|關於an overview of rocket launcher types in the Fallout universe，參見rocket launcher。|
The standard rockets have a splash radius of 500 units, or about 7.8 yards. 可以配用更大倍率的4.35倍率瞄准镜—the highest magnification in the game.
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.
- Red Glare alpha strike: +200% rocket speed
- Red Glare auto launcher: +25% fire rate
- Red Glare far sighting: increase zoom to x4.35.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- On the body of a marked men hunter in the marked men camp.
- On the top floor of the marked men camp building, behind the hunter carrying one and across from the laser detonator.
- In the footlocker left for the Courier by Ulysses at the Canyon wreckage after finishing Lonesome Road.
- Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts.
- A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps.
- Obtaining all of the mods grants the Rocket's Red Glare achievement/trophy.
- The screen and lights on the side are identical to the ones found on a laser detonator.
- Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
- Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
- Inside the Hopeville armory and Hopeville silo there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
- When you holster the Red Glare, the front and rear barrels will contract.
- There is no visible trigger or firing mechanism pressed while firing.
Behind the scenes
- This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
- The capacity of the weapon refers to the significance of the number thirteen to the history of the United States: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths.
Has platform::Xbox 360 The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. [已核实]