turrets while even numbered turrets (Mark II, etc.) are ground-mounted, laser turrets.
 
  +
Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to those of the [[Laser rifle (Fallout 3)|laser rifle]], but in a much faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turret models use conventional bullets and even numbered turrets use laser projectiles.
   
  +
===Gameplay attributes===
The Turrets aboard Mothership Zeta are simply known as "Turrets"
 
  +
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the player, or if they are in groups. Both types of turrets can be [[Frenzy|frenzied]] by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the [[Robotics Expert]] perk if the player can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any).
   
  +
==Alien turret (''Mothership Zeta'')==
The following models exist:
 
  +
===Specifications===
{|class="fallout-table sortable"
 
  +
Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the [[alien atomizer]] and [[alien disintegrator|disintegrator]] in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if the [[Lone Wanderer]] gets caught out in the open for too long.
!Name
 
!Mount
 
!Weapon
 
![[DPS according to G.E.C.K.|DPS]]
 
!Notes
 
|-
 
|Mark I Turret
 
|ceiling
 
|[[5.56mm]] gun
 
|15
 
|
 
|-
 
|Mark II Turret
 
|ground
 
|Laser
 
|12
 
|
 
|-
 
|Mark III Turret
 
|ceiling
 
|[[5.56mm]] gun
 
|21
 
|
 
|-
 
|Mark IV Turret
 
|ground
 
|Laser
 
|18
 
|
 
|-
 
|Mark V Turret
 
|ceiling
 
|[[5.56mm]] gun
 
|30
 
|
 
|-
 
|Mark VI Turret
 
|ground
 
|Laser
 
|25
 
|
 
|-
 
|Mark VII Turret
 
|ceiling
 
|[[5.56mm]] gun
 
|45
 
|''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]]
 
|-
 
|Mark VIII Turret
 
|ground
 
|Laser
 
|45
 
|''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]]
 
|}
 
There are a few, stat-wise identical versions of each model in the game (with different [[Form ID|Base IDs]]) for different factions.
 
   
  +
===Gameplay attributes===
==Tactics==
 
  +
While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the [[Zeta|Mothership]]. They explode in a blast of green plasma, similar to a [[Plasma grenade (Fallout 3)|plasma grenade]]. Like normal turrets, they are unable to shoot directly below them and can be shut down using the [[Robotics Expert]] perk if the player is able to reach them by jumping while crouched.
* Turrets are generally controlled from a nearby terminal. Using your [[Science]] skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
 
* Shooting at the targeting module carries a high chance of the turret becoming [[frenzied]], and attacking everyone.
 
* The ceiling-based turrets have a blind spot directly below them, making it a key location for attack.
 
* The [[Enclave Officer]] at [[Camp RHO]] carries a special keycard named [[Experimental Rho ID]]. Once you have it the turrets in the camp are no longer hostile.
 
* With the [[Robotics Expert]] perk, it is possible to sneak up on turrets and disable them. You need not necessarily be '''<nowiki>[HIDDEN]</nowiki>''', simply being momentarily out of sight is enough to deactivate them.
 
   
==Appearance==
+
==Ceiling mounted==
  +
===Mark I (Capital Wasteland)===
Automated turrets can be found in many locations in ''[[Fallout 3]]'' and its [[Fallout 3 add-ons|add-ons]]. Mark VII and Mark VIII turrets only appear with the ''[[Broken Steel]]'' add-on.
 
  +
[[File:Fo3 ceiling turret.png|right|130px]]
  +
These can be found in buildings and on bridges and ceilings. A couple are found at [[Fort Independence]]. These turrets are often used by organizations such as the [[Brotherhood Outcasts]], but can be found widely across the wasteland. Even [[Raider (Fallout 3)|raiders]] use them as sentries. They can be frenzied just like any other turret when the player cripples the lens.
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark I turret
  +
|base id ={{ID|0a84b8}}
  +
|level =2
  +
|perception =10
  +
|hp =40
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (5 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[5.56mm round (Fallout 3)|5.56mm round]]
  +
}}{{Stats creature FO3|end}}
   
  +
===Mark I (Operation: Anchorage)===
{{Fallout robots}}
 
  +
[[File:Fo3 ceiling turret.png|right|130px]]
[[Category:辐射3计算机与机器人]]
 
