The scorched Sierra power armor is a suit of T-45d power armor that has been modified by the NCR for Colonel Royez. The left shoulder pauldron has been replaced with a hairless, taxidermied bear's head held in place by a green mantle with two bronze star medallion clips. The back-mounted power cylinders have been replaced by a more streamlined box unit with glowing green panels which also appear on the forearms. The armor itself is slightly blackened due to the nuclear detonation. The bolts on the armor appear to have once been plated in gold-flake, along with gold trim all around the armor.
Unlike NCR salvaged power armor, scorched Sierra power armor is still fully functional, retaining its servo-motors. As such, Power Armor Training is required in order to wear this armor. It provides a Damage Threshold of 24 and a bonus of Fire Resistance +25 and STR +1. It is unique in giving a health regeneration bonus of 2 HP per second. It can be repaired with T-45d and T-51b power armor variants, as well as marked mentrooper and patrol armor.
The player character needs to nuke the NCR at the end of Lonesome Road to open up the Long 15 and gain access to the armor.
Despite its appearance, the suit is not considered faction armor, therefore it can be safely worn in any location without repercussions.
The armor's listed effect "HP +2" grants the wearer regenerative health, at a rate of 2 HP per second. This effect applies to non-player characters, such as companions, who wear the armor.
The bear head does not appear to be a mutated bear's head.
The armor looks as if it once was painted with gold trim.
The armor lacks the -2 Agility found on normal T-45d power armor.
The armor has only a +1 Strength compared to the normal T-45d power armor that has +2.
The armor's health regenerating effect combines with the Monocyte Breeder to allow for more effective healing.
Unused resources exist for a matching helmet to go with the Scorched Sierra power armor, featuring a green glow coming from the visor area. The mesh and corresponding textures are fully complete but were not incorporated into any armor or other console-obtainable item.
Has platform::PCHas platform::Playstation 3Has platform::Xbox 360 Despite being fully functional power armor, anyone wearing the Scorched Sierra power armor will not receive extra EMP damage caused by weapons like the zap glove or pulse grenades. Though the bug affects the armor, the actual cause is the EMP effects themselves, which only check against a hardcoded set of armors rather than the game's dynamically updated "AllPowerArmor" form list.[已验证]
Has platform::Xbox 360 When wearing this while sitting, the right shoulder pad will detach from the shoulder and move out over the chest. [已验证]
The Reunion ·The Silo ·The Job ·The Launch ·The Tunnelers ·The Divide ·The Courier ·The End ·The Apocalypse
Achievements
Condemned to Repeat It ·ED-Ecated ·Hometown Hero ·Rocket's Red Glare ·Warhead Hunter
Locations
Divide ·Dry Wells(Boat) ·Long 15(Gate) ·Ashton missile silo ·Ashton silo control station ·Boxwood Hotel roof ·Cave of the Abaddon ·Collapsed overpass tunnel entrance ·Junction 7 rest stop ·The High Road ·Hopeville armory ·Hopeville men's barracks ·Hopeville Missile Base Headquarters ·Hopeville Missile Base - East entrance ·Hopeville Missile Base - Loading station ·Hopeville Missile Base - West entrance ·Hopeville silo bunker entrance ·Hopeville women's barracks ·Marked men camp ·Marked men base ·Marked men guard outpost ·Marked men supply outpost ·Pass to canyon wreckage ·Path to the Courier's Mile ·Ruined highway interchange ·Sunstone Tower roof ·The Courier's Mile ·The Crow's Nest ·Third Street Municipal Building ·Ulysses' Temple ·Waste disposal station ·Wastewater treatment plant