關於an overview of shotgun models,參見shotgun


The sawed-off shotgun is a small gun in Fallout 3.


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is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. 多用於軍隊的設計稱為戰鬥霰彈槍


The sawed-off shotgun is a double-barrel shotgun that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is a one-handed weapon and reaps the benefits of the Gunslinger perk.

This weapon has one of the largest spread of all weapons in Fallout 3. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point-blank range so that the whole shot impacts the target.


A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.


  • The Kneecapper - Carried by Ronald Laren, the Kneecapper is far more powerful than the normal sawed-off shotgun or even a combat shotgun. It is also lighter and more accurate than the regular version, but fires slightly slower and is less durable.
  • Point Lookout (add-on) Double-barrel shotgun - a variant found around Point Lookout.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sawed-off shotgun 50
The Kneecapper 75
Double-barrel shotgun Point Lookout (add-on)85


  • Arlington Library - In the children's wing, through the door in the media archives, on a bookshelf.
  • Megaton - In a locked cabinet inside the Megaton armory, in almost pristine condition.
  • Can be found on random characters around the Capital Wasteland, mainly raiders.
  • One in the raider camp to the southeast of Hallowed Moors Cemetery, on a small barrel.
  • One can be found together with some shotgun shells on a table at the Meresti raider's dock.
  • A wanderer, Brock, Shrapnel, Gallo, Jack Smith and Mel all use sawed-off shotguns.
  • Point Lookout (add-on) Carried by Marguerite and Nadine, and another on the floor of room 1G in the Homestead Motel.

Behind the scenes

  • The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.[1]


Has platform::PCIcon pc.png Has platform::Playstation 3Icon ps3.png Has platform::Xbox 360Icon xbox360.png The shells are never "ejected" from the weapon. The barrel is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground, but the third-person view shows that the shells are simply cleared from the barrel, without being ejected.[已验证]