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The flamer is a weapon that projects an ignited stream of flammable liquid, and is classified as a big gun in Fallout 3.

Characteristics

The flamer is by far the most effective big gun for close-quarters action. The flamer and its ammunition are fairly common, and can be found on any Mister Gutsy (and even Mister Handies) as well as in many stores.

Durability

The flamer can shoot a total of about 208 units of flamer fuel, the equivalent of 4 reloads, from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Flamer 16
130+2Fire/5s8x0.51+2Fire/5s3501.60.5602081550033.3
Burnmaster 24
194+2Fire/5s8x0.51+2Fire/5s35020.5601391550033.3
Rapid-torch flamer Broken Steel16
130+2Fire/5s8x0.51+2Fire/5s3501.60.5602081550033.3
Slo-burn flamer Broken Steel18
152+8Fire/5s8x0.51+2Fire/5s3503.50.560(20)1851550033.3

Locations

  • If the Lone Wanderer betrayed Sydney during the quest Stealing Independence, she will send Emaline against them and will have a flamer equipped.
  • The raider, Torcher, uses a flamer as his signature weapon.
  • Two can be found in the Pitt steelyard in the supply plant, along with a small amount of Flamer fuel.
  • One is wielded by a respawning raider at the raid shack and the Bethesda ruins. Both raiders reappear every 72 hours.
  • The Brotherhood of Steel initiate located in the Taft Tunnel wields one.
  • Occasionally carried by Knight sergeant Wilks.

Notes

  • The Anchorage Reclamation simulation version of the flamer can be acquired through various exploits but will always be in poor condition, and is unaffected by the Pyromaniac perk.
  • A sneak attack critical, or a fatal critical strike, with the flamer (as with all fire based weapons) results in the target's body being vaporized, leaving only the torso intact. If the player character has the Bloody Mess perk, the torso may also become destroyed. Anything annihilated by a critical strike will also create a small firestorm explosion similar to flammable gas, posing a slight threat to anyone within a few yards of the target.
  • Because of the pilot light on the front end of the flamer (or any other variation of the flamer), this weapon can ignite gas leaks simply by being drawn around them, similar to the Shishkebab and heavy incinerator. This will set off further traps in the area, especially if the gas is used for something (e.g. Gold Ribbon Grocers)
  • The Superior Defender and Ghoul Ecology perks both work with these weapons, combining them with the Pyromaniac perk and 100 Big Guns skill increases the flamer's damage output significantly.
  • It can often be found at Flak 'N Shrapnel's gun shop, however they do not sell it.
  • One can hear the pilot light turn on and off when drawing and holstering the weapon.

Behind the scenes

  • Concept art depicts the flamer originally having a fuel hose connecting it to the backpack.

Sounds

Flamer icon.png
ReloadVB.png
JamVB.png

Gallery

See also

  • Heavy incinerator
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