Fallout中文維基
Fallout中文維基
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Fallout中文維基

有一天,妈妈把我叫到一边跟我说,"孩子,你肯定活不了太长,但你绝对会让一大堆人死的比你更早。"

簡·巴普蒂斯特·卡廷(英文名:Jean-Baptiste Cutting)是范·格拉夫家族武器帝国莫哈韋廢土分支的安全负责人。他是格洛丽亚·范·格拉夫的同父异母兄弟和她的得力助手,2281年住在自由城銀色衝擊武器店。

背景[]

2281年前后卡廷扮演了执法者的角色,成为范·格拉夫家族安全部队的中坚力量。他与他的同父异母的妹妹格洛丽亚一起在銀色衝擊]工作,他称她为"荣耀",并以他知道的唯一方式参与其运营的政治;用他的镭射步枪的枪管。他有卡廷作为姓,而不是范·格拉夫,因为他的母亲非常喜欢他的父亲,以至于她希望让簡·巴普蒂斯特特拥有他父亲的姓氏。[1]

与玩家角色的互动[]

互动概述[]

互动
FO76 ui icon quest
此角色参与任务

任务[]

  • 物以类聚, 心痛的数字: 简·巴普蒂斯特想和一个叫"卡斯蒂"的女人聊聊天。信使需要找到她,并将她带回銀色衝擊。这个任务需要在范·格拉夫家族或卡斯两者间作出选择,因为不可能让双方都满意。让简·巴普蒂斯特的死亡意味着物以类聚任务的直接失败。
  • 做好你的业务: 简·巴普蒂斯特将与銀色衝擊的所有范·格拉夫员工一起被杀,以表明对在哈丁管治下的钢铁兄弟会的忠诚,假如他成为了该分部的长老。

库存[]

服装 武器 其他 物品
黑色战斗装甲 镭射步枪 30x - 45x 微聚变电池
1x - 8x 耗尽的微聚变电池 (75%几率)
范·格拉夫钥匙


註釋[]

  • 簡·巴普蒂斯特·卡廷拥有高血量,超过大多数同伴,以及异常高的117能量武器技能。
  • 他比信使要高,与萨米·温斯游标卢库勒斯的身高差不多。
  • 手持镭射步枪时,他通常会在战斗时在商店中央捡起电浆发射器,除非它之前被信使偷走了。
  • 在物以类聚中,当他面对卡斯并朝她开枪时,他可能会朝地板或天花板射击,但卡斯仍然会死。这是因为他是游戏中唯一一个固定以自己的行动杀死另一个NPC的NPC之一(即通过一个任务)。

登場[]

簡·巴普蒂斯特·卡廷仅出現在辐射:新维加斯

幕后[]

错误[]

  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 如果简·巴普蒂斯特被杀,他的尸体有时无法被抢劫。在PC上,可以通过控制台访问他的库存,方法是用鼠标选择身体并输入activate player。这将绕过角色上的激活脚本并强制执行默认交互。 [已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 众所周知,简·巴普蒂斯特从游戏中消失了。[已验证]

圖集[]

参考[]

  1. The Courier: "How come your last name isn't Van Graff?"
    Jean-Baptiste: "Unlike most of my brothers and sisters, Mama didn't get sick of my father and get rid of him. He died right before I was born. Mama had liked him so much, she made me use his last name. Said he deserved that much at least, since he never got to meet me or nothin'."
    (Jean-Baptiste Cutting's dialogue)
  2. Question: "Are you aware of the fact that, after you revealed he was your tabletop character, Arcade has been criticized for being a Mary Sue on fansites? Do you think it's fair?"
    Joshua Sawyer: "Jean-Baptiste Cutting was also my character in the same campaign. Is he a Mary Sue?
    I think people know enough about my personality from interviews and the questions I've answered here to make that judgment on their own. The fact that I played the character in a tabletop campaign shouldn't have much bearing on it considering the variety of characters I played in that, and many other, campaigns.
    That said, when I design characters that I am going to personally write or play in RPGs, I try to build up around subject matter I know. As with writing, role-playing about topics with which you are familiar is generally a good approach. There are parts of my cynicism and despair in Chief Hanlon, parts of my idealism in Arcade, and parts of my struggle to be honest with myself in Joshua Graham. Of those three, Arcade is the most like me, but he is not me and was not intended to stand in for me."

    (Joshua Sawyer Archived formspring answers)
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