Fallout中文維基
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Fallout中文維基
關於the holotape in Fallout 3,參見Home sweet home

Home Sweet Home is a main quest and achievement/trophy in the Fallout 4 add-on Nuka-World.

Quick walkthrough[]

  1. Speak to Gage after The Grand Tour
  2. Speak to Shank at Nuka-Town USA
  3. Select a method for taking over a settlement (Capture, Clear Out, Shake Down, Subdue)
  4. Select a gang to use (If Capture or Clear Out was selected)
  5. Select a location
  6. (Optional) Meet with Lizzie Wyath, Dixie and Mason to obtain useful grenades
  7. Plant a gang flag at the settlement
  8. Return to Shank
  9. Meet with Sinner and either talk him down or attack
  10. Return to Shank
  11. Build objects for the raiders
  12. Return to Shank
  13. Take over two more settlements
  14. Return to Shank

Detailed walkthrough[]

在结束对公园的征讨后,玩家和波特·加吉对话开启任务。他认为应该扩展势力到联邦, establishing raider camps at settlements. He instructs the player character to speak to Shank in order to begin laying the groundwork for the undertaking.

美国核子城入口处,Shank lays out the steps involved in taking over a settlement, which first requires driving off the existing occupants with either force or persuasion. The player character selects a method, which gang to use in the assault if violence is chosen (Pack, Operators, or Disciples), and finally a location. Shank reviews his notes on the location, to determine if it is possible to attack the settlement, if some other business (such as a quest) needs to be resolved first, or if the occupants are merely beasts (which requires violence as wasteland creatures cannot be negotiated with).

Optional: The player character can meet with Lizzie, Dixie and Mason to obtain grenades that increase persuasion effectiveness, rile up existing settlers to attack each other and draw wild animals to attack the settlement; along with the Smooth Operator chem and recipes for all the aforementioned. While not prompted to, the Sole Survivor can immediately speak to all three raiders after choosing a settlement with Shank to receive all four rewards and recipes. Note that they will often become unavailable after taking the first settlement.

The player character proceeds to the location and secures it for the raiders of Nuka-World, using the workshop to build and plant a flag for the faction it will be handed to. (If violence was employed, the only flag that can be planted is the flag of the gang that aided in the assault.) The player character returns to Shank in Nuka-World, who states the next order of business is to provide resources to the newly-minted raider outpost by strong-arming a settlement near the outpost. Shank makes a few suggestions based on proximity to the outpost and sends the player on their way.

At the chosen settlement, the player character must meet with the leader and convince them, with either payment in caps or intimidation, to supply the nearby raider outpost. The effectiveness of persuasion can be increased and/or the caps payoff amount reduced by having other raider outposts nearby, use of the gangs' optional tools, or building a Nuka-World radio transmitter at the outpost.

Upon returning to Nuka-World once more, Shank informs the player character that a raider named Sinner has caught wind of their activities and is planning to attack. The player character must return to the Commonwealth a third time and head him off. They can either drive him off with a hard Charisma check or with violence. The latter option may prove difficult as some of his allies will be wearing raider power armor. After dealing with Sinner, the player character returns to Nuka-World.

Shank mentions that keeping the gang members happy and loyal is the next step, providing suggestions for objects to build to do just that. At this point, it becomes possible to send Shank to the outpost as a resident, saving the player character the hassle of having to keep returning to Nuka-World to carry out outpost operations.

After building enough objects to keep the occupying raiders entertained, the player character must return to Shank to learn the final piece of the puzzle, which is securing two additional outposts to improve the raiders' presence in the Commonwealth. The happiness does not need to be raised for any of these later settlements; only control of the settlement and raising the gang's flag is necessary. Completing the third raider outpost unlocks the second rank of the Wasteland Warlord perk and additional buildable items. After the third outpost is established, the quest is complete and Power Play begins.

Quest stages[]

任务阶段
阶段状态描述日志项目
10 Talk to ShankGage seems to think we should start expanding into the Commonwealth. He suggested I talk to a man named Shank in the Nuka-Town market.
20 Claim an Outpost for your Gang
80 Check in with your Crew
90 Talk to Shank
110 Force a Settlement to Supply your GangOn to step two - provisions. Shank said I need to convince a settlement to start supplying my outpost.
140 Discuss Problems at <Alias=InitialRaiderSettlementLocation> with ShankShank said there's some kind of problem at the outpost. I should hear what he has to say.
150 Talk to ShankI've convinced a group of settlers to start supplying my outpost. Time to check in with Shank, see what's next.
200 Check in with your Gang at <Alias=InitialRaiderSettlementLocation>
210 Defend <Alias=InitialRaiderSettlementLocation>It appears our outpost has attracted some unwanted attention from a gang of Commonwealth Raiders. Time to show them who's in charge.
250 Talk to ShankSinner and his gang have been dealt with. I should let Shank know.
270 (Optional) Speak to Shank to Run New JobsIt's time to earn the loyalty of my outpost. And that means making sure that outpost has everything it could need to make it happy. Shank said I should check my Pip-Boy or with him if I have questions about what it might need.
300 Make your Raider Outpost HappyMy outpost has everything it could want for. Shank, here I come.
305 Talk to ShankSo, this is it. The final piece. I need to claim two additional outposts. Shank said to come talk to him whenever I want to run those jobs.
330 Establish Raider Outposts
1000Quest finishedQuest complete

