A source text is a text (sometimes oral) from which information or ideas are derived. Applied to the Fallout series, the term refers to raw ingame material or design documents which provide information on the Fallout world. Not all source texts are considered canon; their canonicity is derived from the game they appear in.

The pages listed here aim to provide information on all of the source texts in the various Fallout games and other source information (like game manuals or developer interviews).


Fallout 2

  • Fallout 2 cutscenes
  • Fallout 2 design documents
  • Fallout 2 dialogue files
  • Fallout 2 game files
  • Fallout 2 holodisks and notes
  • Fallout 2 Manual
  • Vault Dweller's memoirs

Fallout 3

  • Fallout 3 cutscenes
  • Fallout 3 dialogue files
  • Fallout 3 holodisks and notes
  • Fallout 3 Manual
  • Fallout 3 terminal entries
  • Vault Dweller's Survival Guide: Pocket Reference Edition

Fallout: New Vegas

Fallout 4

Fallout 76

  • Fallout 76 dialogue files
  • Fallout 76 holodisks and notes
  • Fallout 76 terminal entries
  • Fallout 76 Vault Dweller's Survival Guide

Fallout Tactics

  • Fallout Tactics cutscenes
  • Fallout Tactics holodisks and notes
  • Fallout Tactics terminal entries‎
  • Fallout Tactics text files
  • Fallout: Warfare background

Fallout: Brotherhood of Steel

  • Fallout: Brotherhood of Steel background
  • Fallout: Brotherhood of Steel cutscenes
  • Fallout: Brotherhood of Steel dialogue files

Fallout: Brotherhood of Steel 2

  • Fallout: Brotherhood of Steel 2 design document

Van Buren

  • Van Buren cutscenes
  • Van Buren design documents
  • Van Buren dialogue files
    • Van Buren demo dialogue files
    • Van Buren Pip-Boy entries
  • Van Buren holodisks