“My boys are huntin' 'Lurks. Finest meat you can get, and it don't move around in your stomach like Mole Rat does. Right dangerous, those things. Just as soon take your head off as look at'cha. Watch yourself out here. They're all over.”— Sparkle, Fallout 3
“Mirelurks are naturally armored throughout their body... with the exception of the face. Try using V.A.T.S. to target this area, and kill them before they get close enough to attack.”— Fallout 3 loading screen
All mirelurks, except for kings, are protected by a thick shell that is difficult to penetrate, even with powerful ballistic weapons such as the Gauss rifle. The face, however, is unarmored but presents a small target. Furthermore, when charging, a mirelurk will lower its head to protect this area. However, the face will inevitably be exposed once the creature commences close combat. Extremities are also more vulnerable than the rest of the body, though not as much as the face. Low-level characters will find mirelurks to be among their deadliest enemies.
Mirelurks are extremely territorial, and they will attack any trespasser on sight and run it down relentlessly. They also take advantage of their strength in numbers, often breaking away to solicit support if there are additional mirelurks in the area. Mirelurks are never found alone.
Mirelurk meat, especially the soft shell variety, is highly nutritious and grants some of the highest HP replenishment of any food in the game. This is reinforced by Grandma Sparkle, as she will tell the player that mirelurk meat is "the best meat you can get out here." Both are slightly radioactive, but no more than typical food. Chefs throughout the wasteland have developed many culinary uses for mirelurk, the most prominent being the creation of mirelurk cakes. A recipe for these cakes can be found in a fridge in the Anchorage War Memorial, but it cannot be made by the player character.
Variants[]
Mirelurk[]
The most common type of mirelurk has a whitish-gray shell, is about a head shorter than a normal human, and walks slightly slower. Mirelurks fight with their claws and lack ranged attacks. At close range they can charge forward in a brief burst of speed for a headbutt, which also makes it impossible to target their face. However, their face is most vulnerable in the seconds after a headbutt, when their 'head' is raised.
Very aggressive: Will attack enemies and neutrals on sight.
Foolhardy: Will never flee or avoid anyone.
Helps friends: Will help friends and allies.
Melee (28 )
Mirelurk meat
‡ Due to their hard shells, shots on the torso only do half of the normal damage.
Mirelurk hunter[]
A much larger, greenish-brown colored version of mirelurk. In addition to their two main arms, hunters also have two pairs of small, segmented appendages growing out of their chest which they may attack with, but do so rarely. Mirelurk hunters inhabit the Potomac River in the northern wastes and several sewers and caves near the metropolitan area of the capital, along with a good number in the Anchorage War Memorial. Hunters are very aggressive and are more difficult to kill, due to their increased strength, speed, and health. They appear more frequently at higher levels. Their powerful pincers inflict heavy damage, and can knock back low level characters with ease.
Very aggressive: Will attack enemies and neutrals on sight.
Foolhardy: Will never flee or avoid anyone.
Helps friends: Will help friends and allies.
Melee (50 )
Mirelurk meat
Soft-shell mirelurk meat
‡ Due to their hard shells, shots on the torso only do half of the normal damage.
Mirelurk king[]
“Mirelurk Kings use a devastating sonic attack to debilitate their foes from afar.”— Fallout 3 loading screen
Mirelurk kings do not particularly resemble their crab-like "subjects," being more humanoid in appearance. The only commonality appears to be their arms, ending in pincers.
Also, unlike the other mirelurks, they have a ranged sonic projectile attack that bypasses Damage Resistance and is particularly effective at crippling the target's head. Mirelurk kings have less damage resistance than the "lower orders" of mirelurk but require more damage to kill. They can be pickpocketed, though they do not have anything in their inventory, and reverse pickpocketing a grenade or mine reduces Karma. Mirelurk kings appear more frequently as the Lone Wanderer reaches higher levels.
Very aggressive: Will attack enemies and neutrals on sight.
Brave: Will avoid/flee from threats only if severely outmatched.
Helps friends: Will help friends and allies.
Melee (35 )
10 (sonic attack)‡
Mirelurk meat
Softshell mirelurk meat
† Torso shots only do 2/3 of the normal damage.
