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The plasma rifle is a weapon in Fallout: New Vegas.


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This plasma rifle is a lightweight urban warfare weapon[1] created by REPCONN Aerospace for the US Army based on engine parts from失败的Z43-521P - “绿豆” 电浆发动机火箭。Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.



Compared to its Fallout 3 counterpart, this plasma rifle has a much lower damage-per-second rating with only a slight improvement in damage. Factoring in the transition from the Damage Resistance system to the Damage Threshold system, the plasma rifle is vastly underpowered compared to its Fallout 3 iteration.

Unlike the plasma rifle in Fallout 3, this plasma rifle uses 2 microfusion cells per shot.


The plasma rifle can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking. Template:Durability table


  • Plasma rifle mag. accelerator - Increase the speed of the plasma bolt by 200%.


  • Van Graff plasma rifle - A special variant given by the Van Graffs.
  • Q-35 matter modulator - A unique variant of the plasma rifle.


  • Plasma rifle always crit
  • Plasma rifle weak



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma rifle 47
Q-35 matter modulator 40
Van Graff plasma rifle 32
Multiplas rifle 105


  • Durable Dunn's sacked caravan - Two of the thugs' bodies have plasma rifles.
  • Fiends sometimes carry this weapon.
  • Hidden Valley bunker - One can be stolen from a room near the command center.
  • Horowitz farmstead - One can be found simply lying on the ground southwest at the Griffin Wares sacked caravan.
  • Jacobstown - During the quest Unfriendly Persuasion, some of the mercenaries carry this weapon.
  • Nipton - One may be found in the town hall, in a gun cabinet in the room with an Average lock, behind the mayor's desk.
  • Novac - One can be bought from Cliff Briscoe.
  • Powder Gangers in the various farmsteads south of Vegas and near Vault 19 may carry plasma rifles.
  • REPCONN headquarters - One can be found on the northeastern side of the building, behind a couple of Average locked doors, and in a small room with a lot of microfusion cells and three ammunition boxes.
  • Silver Rush - Purchased from Gloria Van Graff.
  • Several Van Graff thugs have plasma rifles if one chooses to exterminate them.
  • The Fort - One can be found in the underground bunker, leaning up against the wall by the ammunition boxes.
  • Yangtze Memorial - A plasma rifle sometimes spawns in one of the graves nearby the memorial.
  • Dead Bright followers scattered across the wasteland can sometimes be found with them.
  • Greasy Johnny occasionally carries one.
  • Old World Blues (add-on) Can be found on Y-17 trauma override harnesses.


  • A slight humming sound can be heard when it is equipped.
  • It has a slower rate of fire and is less durable than its counterpart in the Capital Wasteland.
  • An unmodified plasma rifle's bolts travel at 7500 units per second, which is about 117 yards (~107 meters) per second or 240 mph (386 km/h). This is much slower than typical bullet muzzle velocities.
  • It is described by Simon to be "as slow as a mule but with a kick to match."





  1. Cover of Future Weapons Today.
  2. Research Note - Plasma Rifle, Fort Independence terminal entries. [1]