Mahkra Fishpacking consists of a large factory on the most northern shore of the Commonwealth. The exterior is fortified with a stone wall and sandbags. During the first visit, the courtyard, catwalks, and interior are littered with the bodies of the former raider owners. Apart from the main entrance doors to the front, there is also an unlocked hatch entrance in the northeast corner of the roof, accessed by an exterior metal stairway.
The upper level of the factory initially contains no hostiles, but once the lower level is explored, a number of synths will enter the building, which then spread throughout the entire facility (even after clearing the lower level). A number of synths will also be outside of the facility and on the roof upon exiting the plant.
To the northwest is a feral ghoul stuck on a platform on the water.
值得注意的物品[]
外面[]
Robot model kit parts - On the eastern exterior of the building behind an advanced locked door on a shelf.
Nuka-Cola Quantum - Back of the blue trailer in the middle of the factory when first entering. It is in a crate next to a dead raider, booby trapped with a frag mine on the floor.
A total of 84 trays can be found in the lower level of the facility, resulting in 84 aluminum when scrapped.
If allied with the Institute, the synths will simply greet the Sole Survivor and will also destroy the protectron if activated.
This is an excellent area to gather aluminum. There are over 80 trays on the conveyor belts in the lower back basement that can be salvaged for 1 aluminum each. These will respawn after a period of time.
There are fish on the conveyor belts on the lower level that are in reasonable condition despite them being there for over 210 years.
When traveling with Codsworth here, he states that his sensors detect an unpleasant odor. Danse and Deacon also comment on the foul smell, as does Ada if Automatron is installed. X6-88 proposes finding a way to weaponize the odor. This presumably is the old stock on the shelves and fish on the conveyor, however, after more than 210 years, the fish should have decomposed entirely.
Has platform::PCHas platform::Playstation 4Has platform::Xbox One The Sole Survivor can get stuck on top of one of the conveyor belts in the basement with the dinner trays on them, forcing to load a previous save. If player character has a companion that is wearing power armor when this bug occurs, simply select them with the cursor and interact with them as if one was attempting to enter their power armor. This will teleport them to the location directly behind the companion's armor. The reason for getting stuck is because the player character is between rails that are squeezing them in, look up and follow them out. One can also sit in the nearby chair or stool to get unstuck. [已验证]
Has platform::PCHas platform::Xbox One Many items may not re-spawn inside (mainly the trays in the basement). This can occur if all synths are not eliminated. [已验证]
Has platform::PCHas platform::Xbox One Occasionally, when attempting to end the quest "Variable Removal: Mahkra Fishpacking" by reporting back to P.A.M., she will state tha she is in "Security Lockdown Mode." If so, she will refuse any verbal communication and the quest cannot be turned in. [已验证]
↑Fallout 4 Vault Dweller's Survival Guide p. 325: "A seafood processing facility with a processing level deep underground. You can open both the locked doors (Advanced) using the key found on the Raider draped over the window of the eastern exterior hut. Beware of synths active on the lower level and reinforcements once you ascend on your way out."
小島 ·阿卡迪亚 ·Aldersea Day Spa ·原子之神泉水 ·Beaver Creek Lanes ·Briney's Bait and Tackle ·Brooke's Head Lighthouse ·Children of Atom shrine ·Cliff's Edge Hotel ·Cranberry Island Bog ·Cranberry Island Docks ·Cranberry Island supply shed ·Dalton farm ·DiMA's cache ·Eagle's Cove Tannery ·Eden Meadows Cinemas ·Echo Lake Lumber ·匕港鎮 ·Fringe Cove docks ·Glowing Grove ·Haddock Cove ·Harbor Grand Hotel ·Horizon Flight 1207 ·Huntress Island ·Kitteredge Pass ·Longfellow's cabin ·MS Azalea ·Nakano residence ·National Park campground ·National Park visitor's center ·National Park HQ ·Northwood Ridge Quarry ·Oceanarium ·Old Pond House ·Pine Crest Cavern ·Radiant crest shrine ·Rayburn Point ·Red Death Island ·Rock Point Camp ·Ruined church ·Southwest Harbor ·The Nucleus ·The Vessel ·Vault 118 ·Vim! Pop factory ·Waves Crest Orphanage ·Wind farm maintenance ·Zephyr Ridge Camp