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關於an overview of pulse pistols in the Fallout series of games,參見pulse pistol
 
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Gametitle-FNV
Huh. Figured it would have more buttons and dials and stuff, you know? Oh, well. It's still the electronic equivalent of a disease from Gomorrah.

Veronica Santangelo

The pulse gun is a weapon in Fallout: New Vegas.

背景編輯

詳見脈波手槍條目。

特徵編輯

這把脈衝槍的基本原理是使用電磁脈衝(EMP)對有生目標及電子設備進行殺傷,這和脈衝手雷脈衝地雷的殺傷機制是相同的,在對付動力裝甲機器人的時候更有效。

在發射時,從扣動扳機到電磁脈衝發射出去之間有一段短暫的充能時間,也就是說在這段時間內這把武器的使用者必須持續地把槍口指向敵人才能保證命中。作為武器,這把槍對生物造成的傷害幾乎可以忽略不計,但是對機器人和穿動力甲的敵人可以造成額外傷害。

值得注意的是,它造成的額外傷害是固定值,不受彈藥類型特技藥物以及能量武器技能的影響。另外,對於新加州共和國裝備的回收動力甲,這把槍也沒有額外的傷害,因為那些回收甲的動力系統已經被拆除了,已經不算正規的“動力甲”。

耐久度編輯

它可以發射495發標準電池,用散裝電池則可以發射584發rom full condition before breaking。Template:Durability table

Locations編輯

Notes編輯

  • If the pulse gun is to be used frequently, bulk energy cells can be quite useful. The EMP effect isn't altered by the ammunition while the gun will take longer to break.
  • A single shot in Hardcore mode will use 0.39 pounds of ammunition, costing a combined value of 10 caps per shot.
  • The pulse gun uses 5 energy cells per blast, yet it's only possible to get a single empty energy cell from firing it, much like other energy weapons which use more than 1 cell per shot.
  • When aiming with true iron sights on, you will still have a crosshair.
  • The pulse gun is very similar in appearance and function to the Sonic Emitters from Old World Blues, both being anti-robot weapons. Cosmetically the only major differences are that the pulse gun lacks an oscilloscope, and uses more red in its finish. The pulse gun also deals far greater damage to robots than any of the sonic emitters without a critical hit. However, on a critical strike the Sonic emitter - robo-scorpion does nearly double the damage to power armor users and can roughly tie the pulse gun in damage dealt to robots. The Sonic emitters have a much higher base damage than the pulse gun making them feasible to fight non-robots and people not wearing power armor, where the pulse gun is nearly useless against non-machines.
  • Against robots specific to Old World Blues the pulse gun seems to use the Power Armor damage value rather than the robot damage value, making this weapon less potent than expected. This seems to apply to ALL Old World Blues specific robots, not just robo-scorpions. A possible explanation is given in the loading screen text of Old World Blues, stating that robots in Big MT have additional EMP shielding to counter industrial espionage.
  • The gun noticeably shakes during the charge up of a shot. It, however, does not affect aiming or the accuracy of shot.

Bugs編輯

Sounds編輯

SingleShotVB
ReloadVB

Gallery編輯

References編輯

Template:Navbox weapons FNV

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