Icon disambig.svg
關於the turrets that appear in the various Fallout games,參見Turret

 
Gametitle-FO3.pngGametitle-FO3 OA.pngGametitle-FO3 BS.pngGametitle-FO3 MZ.png
Gametitle-FO3.pngGametitle-FO3 OA.pngGametitle-FO3 BS.pngGametitle-FO3 MZ.png

Automated turrets are robotic weapon systems in Fallout 3.

Background[编辑 | 编辑源代码]

Template:Transcluded Turret

Automated turret[编辑 | 编辑源代码]

Specifications[编辑 | 编辑源代码]

Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to those of the laser rifle, but in a much faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turret models use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes[编辑 | 编辑源代码]

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the player, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the Robotics Expert perk if the player can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any).

Alien turret (Mothership Zeta)[编辑 | 编辑源代码]

Specifications[编辑 | 编辑源代码]

Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the alien atomizer and disintegrator in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if the Lone Wanderer gets caught out in the open for too long.

Gameplay attributes[编辑 | 编辑源代码]

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. Like normal turrets, they are unable to shoot directly below them and can be shut down using the Robotics Expert perk if the player is able to reach them by jumping while crouched.

Ceiling mounted[编辑 | 编辑源代码]

Mark I (Capital Wasteland)[编辑 | 编辑源代码]

Fo3 ceiling turret.png

These can be found in buildings and on bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player cripples the lens.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
{{#pad:0a84b8|8|0|left}}
Level
2
Experience Points
?
Perception
10
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Mark I (Operation: Anchorage)[编辑 | 编辑源代码]

Fo3 ceiling turret.png

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
xx{{#pad:00ab27|6|0|left}}
Level
10
Experience Points
?
Perception
10
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Mark III, V, VII[编辑 | 编辑源代码]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark III turret
{{#pad:0a84ba|8|0|left}}
Level
5
Experience Points
?
Perception
10
Hit Points
60
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Mark V turret
{{#pad:0a84bb|8|0|left}}
Level
7
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Mark VII turret Broken Steel
xx{{#pad:00103f|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Floor mounted[编辑 | 编辑源代码]

Mark II (Capital Wasteland)[编辑 | 编辑源代码]

Fo3 automated turret.png

These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the Citadel.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
{{#pad:07b235|8|0|left}}
Level
2
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Mark II (Operation: Anchorage)[编辑 | 编辑源代码]

Fo3 automated turret.png

These turrets are found on the Chinese compound wall during the final quest in Operation Anchorage. As expected at this stage, these turrets have much higher Hit Points than the Mark I bunker turrets.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
xx{{#pad:00c487|6|0|left}}
Level
2
Experience Points
?
Perception
10
Hit Points
10000
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Mark IV, VI, VIII[编辑 | 编辑源代码]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark IV turret
{{#pad:07b23b|8|0|left}}
Level
5
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Mark VI turret
{{#pad:07b23c|8|0|left}}
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Mark VIII turret Broken Steel
xx{{#pad:001040|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Alien turret (Mothership Zeta)[编辑 | 编辑源代码]

Alien turret.png

A standard turret found aboard Mothership Zeta. It has alien beam weaponry, unlike other types of automated turrets.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Turret Mothership Zeta (add-on)
xx{{#pad:0058d1|6|0|left}} (level 1)
Level
3
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058cf|6|0|left}} (level 13)
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058d0|6|0|left}} (level 18)
Level
10
Experience Points
?
Perception
10
Hit Points
150
Damage Resistance
?
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:a9af|6|0|left}} (level 19)
Level
20
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b0|6|0|left}} (level 28)
Level
25
Experience Points
?
Perception
10
Hit Points
400
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b1|6|0|left}} (level 42)
Level
30
Experience Points
?
Perception
10
Hit Points
600
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Unrecognized icon name Poison resist. 100%

Notes[编辑 | 编辑源代码]

  • Turrets are generally controlled from a nearby terminal. Using the Science skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  • The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  • The Enclave officer at Camp RHO carries a special key card named "Experimental Rho ID." When acquired, the turrets in the camp will no longer be hostile.
  • It is possible to sneak up on unaware turrets and disable them with the Robotics Expert perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.

Appearances[编辑 | 编辑源代码]

Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs[编辑 | 编辑源代码]

  • PC Xbox 360 It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S. [已核实]
  • Xbox 360 When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. [已核实]

Gallery[编辑 | 编辑源代码]

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