猎枪(辐射4)
ammo
.308 round .38 round (.38 receiver).50 caliber (.50 receiver)
The hunting rifle is a weapon in Fallout 4 .
Characteristics [ ]
The hunting rifle is a left-handed, bolt-action rifle commonly carried by super mutants and raiders . It can be found early in the game although these early rifles will be unmodded. Its effectiveness in the early game sections can be limited by the amount of .308 ammunition the Sole Survivor can find. The hunting rifle is a viable weapon during the early to mid-stages of the game, and can remain somewhat viable in later stages of the game as well via the use of modifications, especially when modified to fire .50 caliber ammunition, and finding a legendary variant.
From a general point of view, the hunting rifle is the game's mid-tier long-range precision weapon, reflected in its crafting perk requirements, with the hunting rifle's top-tier modifications requiring three points in Gun Nut .
The appearance of a basic, unmodified hunting rifle boasts a short barrel and a wooden stock that has apparently been sawed into a pistol grip and wrapped with a layer of duct tape at some point in the past. However, outfitting the gun with increasingly more advanced barrels and ergonomic stocks made from what seems to be polymers quickly turns it into a high-grade sniper rifle.
Weapon modifications [ ]
Receiver
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard receiver Standard. – – – – – – – – – – Gears x1Oil x2Screw x2Spring x2Steel x40015E93B
Light frame receiver Lighter weight. Reduced damage. Light -3 – – – – -3.2 +3 -25% AP cost -5% iron sights transition – Adhesive x1Aluminum x3Gears x1Oil x2Screw x200155036
Heavy frame receiver Heavier weight. Improved damage. Heavy +3 – – – – +2.8 +5 +25% AP cost +5% iron sights transition – Adhesive x1Gears x1Oil x2Screw x2Steel x600155035
Tuned receiver Improved rate of fire. Tuned – +1 – – – +0.1 +7 -10% AP cost +25% reload speed +5% hipfire accuracy – Adhesive x3Oil x4Screw x2Steel x500155034
Calibrated receiver Better critical shot damage. Calibrated – – – +1 – +0.4 +9 +100% critical damage +10% hipfire accuracy – Adhesive x3Gears x4Oil x3Screw x3Steel x600155033
Hardened receiver Better damage. Hardened +9 – – – – +0.7 +13 – Gun Nut 1Adhesive x4Gears x2Oil x3Screw x3Steel x500155037
Powerful receiver Superior damage. Powerful +18 – – – – +1.3 +21 – Gun Nut 1Adhesive x5Aluminum x8Gears x3Oil x4Screw x600155038
Calibrated powerful receiver Superior damage. Better critical shot damage and accuracy. Calibrated powerful +18 – – +1 – +1.9 +27 +100% critical damage +10% hipfire accuracy Gun Nut 2Adhesive x6Aluminum x9Gears x4Oil x5Screw x700161D0C
.38 receiver Reduced damage. Changes ammo type to .38 round . .38 -9 – – – – +2.5 +33 – Gun Nut 3Adhesive x7Aluminum x10Gears x4Oil x5Screw x80021048A
.50 receiver Exceptional damage. Changes ammo type to .50 caliber . Improved rate of fire. .50 +27 +1 – – – +2.5 +37 -25% reload speed Gun Nut 3Adhesive x7Aluminum x10Gears x4Oil x5Screw x800155031
Barrel
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Short barrel Standard. Short – – – – – – – -10% recoil +10% sighted accuracy – Adhesive x1Screw x3Steel x3001362B0
Short light barrel Improved hip-fire accuracy. – – – – – – -1.5 +2 -10% recoil -15% AP cost +10% sighted accuracy +25% hipfire accuracy (min cone) – Adhesive x2Aluminum x2Screw x30015502F
Long barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. – – – +84 +2 – +1.5 +4 -15% recoil +3% iron sight transition speed +10% AP cost +40% sighted accuracy -100%/-50% hipfire accuracy (min/max cone) – Adhesive x3Screw x6Steel x60015E92E
Long light barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. – – – +84 +3 – – +6 -15% recoil +40% sighted accuracy +40% sighted accuracy -20%/-50% hipfire accuracy (min/max cone) Gun Nut 1Adhesive x4Aluminum x5Screw x60015E92F
Long ported barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Ported – – +84 – – +1.5 +12 -25% recoil +3% iron sight speed +10% AP cost +40% sighted accuracy -100%/-50% hipfire accuracy (min/max cone) Gun Nut 2Adhesive x5Aluminum x7Screw x60015E930
