Fallout中文維基
Fallout中文維基
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Fallout中文維基

 
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The incinerator is a weapon in Fallout: New Vegas.

Characteristics[]

This weapon launches balls of fire that ignite foes from a distance. It is different from the heavy incinerator as it has a slower rate of fire, shorter range, and a less potent projectile. It does, however, possess a smaller spread.

Durability[]

The incinerator can fire a total of about 995 times using standard fuel, the equivalent of 34 reloads, from full condition before breaking. The flamer and heavy incinerator also fire exactly the same amount before breaking.

弹药类型耐用性
发数重新装填
Standard99534
Homemade32911
Optimized90531

Variants[]

  • Heavy incinerator

Comparison[]

图示
Weapon name (current weapon is highlighted)- 武器名称(近战或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.攻击数
Weapon name (current weapon is highlighted)- 武器名称(枪械,能量或炸药)Action point cost- 消耗行动点数
Damage per attack (damage per projectile)- 每次攻击的伤害(每发炮弹的伤害)Damage per action point- 每个行动点数的伤害
Damage per second- 每秒伤害Weapon spread- 武器扩散
Area of effect damage- 有效损害范围Magazine capacity (shots per reload)- 弹匣容量(每次装填弹数)
Effect damage & duration- 效果伤害&持续时间Durability (number of attacks before breaking)- 耐久性(损坏前攻击次数)
Bonus effects- 奖励影响Weight- 重量
Attacks per second- 每秒攻击数Value in caps- 瓶盖价值
Critical chance % multiplier- 暴击几率%乘数Value to weight ratio- 价值重量比
Critical damage- 暴击伤害Skill required- 技能要求
Critical effect damage & duration- 暴击效果伤害和持续时间Strength required- 力量要求
With all mods attached- 装上所有模块
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Incinerator 1
4620+4Fire/8s2x1.671+2Fire/5s501.10.130995121300108.3256
Heavy incinerator 15
14820+8Fire/5s4x0.835+2Fire/5s501.50.5249951572004801008

Locations[]

Notes[]

  • The incinerator can be fired faster semi-automatically than it can automatically.
  • Due to the fact that the balls of flame do not explode until it comes into contact with a surface, one can aim the weapon directly up and fire. The flames will go straight up, but then fall down a few meters in front of the player character after a few seconds. This can be used to fire over buildings and other obstacles.
  • If dropped underwater, the torch at the end of the muzzle will continue to burn.
  • There is sometimes a minor animation glitch that occurs when one is killed by a hit from the lower torso with the weapon equipped. The player character's now-dead hand, still grasping the weapon, will move toward their neck. This may cause the incinerator to become stuck in their neck, and the neck will stretch out several feet, sometimes even wrapping around the weapon. This glitch has been confirmed to work on the Xbox 360 and PC version of the game and is best performed with spore carriers as the killers.

Sounds[]

Incinerator icon Firing Idle
ReloadVB JamVB
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