“Some just get sick and die. Others go crazy, completely psycho. They live out in the city. We call 'em "Wildmen".”— Wernher
Wildmen are hostile non-player characters encountered in the Pitt in 2277. They can be found around the Pitt bridge and the steelyard.
Background[]
Wildmen are inhabitants of the Pitt that have suffered neurological damage after being exposed to the infected water and poisoned sky, but have not turned into trogs. They started being more hostile, violent, and short-tempered. Their emotions became out of control and their actions often teetered on primal.[1]
In Sandra Kundanika's terminal, she explains that only a small percentage of the Pitt's citizens become wildmen, and an even lower percentage become trogs.
Interactions with the player character[]
Interactions overview[]
互动 | ||
---|---|---|
此角色参与任务。 |
Unsafe Working Conditions | |
此角色被杀时会掉一根手指(执法者)。 |
Quests[]
- Into The Pitt: They are first encountered when entering the bridge area.
- Unsafe Working Conditions: Wildmen are some of the enemies that inhabit the steelyard.
Inventory[]
服装 | 武器 | 其他 物品 | 死 亡 |
---|---|---|---|
Merc outfit | Hunting rifle .32 pistol 10mm pistol or other low-level weapons |
Chems, food, ammunition, misc items | Finger (Lawbringer) |
Named wildmen[]
- Grudd Bear
- John Bear
Appearances[]
Wildmen only appear in The Pitt add-on for Fallout 3.
Gallery[]
References[]
Template:Navbox The Pitt