Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.
Fallout, Fallout 2, Fallout Tactics[]
“The amount of bonus damage your character does in hand-to-hand combat.”— Fallout In-game description
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.
- Minimum value can be no less than 1.
- Melee damage is only added to the maximum damage of a melee attack.
- Average characters will have a melee damage of 1.
- The Heavy Handed trait increases melee damage by 4 points.
- The Bonus HtH Damage perk increases melee damage by 2 per rank.
- The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
Fallout 3, Fallout: New Vegas[]
In Fallout 3 and Fallout: New Vegas, Melee Damage only affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.
Example: A starting Strength of 5.
Notes[]
- Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before Strength is added.
- Power attacks in real-time combat also double normal damage.
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