Dogmeat's name is undoubtedly an homage to previous Fallout titles, although there is no evidence to suggest that he is in any way related to any of the dogs from those titles.
原计划玩家可以同时带狗和一个人 (such as Nick Valentine) as well as Dogmeat as a companion simultaneously, for a total of 2 companions, like with Fallout 3's version or ED-E/Rex in Fallout: New Vegas. This was scrapped due to the risk of this system breaking. 部分对话还有残存 (such as companions commenting when Dogmeat is hurt, or Vault 81's security asking about "what about his/her friend and dog?") 。
Originally there were two slots for companion types, you could have both Dogmeat and a single human companion. That is why there are two aliases and two separate functions. Now we are only letting you have either dogmeat or a single human companion. Rather than risk breaking everything by trying to unifying everything into a single alias/function call I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other.
In the movie "A Boy and His Dog," the main character 'Vic' would use the name 'Dogmeat' whenever he wanted to insult the dog.
pcps4xboxone In Survival mode, when Dogmeat is downed there is no quest marker to heal him as there is with other companions. 表达式错误：未预料的<操作符
pcps4xboxone In Survival mode, Dogmeat's carry weight is set as 25 by default, and will be increased to 150 when Dogmeat has a piece of equipment on (i.e. any bandana, armor, or dog collar). Welding goggles do not count. 表达式错误：未预料的<操作符