Fallout中文維基
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Fallout中文維基
本文介紹的是the Fallout and Fallout 2 character. 關於the consumable item in Fallout 3 and Fallout: New Vegas,參見Dog meat
關於the Fallout 3 companion character,參見Dogmeat
關於the Fallout 4 companion,參見Dogmeat (Fallout 4)

 
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I wouldn't trust that beast if I were you. That thing is a killer.Phil

狗肉是隻可以在2161年的垃圾鎮遇見的,當時這條小東西正堵在居民Phil的門口,齜牙低吼不讓老頭進屋。放逐者可以把狗肉哄走,並招徠它加入隊伍。

背景[]

狗肉的前任主人在放逐者到來的一個月前,已經被Gizmo僱傭的Skulz殺害。在放逐者自傳里闡述了狗肉撞上馬里波薩軍事基地里一張力場死去(雖然如果玩家有足夠的AP點數且Science技能夠高,就有可能把狗肉封閉在一個力場房間裡不讓它出來,這樣就能讓它活到遊戲結束)。

Dogmeat is also a special non-player character who can be located and recruited in Fallout 2. He can be found in the special encounter "The Café of Broken Dreams", though this is an easter egg and should not be considered canon.

與玩家的互動[]

Fallout[]

互動一覽[]

互動
Paving the Way
此角色是一位永久的同伴
25 Strictly Business
此角色是一位臨時的同伴
Icon talkinghead
此角色有一個面部特寫
Icon quest starter
此角色開啟任務

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FO76 ui icon quest
此角色參與任務

Solve Phil's Canine Conundrum

FO76 vaultboy firstaid
此角色是一個醫生
FO76 ui trading team
該角色是一名商人 賣: -
40 Weaponsmith
此角色可以修改武器

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其他互動[]

  • 如果放逐者身上有烤蜥蜴肉串或穿上一件皮夾克(這樣會使牠誤以為以前的主人回來了),就可以把狗肉哄走。
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, 玩家無法和牠進行有效對話,無法讓牠離開或等待,也不能向牠指示攻擊方向或攻擊對象。如果你想甩掉牠,除了讓牠去死別無他法。

Fallout 2[]

互動一覽[]

互動
Paving the Way
此角色是一位永久的同伴
25 Strictly Business
此角色是一位臨時的同伴
Icon talkinghead
此角色有一個面部特寫
Icon quest starter
此角色開啟任務

-

FO76 ui icon quest
此角色參與任務

-

FO76 vaultboy firstaid
此角色是一個醫生
FO76 ui trading team
該角色是一名商人 賣: -
40 Weaponsmith
此角色可以修改武器

-

其他互動[]

  • 特殊事件碎夢咖啡廳里只要露出13號避難所的制服讓狗肉看到,之後與牠對話就可以招募了。狗肉會想起初代主角放逐者,就此直接加入你的隊伍。當沒有和玩家一起冒險時,狗肉會為新加州共和國戰鬥。如果玩家與NCR的關係很差,再見到狗肉時牠也許會攻擊你。
  • 與上一代比起來實力有了飛躍式的進步:首先,2代的狗肉擁有了一個普通NPC的腳本,這使得玩家可以與它對話,並給它下達各種戰鬥和隨行命令;其次,SPECIAL得到了很大的提升,這使得成型後的狗肉接近敵人之後一回合就能攻擊5-6次。

Statistics[]

+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Strength 06 06 06 07 07 07
Perception 06 06 06 07 07 07
Endurance 07 07 07 07 07 07
Charisma 03 03 03 02 02 02
Intelligence 02 02 02 03 03 03
Agility 06 06 07 08 09 10
Luck 03 04 05 06 07 08


+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Hit Points 108 118 128 141 151 168
Armor Class 16 16 17 23 24 25
Action Points 15 15 15 16 16 17
Carry Weight 175 175 175 200 200 200
Melee Damage 14 15 16 18 19 20
Sequence 13 13 13 16 16 16
Healing Rate 2 2 2 2 2 2


+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Unarmed 100% 125% 135% 145% 155% 165%

Notes[]

  • Dogmeat can be obtained as a follower in both games regardless of the player character's Karma.
  • Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player character and has a Damage Resistance & Damage Threshold equal to that of leather armor.
  • Phil and the dog were used before in Scrapheap.
  • If Katja and Dogmeat are both following the Vault Dweller, Katja will say "I hate dogs" repeatedly.

Appearances[]

The first Dogmeat appears only in Fallout and Fallout 2.

Behind the scenes[]

  • Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
    • Phil confirms the point above when he describes Dogmeat's former owner in the original Fallout: "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun." The description matches all of Max's characteristics in Mad Max 2.
  • Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.[1]
  • The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.

See also[]

References[]

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