  +
These turrets are found throughout ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'', defending various strongholds in round bunkers, just outside the facilities.
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark I turret
  +
|base id ={{DLC ID|00ab27}}
  +
|level =10
  +
|perception =10
  +
|hp =200
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =Turret gun (5 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[5.56mm round (Fallout 3)|5.56mm round]]
  +
}}{{Stats creature FO3|end}}
  +
  +
===Mark III, V, VII===
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark III turret
  +
|base id ={{ID|0a84ba}}
  +
|level =5
  +
|perception =10
  +
|hp =60
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (7 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[5.56mm round (Fallout 3)|5.56mm round]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Mark V turret
  +
|base id ={{ID|0a84bb}}
  +
|level =7
  +
|perception =10
  +
|hp =75
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (10 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[5.56mm round (Fallout 3)|5.56mm round]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Mark VII turret {{icon|FO3BS|link=Broken Steel}}
  +
|base id ={{DLC ID|00103f}}
  +
|level =9
  +
|perception =10
  +
|hp =300
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (10 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[5.56mm round (Fallout 3)|5.56mm round]]
  +
}}{{Stats creature FO3|end}}
  +
  +
==Floor mounted==
  +
===Mark II (Capital Wasteland)===
  +
[[File:Fo3 automated turret.png|right|130px]]
  +
These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the [[Citadel]].
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark II turret
  +
|base id ={{ID|07b235}}
  +
|level =2
  +
|perception =10
  +
|hp =50
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack1 =[[Fallout 3 non-player weapons|Laser fire]] (8 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}{{Stats creature FO3|end}}
  +
  +
===Mark II (''Operation: Anchorage'')===
  +
[[File:Fo3 automated turret.png|right|130px]]
  +
These turrets are found on the Chinese compound wall during the final quest in ''[[Operation: Anchorage (add-on)|Operation Anchorage]]''. As expected at this stage, these turrets have much higher [[Hit Points]] than the Mark I bunker turrets.
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark II turret
  +
|base id ={{DLC ID|00c487}}
  +
|level =2
  +
|perception =10
  +
|hp =10000
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Laser fire]] (8 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}{{Stats creature FO3|end}}
  +
  +
===Mark IV, VI, VIII===
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Mark IV turret
  +
|base id ={{ID|07b23b}}
  +
|level =5
  +
|perception =10
  +
|hp =75
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Laser fire]] (9 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Mark VI turret
  +
|base id ={{ID|07b23c}}
  +
|level =7
  +
|perception =10
  +
|hp =100
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack1 =[[Fallout 3 non-player weapons|Laser fire]] (10 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Mark VIII turret {{icon|FO3BS|link=Broken Steel}}
  +
|base id ={{DLC ID|001040}}
  +
|level =9
  +
|perception =10
  +
|hp =300
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Laser fire]] (10 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}{{Stats creature FO3|end}}
  +
  +
==Alien turret (''Mothership Zeta'')==
  +
[[File:Alien turret.png|right|80px]]
  +
A standard turret found aboard Mothership ''Zeta''. It has alien beam weaponry, unlike other types of automated turrets.
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|0058d1}} (level 1)
  +
|level =3
  +
|perception =10
  +
|hp =50
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]s
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|0058cf}} (level 13)
  +
|level =7
  +
|perception =10
  +
|hp =100
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|0058d0}} (level 18)
  +
|level =10
  +
|perception =10
  +
|hp =150
  +
|dr =
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|a9af}} (level 19)
  +
|level =20
  +
|perception =10
  +
|hp =300
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|00a9b0}} (level 28)
  +
|level =25
  +
|perception =10
  +
|hp =400
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]
  +
}}
  +
{{Stats creature FO3|row
  +
|name =Turret {{icon|FO3MZ}}
  +
|base id ={{DLC ID|00a9b1}} (level 42)
  +
|level =30
  +
|perception =10
  +
|hp =600
  +
|dr =0
  +
|aggression =0
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (1 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Turret gun]] (11 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|Poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Alien power module]]
  +
}}
  +
{{Stats creature FO3|end}}
  +
  +
==Notes==
  +
* Turrets are generally controlled from a nearby terminal. Using the [[Science]] skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  +
* The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  +
* The [[Enclave officer]] at [[Camp RHO]] carries a special key card named "[[Experimental Rho ID]]." When acquired, the turrets in the camp will no longer be hostile.
  +
* It is possible to sneak up on unaware turrets and disable them with the [[Robotics Expert]] perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  +
* Turrets, like [[Eyebot (Fallout 3)|eyebots]], cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.
  +
  +
==Appearances==
  +
Automated turrets appear in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''. Mark VII and Mark VIII turrets only appear in the ''Fallout 3'' add-on ''[[Broken Steel]]''.
  +
  +
==Bugs==
  +
* {{Platforms|pc|xbox360}} It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], making it impossible to frenzy or destroy them through V.A.T.S. {{Verify|verified}}
  +
* {{Platforms|xbox360}} When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. {{Verify|verified}}
  +
  +
==Gallery==
  +
<gallery>
  +
FO3 turret CA1.jpg|Concept art by [[Adam Adamowicz]]
  +
FO3 turret CA2.jpg|An initial concept of the turret, which includes a Mr. Handy-like eye
  +
FO3 turret CA3.jpg
  +
FO3 turret CA4.jpg
  +
FO3 turret CA5.jpg
  +
Turret bunker.jpg|Bunker turret firing in ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''
  +
</gallery>
  +
  +
{{Navbox robots}}
  +
  +
  +
[[de:Automatisierter Geschützturm (Fallout 3)]]
  +
[[en:Automated turret (Fallout 3)]]
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[[es:Torreta automática]]
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[[ru:Турели]]
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[[Category:Fallout 3 robots and computers]]
 
