關於an overview of all mines,參見Land mines。 |
The pulse mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base. Armed status is indicated by four red diodes situated on top of the cover.
特徵[]
在有人接近的时候地雷的警告器会開始蜂鸣,until it is disarmed or it detonates. The time until detonation depends on the Explosives skill of the person setting it off. Both soft and armored/robot targets will activate the fuse.
在爆炸的时候会产生强烈的电磁脉冲affecting any functioning robots and turrets,但對於血肉之軀沒什麼殺傷力。
The pulse mine can be disarmed with a high enough Explosives skill or simply avoided with the Perk: "Light Step".
The pulse mine will become live and likely to cause instant death after it's dropped into a non-player character's pants (inventory) via theft.
Locations[]
- Talon Company mercenaries may carry some pulse mines with them.
- Enclave soldiers and officers are often supplied with one.
- They are also almost never found in the Wasteland, at least armed. A single live one can be found in the National Archives Rotunda.
Boxes with pulse mines[]
One plasma mine guaranteed, 75% chance of 2 to 6 mines:
- Two in the National Archives Secure Wing East.
Notes[]
- Note that some robots hover above the ground, thus making this mine useless.
- Reverse pick-pocketing pulse mines and pulse grenades will kill organic opponents without the potential to hurt the player significantly.
- Interestingly the EMP does no damage to power armored NPCs, even though the armor is highly mechanical and relies on a power source to function.
Gallery[]
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