Stock
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Short stock Standard. – – – – – – – – +7% stability -15% recoil +5% iron sight transition – Adhesive x2Screw x5Wood x50015E933
Full stock Better recoil. – – – – – – +0.5 +4 +7% stability -20% recoil +20% AP cost +10% iron sight transition Gun Nut 1Adhesive x3Screw x6Wood x6001362B1
Markman's stock Superior recoil. Better aim with scopes. Marksman's – – – – – +1.1 +8 +9% stability -25% recoil +30% AP cost +10% iron sight transition Gun Nut 2Adhesive x4Aluminum x5Rubber x2Screw x6Spring x30015E931
Magazine
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard magazine Standard. – – – – – – – – -10% reload time – Spring x2Steel 001A8A6B
Medium magazine Better ammo capacity. Reduced reload speed. – – – – – +2 +0.2 +3 -5% reload time +5% AP cost +1% iron sight transition – Adhesive x1Screw x3Spring x3Steel x3001362B5
Large magazine Superior ammo capacity. Inferior reload speed. High capacity – – – – +5 +0.5 +7 +10% AP cost +3% iron sight transition Gun Nut 1Adhesive x4Screw x4Spring x5Steel x5001362B4
Quick eject mag Superior reload speed. Quick – – – – – +0.2 +13 -30% reload time -5% AP cost – Adhesive x4Aluminum x3Oil x3Screw x4Spring x5001A8A6C
Medium quick eject mag Better ammo capacity and reload speed. Quick – – – – +2 +0.5 +17 -25% reload time -5% AP cost +1% iron sight transition Gun Nut 2Adhesive x5Aluminum x5Oil x2Screw x3Spring x60015E935
Large quick eject mag Superior ammo capacity. Improved reload speed. Quick high capacity – – – – +5 +0.9 +21 -25% reload time +3% iron sights transition Gun Nut 3Adhesive x6Aluminum x6Oil x4Screw x4Spring x80015E934
Sights
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard sights Standard. – – – – – – – – – – Adhesive x1Steel x20015503D
Glow sights Improved focus and better sighted accuracy. Glow-sighted – – – +1 – – +3 -7.5% AP cost -5% iron sights transition +10% sighted accuracy – Adhesive x2Nuclear material x2Steel x20015503C
Short scope Improved magnification. Superior sighted accuracy. Scoped – – – +16 – +1 +7 -20% stability +30% AP cost +10% iron sights transition 4x zoom +20% sighted accuracy – Adhesive x2Glass x2Screw x2Steel x20015E940
Reflex sight Better focus and sighted accuracy. Tactical – – – +6 – +0.4 +9 -15% AP cost -10% iron sights transition 1.25x zoom +15% sighted accuracy – Adhesive x3Aluminum x3Glass x3Nuclear material x2Screw x3Silver x200247258
Reflex sight Better focus and sighted accuracy. Tactical – – – +7 – +0.4 +9 -15% AP cost -10% iron sights transition 1.25x zoom +15% sighted accuracy – Adhesive x3Aluminum x3Glass x3Nuclear material x2Screw x3Silver x20015503B
Medium scope Better magnification. Superior sighted accuracy. Scoped – – – +23 – +1.3 +15 -20% stability +45% AP cost +15% iron sights transition 6x zoom +20% sighted accuracy Gun Nut 1Adhesive x3Glass x4Screw x3Steel x30015E93E
Long scope Superior magnification and sighted accuracy. Scoped – – – +36 – +1.6 +19 -20% stability +50% AP cost +20% iron sights transition 10x zoom +20% sighted accuracy Gun Nut 2Adhesive x4Aluminum x5Glass x5Screw x30015E93C
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Scoped – – – +16 – +1 +25 -20% stability +30% AP cost +10% iron sights transition 4x zoom +20% sighted accuracy Gun Nut 2Science! 1Adhesive x4Aluminum x6Circuitry x3Fiber optics x3Glass x5Nuclear material x3Screw x4Silver x30015E941
Medium night vision scope Night vision. Better magnification. Superior sighted accuracy. Scoped – – – +23 – +1.3 +29 -20% stability +45% AP cost +15% iron sights transition 6x zoom +20% sighted accuracy Gun Nut 2Science! 1Adhesive x5Aluminum x7Circuitry x3Fiber optics x4Glass x6Nuclear material x3Screw x4Silver x30015E93F
Long night vision scope Night vision. Superior magnification and sighted accuracy. Scoped – – – +36 – +1.6 +33 -20% stability +50% AP cost +20% iron sights transition 10x zoom +20% sighted accuracy Gun Nut 3Science! 1Adhesive x6Aluminum x8Circuitry x4Fiber optics x4Glass x6Nuclear material x4Screw x5Silver x30015E93D
