Fallout中文維基
Fallout中文維基
Advertisement
Fallout中文維基

 
Gametitle-FO4
Gametitle-FO4

Kidnapping at (Location Name) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough[]

Minutemen radiant quest: Kidnapping
Speak to the leader of the settlement.
Travel to the location where the prisoner is held.
(Optional) Pay the ransom.
Free the prisoner.
Report your success to the leader of the settlement.
Reward: ~100 caps or a new settlement
(Optional) Report your success to Preston Garvey.
Reward: 200+ XP

Detailed walkthrough[]

This quest can be started randomly when speaking to Preston Garvey or listening to Radio Freedom. If a settlement has not been unlocked yet, this quest may be started by speaking to a settler at that location and it will unlock the settlement.

The leader of the concerned settlement will ask the Sole Survivor to rescue one of the settlers. They then have the option to eliminate the kidnappers or to give money to the settlement leader so they can pay the ransom. The ransom varies between 200 and 500 caps. The kidnappers can be super mutants, raiders or Gunners.

Failure to free the kidnapped settler in a timely manner will result in failure of the quest. The usual time limit of 7 in game days before failure is halved in this situation. After the quest is failed the dead and naked body of the kidnapped settler can be found in the radiant location. It is still possible to loot its inventory and retrieve any object it was previously carrying.

Settlements asking for help[]

Possible prisoner locations[]

Quest stages[]

任务阶段
阶段状态描述日志项目
50 Talk to the settlers at (location 1)A Radio Freedom broadcast said there's been a kidnapping at <Alias=ActualLocation>. I need to get there and see what I can do to help. OR
Preston Garvey has sent me to investigate a kidnapping at <Alias=ActualLocation>. I need to get there and see what I can do to help.
81 (Optional) Pay the ransom
100 Rescue (settler) from (location 2)The settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue him/her.
150 Report back to settlers at (location 1)I was able to successfully find and free the captive. I need to return to the settler and let him/her know.
450 Talk to Preston Garvey - if Preston started questNow that I've helped <Alias=ActualLocation>, I need to let Preston know the good news.
500Quest finishedQuest complete

Notes[]

  • This quest will only be given for settlements with a population of at least 1.
  • With the Nuka World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
  • The death of the settlement leader will result in the quest failing. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log.
  • If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days.
    • This timer does not override the three day timer to rescue the settler; the rescue must still be completed within 3 days of talking to the settlement leader or the quest will fail.

Bugs[]

  • Has platform::PCPC In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[已验证]
    • Has platform::PCPC This can be resolved by using the console command targetID.moveto player to teleport the NPC in question.
    • Has platform::PCPC The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Has platform::Xbox OneXbox One Sometimes kidnapped NPCs might spawn without the quest being active, killing them and then talking to Preston will activate the quest in the player's Pip-Boy but it will remain unfinishable as the NPC is dead. [验证逾期]
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Has platform::Xbox OneXbox One Due to the variable nature of the NPC chosen for kidnapping, occasionally the game may erroneously choose invalid and/or enemy NPCs as rescue targets, such as the mirelurk queen at Murkwater construction site.
Advertisement