“While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.”— In-game description, Fallout 3 and Fallout: New Vegas
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
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Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if Nuka-World is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the handmade rifle.
Affected weapons in Fallout 4[]
In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by Gunslinger, not Commando.
Basic combat training means automatic rifles do +10% damage.
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2
Basic combat training means automatic rifles do +15% damage.
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3
Basic combat training means automatic rifles do +20% damage.
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Modifies weapons[]
Commando affects all automaticrifles and their unique variants. For weapons that are pistols in their basic state, a rifle stock/grip must be attached. See Expert Commando, Master Commando, and Gunslinger for more information.
10mm Submachine gun
Assault rifle
Combat rifle
Enclave plasma gun
The Fixer
Handmade rifle
Laser gun
Pipe gun
Plasma gun
Radium rifle
Railway rifle
Submachine gun
Tesla rifle
Ultracite laser gun
Notes[]
In Fallout 3, this perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
Because it is a multiplicative bonus, it effectively negates the penalty of the Fast Shot trait in Fallout: New Vegas when using two-handed weapons (1.25 x 0.8 = 1).
The above lists are not comprehensive. In Fallout 3 and Fallout: New Vegas, the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
In Fallout 4, it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk.
The rifle in the Fallout 4 and Fallout: New Vegas perk images appears to be an R91 assault rifle from Fallout 3, which does not appear in those games.
In Fallout 76, even though the perk benefits fully-automatic guns, the perk cards artwork shows a bolt-action scoped rifle similar to a hunting rifle.