Short recon scope Tracks targets. Improved magnification. Superior sighted accuracy. Recon – – – +16 – +1.9 +39 -20% stability +30% AP cost +10% iron sights transition 4x zoom (monochrome, target tracking) +20% sighted accuracy Gun Nut 3Science! 1Adhesive x7Aluminum x9Circuitry x4Crystal x6Fiber optics x5Nuclear material x4Screw x5Silver x4002492DA
Long recon scope Tracks targets. Superior magnification and sighted accuracy. Recon – – – +36 – +1.9 +39 -20% stability +50% AP cost +20% iron sights transition 10x zoom (monochrome, target tracking) +20% sighted accuracy Gun Nut 3Science! 1Adhesive x7Aluminum x9Circuitry x4Crystal x6Fiber optics x5Nuclear material x4Screw x5Silver x40015503A
Muzzle
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
No muzzle – – – – – – – – – – – –
Bayonet Superior bash. Inferior range. Bayoneted – – -18 – – +1.5 +8 +100% bash damage – Adhesive x1Screw x2Steel x20015E937
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Compensated – – -12 +1 – +1.2 +20 -15% recoil Gun Nut 2Adhesive x3Aluminum x30015E938
Muzzle brake Exceptional recoil control. Better per-shot recoil. Inferior range. Muzzled – – -18 +1 – +1.2 +30 -20% recoil Gun Nut 2Adhesive x4Aluminum x40015E939
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Suppressed – – -30 +1 – +1.5 +40 – Gun Nut 3Adhesive x4Aluminum x6Plastic x4Screw x20015E93A
Variants [ ]
Locations [ ]
Raiders , Minutemen , and super mutants sometimes carry variants of this weapon.
A hunting rifle may be found at Walden Pond , in the sewer on top of a duffle bag. This is the closest guaranteed hunting rifle spawn to Sanctuary Hills .
Abraham Finch carries one.
A hunting rifle variant is on top of a kiosk at College Square .
A hardened hunting rifle with a full stock, long barrel and medium scope can be found on the roof of a red rocket station just northeast of College Square. Stairs are located at the rear of the building.
At the steeple of the Old North Church , a rifle identical to the one at the College Square red rocket will be found provided that the neighborhood between Cabot House and the church was not visited first.
One may be found in Kendall Hospital , after taking the elevator up to the sixth floor it will be on a shelf in the room to the left of the machinegun turret .
One may be found near Skylanes Flight 1981 . On the rocky hills south of the flooded entrance, there is a Vault-Tec van and a skeleton holding a hunting rifle.
One can be found at the Mass Pike Tunnel , entrance from the Boston Police rationing site as passed the generator room and the corridor with a single mole rat , turn left at the locked door with a terminal into a small room with a military skeleton.
One can be found the roof of the Red Rocket gas station north of the Nahant Sherrif's Department .
Arturo Rodriguez sells two to three rifles. The mods vary according to the player's level.
Notes [ ]
以下内容基於辐射4 刪減內容 .
There is no bipod modification, although one of the loading screens shows said bipod. A bipod modification was cut from the final release but is still available from console commands.
關於辐射4 刪減內容 的内容到此作結。
A hunting rifle with a short barrel and scope changes the name to "scoped hunting rifle." When a long barrel is attached, it changes the name to "sniper rifle."
The long light barrel is considerably thicker than the standard barrel.
The long light barrel has 2 bores clipping with each other, this is because the inner-barrel and the fluted outer-barrel both have fully modeled bores, which are not completely aligned. This can be most easily be seen by looking into the barrel, where a partial rim from the fluted outer barrel can be seen.
On a Fallout 4 promotional image, the hunting rifle on the Sole Survivor 's back appears to be right handed despite it being the opposite in gameplay.[1]
Rechambering the weapon to load .50 caliber rounds changes its gunshot sound effect.
