The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.
Gameplay attributes[]
Post-War wolves are pack hunters similar to their pre-War ancestors. They are typically encountered in groups of up to six individuals that are led by the most powerful variant appropriate to the player character's level. At higher levels, wolf packs can consist entirely of top-tier variants, though vicious wolves seem to appear most frequently. They behave similarly to mongrels found in the Commonwealth.
Fast, agile, and highly perceptive, wolves will often notice the Sole Survivor before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. The creatures have relatively low resistances and a small health pool. Top-tier variants have increased statistics.
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins.