爆破是Fallout 3的技能,代替了前作中的陷阱和投掷力两个技能。其支配属性是感知。
使用[]
爆破技能关系着所有的地雷和手雷。你的技能等级越高,能造成的伤害就越大。另外,Demolition Expert这一特技也要求爆破技能达到一定的高度。
这一技能与导弹或迷你核弹的爆炸伤害无关;与之相关的是大型枪械技能。爆破技能与往敌人身上塞爆炸物的成功率也无关——这取决于潜行技能。
爆破技能用于设置破片地雷、电磁地雷、电浆地雷或瓶盖地雷。这些地雷都是在敌人接近(而非直接接触)时爆炸。地雷可以放在任何地方,包括桌上或台子上,以便使作用范围更接近头部或躯干。你也可以将地雷塞进NPC的物品栏中。
在辐射3中,爆破技能影响着投掷炸弹的距离和准确度。这些投掷炸弹包括破片手雷、电磁手雷、电浆手雷和Nuka手雷。手雷还可以解除伪装成终端机的陷阱。当你使用VATS投掷手雷时,手雷将在接触到目标时爆炸。
由敌人设置的地雷和爆炸陷阱可以被拆除。参见下文的拆除陷阱所需技能等级说明。
Fallout 3 weapons[]
NAME | DMG / HIT |
DPS w/ Reloads |
ROF w/ Reloads |
AOE RADIUS |
WG | V:W | AP | DMG / AP |
NOTES |
---|---|---|---|---|---|---|---|---|---|
Pulse Grenade | 1+10 AOE, 12, 14, 17 | 6 | 0.52 | 450 | 0.5 | 80 | 24 | 0.46 | +200 damage to machines |
Pulse Mine | 1+10 AOE, 12, 14, 17 | 5 | 0.47 | 450 | 0.5 | 80 | 35 | 0.31 | +200 damage to machines |
Frag Grenade | 1+100 AOE, 121, 141, 162 | 55 | 0.55 | 450 | 0.5 | 50 | 24 | 4.21 | |
Frag Mine | 1+100 AOE, 121, 141, 162 | 47 | 0.47 | 192 | 0.5 | 50 | 35 | 2.89 | |
Plasma Grenade | 1+150 AOE, 181, 211, 242 | 83 | 0.55 | 450 | 0.5 | 100 | 24 | 6.29 | |
Plasma Mine | 1+150 AOE, 181, 211, 242 | 71 | 0.47 | 192 | 0.5 | 100 | 35 | 4.31 | |
Nuka Grenade | 1+500 AOE† | 275 | 0.55 | 450 | 0.5 | 100 | 24 | 20.88 | +2 Fire Dmg; +100 Rads; Schematic locations |
Bottlecap Mine | 1+500 AOE, 601, 701, 802 | 155 | 0.31 | 256 | 0.5 | 125 | 35 | 14.31 | Schematic locations |
- † Damage is unaffected by Demolition Expert
- Damage calculated under Demolition Expert (3 Ranks)
Explosives-based Perks[]
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Demolition Expert | 50 | 6 | Explosives 50 |
Disarming[]
Your Explosives skill determines how close you can get to mines before they detect you, as well as how long the mine will take before it explodes. There does not appear to be a minimum Explosives skill necessary to disarm a mine, so long as you can run up and activate it fast enough. But if you're slow or your skill is too low, it will blow.
Specific levels of Explosives are required to disarm certain explosive-based traps.
- 25 is required to disarm Megaton's atom bomb.
- 30 is required to disarm hanging Frag Grenade clusters
- 45 is required to disarm Rigged Computer Terminals
- 60 is required to disarm exploding baby carriages
The Repair skill is used to disarm any trip wires or pressure plates associated with traps.
Increasing Explosives skill[]
Explosives can be increased by wearing Raider Blastmaster Helmet and Takoma Park Little Leaguer Cap, as well as any armor/clothing that increases PE such as Crow's Eyebot Helmet or reading Duck and Cover!.
Explosives in Quests[]
- 25 Explosives is required to interact with Megaton's atomic bomb.
- It is also required to have a high enough Explosives skills to disarm any Slave Collars on slaves.
Notes[]
- Frag Grenade can easily be obtained by Casdin for turning in tech for The Outcast Collection Agent.
- Grenades being thrown, in air or in the Enemy's hand can be shot dealing damage to the enemy.
- Grenades and land mines can be found higher numbers in special Mine boxes and Grenade boxes.
Previous games[]
In Fallout, Fallout 2 and Fallout Tactics, the character’s ability to throw a grenade is directly related to the Throwing skill. The character’s ability to set or disarm an explosive is related to the Traps skill.
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