While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.— In-game description, Fallout 3 and Fallout: New Vegas

Commando is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.

Fallout 3 and Fallout: New Vegas


In Fallout 3 and Fallout: New Vegas, the perk increases your chance to hit in V.A.T.S. by 25%. This bonus is multiplicative, not additive.

Affected weapons in Fallout 3

Affected weapons in Fallout: New Vegas

Fallout 4


Rigorous combat training means automatic weapons do 20% more damage.— Rank 1 description
Rank Requirements Description Base ID
1 AGI 2 Rigorous combat training means automatic weapons do 20% more damage. 0004A0C5
2 AGI 2, LVL 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004A0C6
3 AGI 2, LVL 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004A0C7
4 AGI 2, LVL 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006FA24
5 AGI 2, LVL 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065E0D

Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if Nuka-World is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the handmade rifle.

Affected weapons in Fallout 4

In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by Gunslinger, not Commando.

Fallout 76


Rank Description Base ID
1 Basic combat training means automatic rifles do +10% damage. 0031AEEF
2 Basic combat training means automatic rifles do +15% damage. 0031AEF0
3 Basic combat training means automatic rifles do +20% damage. 0031AEF1

Modifies weapons

Commando affects all automatic rifles and their unique variants. For weapons that are pistols in their basic state, a rifle stock/grip must be attached. See Expert Commando, Master Commando, and Gunslinger for more information.

  • 10mm Submachine gun
  • Assault rifle
  • Combat rifle
  • Enclave plasma gun
  • The Fixer
  • Handmade rifle
  • Laser gun
  • Pipe gun
  • Plasma gun
  • Radium rifle
  • Railway rifle
  • Submachine gun
  • Tesla rifle
  • Ultracite laser gun


  • In Fallout 3, this perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
  • Because it is a multiplicative bonus, it effectively negates the penalty of the Fast Shot trait in Fallout: New Vegas when using two-handed weapons (1.25 x 0.8 = 1).
  • The above lists are not comprehensive. In Fallout 3 and Fallout: New Vegas, the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
  • In Fallout 4, it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk.
  • The rifle in the Fallout 4 and Fallout: New Vegas perk images appears to be an R91 assault rifle from Fallout 3, which does not appear in those games.
  • In Fallout 76, even though the perk benefits fully-automatic guns, the perk cards artwork shows a bolt-action scoped rifle similar to a hunting rifle.

Template:Navbox perks FO4