The hunting rifle will still visually use .308 caliber magazines when modified to use .50 caliber rounds.
When modified with a marksman's stock , the rifle's buttstock and grip slightly resembles that of the sniper rifle from Fallout 3 or Fallout: New Vegas .
Gallery [ ]
Modifications: short light barrel, short stock, standard magazine, standard sights
Modifications: long barrel, short stock, standard magazine, standard sights
Modifications: short barrel, full stock, standard magazine, standard sights
Modifications: short light barrel, full stock, medium magazine, standard sights, bayonet
Modifications: short barrel, full stock, large magazine, reflex sight, suppressor
Full basic hunting rifle (long barrel, full stock)
Modifications: long ported barrel, full stock, medium magazine, reflex sight, bayonet
Modifications: long light barrel, full stock, medium magazine, scope, compensator
Modifications: long ported barrel, marksman's stock, large magazine, reflex sight
Modifications: long light barrel, marksman's stock, medium magazine, scope, compensator
Modifications: long ported barrel, marksman's stock, large magazine, scope, suppressor
References [ ]
Bladed Assaultron blade · Chinese officer sword (General Chao's Revenge , Zao's sword , Sword of Wonders ) · Combat knife (Pickman's Blade ) · Disciples blade (Throatslicer ) · (Grognak's axe ) · Machete (Kremvh's Tooth ) · Mr. Handy buzz blade · Pint-Sized Slasher knife · Pole hook (Bloodletter , The Fish Catcher ) · Revolutionary sword (Shem Drowne sword ) · Ripper (Reckoning · The Harvester ) · Shishkebab · Steel sword · Switchblade Blunt Alien shock baton · Baseball bat (2076 World Series baseball bat , Cito's Shiny Slugger , Fencebuster , Rockville Slugger ) · Baton · Board · Commie Whacker · Lead pipe · Pipe wrench (Big Jim ) · Pool cue · Rolling pin · Sledgehammer · Super sledge (Atom's Judgement ) · Swatter · Tire iron · Walking cane
Pistols .44 pistol (Eddie's Peace , The Gainer , Kellogg's pistol ) · 10mm pistol (Deliverer ) · Classic 10mm pistol (Ultimatum ) · (Acid Soaker ) · Flare gun · Western revolver Shotguns Combat shotgun (Le Fusil Terribles , Justice ) · Double-barrel shotgun · Handmade shotgun (Triple-barrel handmade shotgun )SMGs Submachine gun (Silver submachine gun , Spray n' Pray )Rifles Anti-materiel rifle · Assault rifle · Combat rifle (December's Child , Overseer's Guardian ) · Handmade rifle (Splattercannon , The Problem Solver ) · Hunting rifle (Reba II , Tinker Tom Special ) · Lever-action rifle (Old Reliable , Lucky Eddy ) · Manwell carbine (Manwell rifle ) · Radium rifle (Kiloton radium rifle , Radical Conversion ) · Railway rifle (Prototype railway rifle ) · Syringer Heavy weapons (Broadsider ) · Fat Man (Big Boy , Nuka-nuke launcher , The Striker ) · Harpoon gun (Admiral's Friend , Skipper's Last Stand ) · (Junk Jet ) · Minigun (Ashmaker ) · Missile launcher (Death From Above , Partystarter ) Other Paddle ball · Pipe bolt-action · Pipe gun · Pipe revolver · Thirst Zapper
Cryo (Cryolator ) Laser (Salvaged Assaultron head ) · Institute laser (Virgil's rifle ) · Laser musket · Laser gun (Good Intentions , Old Faithful , Protectron's Gaze , Prototype UP77 "Limitless Potential" , Righteous Authority , Survivor's Special , Wazer Wifle ) · Gatling laser (Final Judgment , Aeternus ) Plasma (BFG 9000 ) · Plasma gun (Experiment 18-A , Sentinel's Plasmacaster ) Other (Alien blaster pistol (Hub's Alien Blaster ) · (Alien atomizer ) · (Alien disintegrator ) · (Cosmic cannon ) · Flamer (Sergeant Ash , Heavy incinerator ) · Gamma gun (Lorenzo's Artifact gun , Zeta gun ) · Gauss rifle (The Last Minute ) · (Prototype Gauss rifle ) · (Solar cannon ) · (Tesla rifle ) · Thunderbolt