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I dunno. I think there's something to it, yeah, but there's just not enough evidence.Ian

靈能者指那些從FEV獲得超自然能力的角色,like the master's experiments and Melchior, Radiation like the Beastlords, natural selection like Hakunin or 200 years of seclusion in a glass jar like Professor Calvert.


After being dipped in FEV vats, absorbing some other people and being connected to the LA Vault computer, the Master gained some psychic powers the extent of which is unknown. He was able to attack humans mentally, although his attacks could be repelled with proper training. 教主能以某種方式讓被FEV感染的人類獲得這些精神能力(usually the pineal gland, but also the Amygdalae or Medulla),但是大部分這種實驗通常因為實驗體精神錯亂而失敗了,或是被用在使實驗體產生突變方面。在教主家中有四個靈能者:

  • 韋根擅長電動力學方面。
  • 露西擅長念力並略懂光動力學。
  • 摩爾精通意念控火的知識。
  • 吉迪恩則擅長接收心靈感應(由於無法控制他的心靈感應,他需要精神湮滅來阻止心靈攻擊),並略懂光動力學。


Fallout 2

Fallout 3

  • 卡爾弗特教授望海崖中的一個居民,他在一場實驗中獲得了靈能,當他使用類似腦控機械人技術將自己的大腦挖出裝罐以後,他擁有了心靈對話的能力,對於其他人而言,這像是腦子中出現了一個神秘的聲音。
  • 楊樹:崇拜哈羅德的護樹者組織的成員,似乎具有某種預知能力,能看到某處某時的情境,談到了螞蟻女和機器俠的作戰。

Fallout Tactics

Mini-FOT Logo.png以下內容基於輻射戰略版,因而一些細節可能與正史相沖突。

A group of tribals known as the Beastlords had a kind of psychic control over animals. This power was caused by decades of exposure to an unknown special form of radiation present within Mardin's underground caves.

Mini-FOT Logo.png關於輻射戰略版的內容到此作結。

Fallout: New Vegas

  • The Forecaster is a child who can see into the future, but can't control his powers. He needs his "medicine" to keep him from over-thinking, thus helping control his headaches. For 100 caps, though, he will forgo his medication and look into the future for the player.
  • 黑岩洞穴藍皮人seem to have some paranormal knowledge of events and characters,在完成黑山任務修好朗達送走塔比瑟以後,這裏的藍皮人會變得友好,此時他們會閒聊,內容包括玩家的主線任務劇情以及對你的同伴的評價論斷,比如同伴布恩一直隱瞞自己曾參與NCR的苦泉屠殺,因此藍皮人評價道:不說話的人對尖帽子的人的了解比他說的多。(這裏的沉默者指同伴布恩,他沉默寡言,尖帽子指大汗幫成員,他們因為文化背景方面的原因着裝獨特。)

Fallout 4

  • Mama Murphy appears to have a similar power to the Forecaster and Poplar. She foresees the Sole Survivor being attacked by a deathclaw outside the building during When Freedom Calls. It ends up coming true soon after. She was also the one who told Preston Garvey and the settlers to go to Sanctuary. She later reveals she saw the Sole Survivor exit cryo sleep "clear as day" and will be able to offer more and more true but vague visions as the player character supplies her with chems. It seems taking chems is the trigger for her abilities, they are used to expand her awareness. She calls this special ability "the sight" and does not know the reason behind it or when it has began.
  • Lorenzo Cabot in the The Secret of Cabot House was granted enhanced strength, resistances, immortality and telekinetic powers due to an artifact that he discovered during an archaeological dig in the Rub' al Khali, the Empty Quarter of Arabia in 1894. Some of these abilities can be artificially granted to others, albeit temporarily, through a serum derived from Lorenzo's blood. This has been the case with his family and, may potentially be so for the Sole Survivor.

Project V13

Template:PV13 "Sykers" were confirmed within the Bethesda Softworks LLC v. Interplay Entertainment Corporation court case to be present within the design wiki for Project V13, also known as Fallout Online.[1] It is unclear if the difference in spelling is attributable to a stenographer's error. Template:PV13


Some kind of psychic power appears in every Fallout game except for Fallout 76.

Behind the scenes

  • The term "psyker" is often attributed to the Warhammer 40,000 tabletop games that likely coined it. In Warhammer 40k psykers can also use spells and psychic abilities.
  • Chris Avellone believes psykers creates narrative difficulties for the Fallout writers, as stated in Fallout Bible 3. Avellone says: "For Fallout fan-fiction purposes, you are welcome to make use of the psykers and their potential from Fallout, but I'd be careful - the psykers in Fallout show some pretty over-the-top mutations that could take the world to Childhood's End faster than you can say 'uh, his eyes are glowing?'"


Template:Navbox Psykers