Fallout中文維基
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本文介紹的是地点. 關於同名任务,參見绿洲(任务)

 
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Gametitle-FO3.png
如果有的话,这个地方将成为的纪念碑,以免我们忘记。树之父桦树


綠洲(英文名:Oasis)是2277年北部首都废土中一个独特的定居点峭壁棚屋的西北部。

背景

所谓的绿洲曾经只是散布在美国景观中的众多之一。其下方广泛的洞穴网络被附近采矿城镇的居民用作临时避难所,以躲避炸弹袭击。随着时间的流逝,隐蔽的岩石谷里的采矿设备和其他设施被剥夺了,只有少数文物幸存到23世纪。[1]

2240年代或50年代,在首都废土北部岩层的庇护下,鲍勃获得了新的生机,哈罗德发现自己在旅行中被它淹没并在该地区扎根,护树人称之为收获月(当鲍勃的种子荚成熟并散播种子时,产生了新的树、草和植物)。[2]

随着哈罗德的变异进一步发展,他不情愿地变成了荒凉废土的一片绿洲的心脏。[3]大约在2257年,在桦树的领导下形成了一个小型邪教组织,致力于崇拜哈罗德。桦树在哈罗德身上看到的不是一个注定要像一棵树一样过完他一生,再也不能继续他的废土旅行,不幸的变种人,而是一个神。护树人邪教将成为他的最后一道防线。[4]

护树人回避科技而偏爱自然,将所有人类苦难归咎于科技进步。[5]对邪教的控制权由树父和叶母(桦树和月桂树)行使,对其事务拥有平等的发言权。 [6]随着绿洲的壮大,大自然再次出现在废土上,邪教直面废土的敌意。尽管他们鄙视科技,但护树人继续使用枪支,以与敌人保持平等。[7] 只有少数外来者被允许活到足够长的时间才能进入绿洲,尽管这种情况很少见。大多数人被拒之门外,有些人在试图强行进入时被杀,其他人则像掠奪者一样一见到就被击毙。[8]

2277年獨行者是多年来第一个访问该山谷的人。[9]绿洲是废土中最肥沃的地方之一,到处都是茂密的植被、树木,甚至鸟类和松鼠也生活在这片庇护林中。[10]首都废土没有其他地方如此生机勃勃,[11][12]尽管有些地方远离首都废土,包括錫安峽谷雅各布斯镇,也有相当数量的植物和动物。

布局

绿洲位于废土北部的一个大型岩层内。进入它的大门是通过它西面的一条狭窄的通道进入的。

丛林

主页面: 丛林

丛林是绿洲的一小部分,四周环绕着树木和悬崖。只有在独行者参加了仪式后才能进入该区域。它是通过一个木门进入的,木门在亭子解锁后才能进入。中间是一棵会说话的树,连接着哈罗德赫伯特/鲍勃。在东南方,可以找到一个小的放射性池塘。如果独行者潜入池塘,可以看到一扇简单锁的隐藏水下门,它通向湿洞。

洞穴

湿洞是连接丛林和下沉洞穴。可通过丛林中池塘的简单锁水下门进入。里面有一个受污染的小湖(5辐射/秒),有一些与等级相关的泥沼蟹。小湖的水面上和小湖的底部漂浮着几件垃圾物品。在水下可以找到几具骷髅。

居民

值得注意的战利品

绿州

洞穴地图

  • Maple's garb reward for completing the Oasis quest in the favor of Birch.
  • Poplar's hood and Linden's Outcast power armor both rewards for completing the Oasis quest in the favor of Laurel.

下沉洞穴

下沉室地图

  • 华盛顿内科学杂志靠近墙上一个橙色发光的洞(和棒球手套放在一个木箱子里)。
  • 一本戰前書籍,在桌子旁边的行李箱上。
  • 一个隱身小子,在桌子上的一些药品之中。
  • 在北方池塘的底部,有一个迷你核弹
  • 经过北部池塘,在一个由绿色发光真菌标记的十字路口,一个隐身小子。

濕洞

湿洞地图

  • 在陆地上,继续绕过洞穴的右侧,会发现一瓶核子可樂量子口味


相关任务

注释

  • 三狗提到在银河新闻电台绿洲,作为一个长满树木的地方,尽管他提到它可能是在充满毒品的阴霾中。[13]
    • 如果通过燃烧哈罗德完成绿洲任务,三狗会责怪玩家角色在不应该的地方引发森林火灾。
  • 在哈罗德所在的丛林中,有可能进入通往绿洲中心的大门。
  • 绿洲的坐标可以通过迪克森礼拜堂的漂流者获得,也可以通过绿洲商人或绿洲掠夺者的“A型”随机遭遇事件获得。
  • 与大多数定居点不同的是,在被激怒的居民在武器被收纳后会停止逃跑,绿洲的居民在第一次受到攻击后会保持永久的敌意。
  • 绿洲的所有人类居民都有园艺名称。

登场

绿洲只出现在辐射3中。

幕后

GECK编辑器表明绿洲曾经是废土的一部分,而不是单独的世界空间。绿洲所在的废土有一扇无法进入的门,叫做"OasisDoorFromWastelandToHarold."