Notes[]

  • Settlements with the keyword WorkshopType02AlwaysExclude, applied by DLC04WorkshopParentScript, are not targeted as potential outposts/vassals. 波士頓機場, 碉堡山, 城堡, 聖約村,以及各dlc聚落均不可被占领。 庇護山丘芬奇農場是否可用依照任务阶段而定。
  • 也可要求占领未发现的聚落,此时聚落将会标记在地图上。
  • 庇護山丘只能在自由鐘聲響起完成后才能被占领。
  • 渥維克農莊不能通过暴力方式被作为掠夺者据点,因为琼恩·渥维克是不死的。
  • 建立第一个据点后可以与迪克西、莉琪或梅森交谈来获取说服手榴弹的配方。如果在帮派叛变之前未能获得,则该配方不能再被获得。
  • 要求掠夺者耕地会严重降低幸福度。
  • 在联邦占领第一个据点时普雷斯頓·加維与玩家的关系将立即破裂,即使二者之前的关系已经达到最高且团结之力已经获得。 This is understandable given that the goals of the Nuka-World gangs are directly opposed to the 義勇兵's settlement-related activities. 他仍然可以在建设系统中被命令移动到其他非匪徒据点。
    • 普雷斯頓·加維无论如何都不会死亡,所以如果玩家决定武力占领他所在的地点 (如庇護山丘) 必须提前将其转移,否则战斗将永远无法结束。
    • In a specific scenario, becoming the overboss of Nuka-World prior to becoming the general of the Minutemen will cause Preston Garvey's dialogue to change; he wants nothing more to do with the Sole Survivor until they have eliminated the Nuka-World raiders. He will give the Sole Survivor an opportunity to start the quest 狩猎季节. 剿灭核子世界掠夺者后玩家仍可继续进行[[普雷斯頓·加維]任务。]This is the only scenario where one can not only get the most of the Nuka-World raiders but to actually keep Preston Garvey as a companion.
    • If one has already claimed a settlement for the Minutemen, Shank will ask the player if they are sure they would like to attack the settlement.
    • If one chooses to subdue a Minutemen allied settlement they would be warned of potential reinforcement by the Minutemen. When the player is already the Minutemen's general, Shank will joke that he wishes to, "See their faces when they see who they're up against."
  • After establishing at least one raider outpost, killing all of the raiders in an outpost will flag the Sole Survivor as an enemy to the Nuka-World raiders, thus losing control of those outposts and failing all Nuka-World raider related quests, which will mean that the Sole Survivor must go and execute the raider gang leaders to free Nuka-Town's traders. This will also break all settlements currently in their vassal states. Eliminating all the raiders at an outpost will convert that area back into a standard settlement, and mark the location as that it is already cleared out.
  • Using console commands, it is possible to reclaim raider outposts without triggering the Open Season quest. To do so, go to the outpost and disable every raider one by one by using the command disable. Then, select the workbench and use the command setpv OwnedByPlayer False. To make this command work, one must fast travel to another location, and then fast travel back to the outpost. After returning, the outpost's marker in the Pip-Boy will have changed back to the original one and will no longer indicate surrounding settlements as suppliers. The last thing to do is to interact with the workbench in order to enable building mode. As a result, the raider outpost will have been reclaimed and turned into a standard settlement without turning the Nuka-World gangs hostile. Raider-specific objects such as the booze still and pick-me-up station will not be available to construct, while Minutemen artillery can be constructed again.
  • 聚落必须至少有二位居民才能实现劝说。
  • 如果玩家已经把公园土地分给了反感的派别,仍可通过不分配任何联邦土地的方式使他们反叛。

Behind the scenes[]

The quest's title is based on the expression "Home sweet home," which originates from the 1823 song Home! Sweet Home!

Bugs[]

  • Has platform::PCPC Depending on how one completes Shake Down, Shank may be stuck in a loop where he continuously says "Don't underestimate the power of beating the stuffing out of someone before you shake them down" followed by "A meal's always tastier when you ain't the one that had to grow it." This prevents him from talking to the player about Sinner so one cannot progress with this quest. [已验证]
    • This may be fixed by the console command stopquest DLC04RaidCoerce.
  • Has platform::PCPC After completing Home Sweet Home you may not be able to talk to Shank anymore. [已验证]
  • After accepting from Shank the objective to improve the happiness of the player's settlement, fast-travelling may cause the gangs of Nuka World to inexplicably turn on the player, failing this quest and starting Open Season instead.
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