[[Category:Turret]]
 
[[Category:Turret]]
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[[Category:辐射3计算机与机器人]]

2018年10月13日 (六) 05:10的版本

關於the turrets that appear in the various Fallout games,參見Turret

 
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ

Automated turrets are robotic weapon systems in Fallout 3.

Background

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Automated turret

Specifications

Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to those of the laser rifle, but in a much faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turret models use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the player, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the Robotics Expert perk if the player can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any).

Alien turret (Mothership Zeta)

Specifications

Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the alien atomizer and disintegrator in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if the Lone Wanderer gets caught out in the open for too long.

Gameplay attributes

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. Like normal turrets, they are unable to shoot directly below them and can be shut down using the Robotics Expert perk if the player is able to reach them by jumping while crouched.

Ceiling mounted

Mark I (Capital Wasteland)

Fo3 ceiling turret

These can be found in buildings and on bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player cripples the lens.

名称 (Base ID)数据行为能力物品
Mark I turret
000A84B8
Level
2
Experience Points
?
Perception
10
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Mark I (Operation: Anchorage)

Fo3 ceiling turret

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

名称 (Base ID)数据行为能力物品
Mark I turret
xx{{#pad:00ab27|6|0|left}}
Level
10
Experience Points
?
Perception
10
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Mark III, V, VII

名称 (Base ID)数据行为能力物品
Mark III turret
000A84BA
Level
5
Experience Points
?
Perception
10
Hit Points
60
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (7 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round
Mark V turret
000A84BB
Level
7
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round
Mark VII turret Broken Steel
xx{{#pad:00103f|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Floor mounted

Mark II (Capital Wasteland)

Fo3 automated turret

These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the Citadel.

名称 (Base ID)数据行为能力物品
Mark II turret
0007B235
Level
2
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Laser fire (8 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Mark II (Operation: Anchorage)

Fo3 automated turret

These turrets are found on the Chinese compound wall during the final quest in Operation Anchorage. As expected at this stage, these turrets have much higher Hit Points than the Mark I bunker turrets.

名称 (Base ID)数据行为能力物品
Mark II turret
xx{{#pad:00c487|6|0|left}}
Level
2
Experience Points
?
Perception
10
Hit Points
10000
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (8 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Mark IV, VI, VIII

名称 (Base ID)数据行为能力物品
Mark IV turret
0007B23B
Level
5
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (9 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells
Mark VI turret
0007B23C
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Laser fire (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells
Mark VIII turret Broken Steel
xx{{#pad:001040|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Alien turret (Mothership Zeta)

Alien turret

A standard turret found aboard Mothership Zeta. It has alien beam weaponry, unlike other types of automated turrets.

名称 (Base ID)数据行为能力物品
Turret Mothership Zeta (add-on)
xx{{#pad:0058d1|6|0|left}} (level 1)
Level
3
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058cf|6|0|left}} (level 13)
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058d0|6|0|left}} (level 18)
Level
10
Experience Points
?
Perception
10
Hit Points
150
Damage Resistance
?
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:a9af|6|0|left}} (level 19)
Level
20
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b0|6|0|left}} (level 28)
Level
25
Experience Points
?
Perception
10
Hit Points
400
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b1|6|0|left}} (level 42)
Level
30
Experience Points
?
Perception
10
Hit Points
600
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Notes

  • Turrets are generally controlled from a nearby terminal. Using the Science skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  • The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  • The Enclave officer at Camp RHO carries a special key card named "Experimental Rho ID." When acquired, the turrets in the camp will no longer be hostile.
  • It is possible to sneak up on unaware turrets and disable them with the Robotics Expert perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.

Appearances

Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs

  • Has platform::PCPC It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S. [已验证]
  • Has platform::Xbox 360Xbox 360 When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. [已验证]

Gallery