Fallout中文維基
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Fallout中文維基
關於an overview of assault rifle models,參見assault rifle
關於the Gun Runners' Arsenal version of this weapon,參見Assault carbine (GRA)

The assault carbine is a weapon in Fallout: New Vegas.

Characteristics[]

Assault carbine blown up

Assault carbine expanded

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds (all effects as of patch 1.3.0.452). The 5mm ammunition is available in large quantities, but the assault carbine suffers from a low base damage of 13, the second lowest of any rifle in the game.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular marksman carbine except with a black rather than aluminum finish.

Durability[]

The assault carbine can fire a total of about 3,745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

弹药类型耐用性
发数重新装填
Standard, HP, & AP3745157
Surplus124552
JSP2495104

Modifications[]

  • Assault carbine extended magazines - Increases the ammunition capacity by +6.

Variants[]

  • Gun Runners' Arsenal Assault carbine (GRA) - Capable of supporting more modifications.
  • Lily's assault carbine - A unique non-playable assault carbine used by Lily. It only differs from the standard assault carbine in its use of companion ammunition and an added suppressor.

Comparison[]

图示
Weapon name (current weapon is highlighted)- 武器名称(近战或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.攻击数
Weapon name (current weapon is highlighted)- 武器名称(枪械,能量或炸药)Action point cost- 消耗行动点数
Damage per attack (damage per projectile)- 每次攻击的伤害(每发炮弹的伤害)Damage per action point- 每个行动点数的伤害
Damage per second- 每秒伤害Weapon spread- 武器扩散
Area of effect damage- 有效损害范围Magazine capacity (shots per reload)- 弹匣容量(每次装填弹数)
Effect damage & duration- 效果伤害&持续时间Durability (number of attacks before breaking)- 耐久性(损坏前攻击次数)
Bonus effects- 奖励影响Weight- 重量
Attacks per second- 每秒攻击数Value in caps- 瓶盖价值
Critical chance % multiplier- 暴击几率%乘数Value to weight ratio- 价值重量比
Critical damage- 暴击伤害Skill required- 技能要求
Critical effect damage & duration- 暴击效果伤害和持续时间Strength required- 力量要求
With all mods attached- 装上所有模块
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations[]

Notes[]

  • When experiencing a malfunction with the assault carbine (or any other weapons which share its reload animation) the Courier will utilize the forward assist to fully seat the bolt carrier group.
  • It has a similar look to the service rifle, although it has a shorter barrel, ergonomic handgrips, matte black furniture and a collapsible stock instead of a fixed wooden one.

Behind the scenes[]

According to J.E. Sawyer, the marksman and assault carbines are present "in part due to New Vegas' proximity to Nellis AFB." Sawyer specifies that the assault carbine is intended to be a paratrooper weapon.[Non-game 1][Non-game 2]

Bugs[]

  • Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The weapon may turn invisible while aiming down the sight. [已验证]
  • Has platform::Xbox 360Xbox 360 When dropped with extended mags, it appears it has normal mags. [已验证]

Sounds[]

Assault carbine icon ReloadVB
JamVB

Gallery[]

References[]

Non-game

  1. Question: "Is the Marksman Carbine loosely based on the POF Short Barreled Rifle?"
    J.E. Sawyer: "No. It's loosely based on some paratrooper-oriented marksman rifles I saw online. It and the Assault Carbine are present in part due to New Vegas' proximity to Nellis AFB."
    (J.E. Sawyer on Formspring)
  2. Question: "FO3 establishes that the R91 Assault Rifle was the standard issue armament for the National Guard. Why then is it not included in FNV? I understand the lack of Chinese ARs, but it seems like the R91 would have been a better fit than the assault carbine."
    J.E. Sawyer: "The Assault Carbine is not standard issue. They are intended to be paratrooper weapons, which is why Boomers have so many of them."
    (J.E. Sawyer on Formspring)
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