错误

Has platform::Playstation 3Playstation 3 完成绿洲主线任务后,某些对话选项可能会消失,从而无法获得奖励。目前还不清楚为什么会出现这种情况,但这可能与玩家在完成任务前做出的某些对话选择有关。[已验证]

图库

参考

  1. The Lone Wanderer: "Any information you could give me on the caves below Oasis would be helpful."
    Linden: "Oasis is located near what used to be an old mining town before the bombs fell. When the attacks started about 200 years ago, many people took shelter in the natural caves that dotted the area. The old gate that stands at the mouth of Oasis Cave is the last piece of architecture from those days."
    (Linden's dialogue)
  2. The Lone Wanderer: "How is it you're causing all of these things to grow around you?"
    The Lone Wanderer: "What's causing this place to grow?"
    Poplar: "In what we call the Harvest Month, the Great One creates seeds among his branches within seed pods. At the end of this time, the pods open and the seeds are carried quite easily upon the wind. It's quite beautiful. Wherever the seeds take purchase, they grow into trees, plants, grass or all manner of wonderful things."
    (Poplar's dialogue)
  3. The Lone Wanderer: "Why do you call yourselves Treeminders?"
    Birch: "We care for this place and keep it safe from those who would seek to exploit it. He gives to us, so we give back to Him. It's an arrangement that's worked well for almost two decades. We shun technology and embrace nature. That's the life of a Treeminder"
    (Birch's dialogue)
  4. The Lone Wanderer: "How did the Treeminders begin?"
    Birch: "When I first beheld the glory of the Great One, I knew there'd be others who would seek to do Him harm. I also knew He would be calling others that he felt were pure of heart to protect Him. Right then and there I created the Treeminders... the Great One's last line of defense."
    (Birch's dialogue)
  5. The Lone Wanderer: "I think you're all a bunch of lunatics."
    Birch: "Ha ha ha. I don't expect you to understand everything you see here. After all, you carry the taint of technology upon you. Treeminders shun technology and embrace nature. All technology has brought the world is violence and death."
    (Birch's dialogue)
  6. The Lone Wanderer: "Were you aware that Laurel gave me this Liniment?"
    Birch: "Of course I am. I know everything that goes on in Oasis. Laurel is free to pursue whatever path she chooses. A long time ago, it was agreed that the Tree Father and the Leaf Mother hold equal say. I don't seek to change those customs. I just hope that when the time comes, you'll make the right choice."
    (Birch's dialogue)
  7. The Lone Wanderer: "If you hate technology, why carry weapons?"
    Birch: "Sadly, the Wasteland is a hostile place and sometimes we're forced to defend ourselves against it. If that means fighting with manufactured weapons, then so be it. Had He not asked to see you, you never would have gotten this close to the gates."
    (Birch's dialogue)
  8. The Lone Wanderer: "How do the Treeminders normally handle other Outsiders?"
    Birch: "If the Outsider doesn't have His blessing, we simply deny him entry to our home. If they persist on trying to gain entry, or display any hostile act that could potentially harm the Great One, we take action. If the Outsider were a Raider or some other nefarious type, we ensure they don't report our location back to their comrades."
    (Birch's dialogue)
  9. The Lone Wanderer: "Which brings us to why I'm here, I suppose."
    Birch: "Yes. Indeed it does. Sorry I don't speak to Outsiders very often and I tend to get lost in conversation. As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. He wishes to meet with you. You'd be the first Outsider to do so in a very long time."
    The Lone Wanderer: "So what was all this about meeting someone?"
    Birch: "Yes, my apologies. I don't speak to Outsiders very often and I tend to get lost in conversation. As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. He wishes to meet with you. You'd be the first Outsider to do so in a very long time."
    (Birch's dialogue)
  10. Fallout 3 Official Game Guide Game of the Year Edition p.319: "Oasis is a fertile, verdant dot in the center of all the desolation. This odd hidden vale is home to a strange, tribal-like people who call themselves the Treeminders. You are welcomed into Oasis with open arms, and their leader, Tree Father Birch, invites you to meet their god. Oasis is tucked away inside a giant rocky outcrop in the mountains just northeast of the monorail and freeway skeletons, and the entrance is close to a rope bridge."
  11. The Lone Wanderer: "Amazing, this place seems so abundant with animal life."
    Birch: "The innocent creatures are drawn here by His gifts. They come from across the Wasteland to live in this sanctuary. This part of the world is healing, my friend, and it's all thanks to Him."
    (Birch's dialogue)
  12. There are sounds of birds, crickets and squirrels as background sounds in Oasis.
  13. Three Dog's dialogue: "Here's a question for all you faithful listeners. Have you guys and gals ever seen... a tree? No, no, no. Not those shriveled black things. I’m talking real trees. Brown bark, green leaves, photosynthesis, all that good stuff. Now what if I, the all-powerful Three Dog, were to tell you that somewhere right here in the Capital Wasteland, there’s a place with LOTS of trees. A veritable Oasis of green in that depressing sea of brown. Look, it was years ago, and I MAY have been experimenting with Jet at the time, but I’m telling you, it’s out there..."

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