This plasma rifle is a lightweight urban warfare weapon[1] created by REPCONN Aerospace for the US Army based on engine parts from失败的Z43-521P - “绿豆” 电浆发动机火箭。Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.
Compared to its Fallout 3counterpart, this plasma rifle has a much lower damage-per-second rating with only a slight improvement in damage. Factoring in the transition from the Damage Resistance system to the Damage Threshold system, the plasma rifle is vastly underpowered compared to its Fallout 3 iteration.
Unlike the plasma rifle in Fallout 3, this plasma rifle uses 2 microfusion cells per shot.
Durability[]
The plasma rifle can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.
弹药类型
耐用性
发数
重新装填
Standard
370
31
Bulk
437
37
Optimized
336
28
Over charge
245
21
Max charge
145
13
Modifications[]
Plasma rifle mag. accelerator - Increase the speed of the plasma bolt by 200%.
Variants[]
Van Graff plasma rifle - A special variant given by the Van Graffs.
Powder Gangers in the various farmsteads south of Vegas and near Vault 19 may carry plasma rifles.
REPCONN headquarters - One can be found on the northeastern side of the building, behind a couple of Average locked doors, and in a small room with a lot of microfusion cells and three ammunition boxes.
An unmodified plasma rifle's bolts travel at 7500 units per second, which is about 117 yards (~107 meters) per second or 240 mph (386 km/h). This is much slower than typical bullet muzzle velocities.
It is described by Simon to be "as slow as a mule but with a kick to match."
Sounds[]
Gallery[]
Plasma rifle with the magnetic accelerator modification
Plasma weapon from Dev. Diary #1
Plasma rifle on the Collector's Edition playing card