‡ Instantly cripples target's head. Cannot be used if their head is crippled.
Nukalurk[]
This mirelurk hunter variation is indigenous to the Nuka-Cola plant. They are uniquely colored, possessing a dark blue exoskeleton stippled with glowing blue features along certain regions of their bodies. This coloration is likely due to prolonged exposure and/or consumption of the radioactive strontium isotope that was used to color Nuka-Cola Quantum before the Great War. Nukalurks appear in both "regular" and "hunter" versions similar to their mirelurk cousins, yet the difference is purely aesthetic.
Their meat is notable for a small boost in AP (a reflection of the effects of Nuka-Cola Quantum), in addition to radiation and Hit Points. However, only ten nukalurks appear in the game, limiting the amount of meat available to no more than ten as they do not respawn.
Very aggressive: Will attack enemies and neutrals on sight.
Foolhardy: Will never flee or avoid anyone.
Helps friends: Will help friends and allies.
Melee (28 )
Nukalurk meat
‡ Due to their hard shells, shots on the torso only do half of the normal damage.
Swamplurk[]
Swamplurks (designated "mirelurk" in-game) are a variation of mirelurk that inhabit the swamps of Point Lookout. They are visually identical to mirelurk hunters except for their size, green-tinged shells (due to the swampy environment) and the lack of vestigial limbs on their abdomen.
Very aggressive: Will attack enemies and neutrals on sight.
Foolhardy: Will never flee or avoid anyone.
Helps friends: Will help friends and allies.
Melee (28 )
Mirelurk meat
‡ Due to their hard shells, shots on the torso only do half of the normal damage.
Swamplurk queen[]
Swamplurk queens (simply called "swamplurk" in-game) are a variation of the Capital Wasteland's mirelurk kings that inhabit the swamps of Point Lookout. Like the mirelurk kings, they are mutated from snapping turtles native to local rivers. They look extremely similar to kings, distinguishing traits being a mossy coloration and strangely shimmering, glowing, yellow eyes.
Unlike mirelurk kings, the swamplurk queen spits acid from its mouth, similar to a centaur. Although not radioactive, this acid inflicts high damage. Even with its lack of clothing, the swamplurk queen can be reverse pickpocketed with explosives. However, this results in negative Karma.
Despite their aquatic origins, mirelurks cannot attack while swimming. A king's sonic attack, however, will penetrate water.
Mirelurks make a loud, distinctive clicking noise, which will easily give away their presence.
Mirelurks appear to be immune to "stopping power" short of a mini nuke. Even a missile or Gauss rifle bolt to the face will not faze them or slow their charge. Power fists and deathclaw gauntlets appear to repel them to some extent, but this is more likely due to their attack animations which tend to "push" things away.
As seen in Vault 92, white noise instantly kills them.
A Brotherhood initiate can be found burning a dead mirelurk with a flamer near the Jefferson Memorial after Project Purity becomes operational. He remarks that the creatures are dying in the new pure water and appear to require contaminated water to live. (He also notes that they smell rather bad.) There is also a Brotherhood Knight patrolling the steel deck, who mentions that they are encouraged to take potshots at the dying mirelurks.
Despite this, the mirelurks that re-spawn in the Tidal Basin do not actually die by swimming in the water, though they spawn with greatly diminished health, allowing the Brotherhood or the player to easily kill them. Over time, however, they wear down the Brotherhood members who fight them and kill them or cause crippling injuries.
With Broken Steel installed and the main missions completed, mirelurk hunter corpses found in the tidal basin will be incorrectly labeled as regular mirelurks.
Although Nukalurks are filled with the isotope for Nuka-Cola Quantum, they do not inflict radiation damage on their victims.
Appearances[]
Mirelurks appear in Fallout 3 and its add-on, Point Lookout.
Behind the scenes[]
The mirelurks were created and modeled by Jonah Lobe, who was inspired by old rubber-costumed monsters from 1950s pulp films. However, he has stated that he was not satisfied with the final result and greatly prefers the mirelurks of Fallout 4, which he also modeled.[1]
Early in the development of Fallout 3, when undetected, mirelurks would crouch down and fold their limbs under their shell to avoid view, giving the outward appearance of a rock (much like the mudcrabs of Bethesda'sElder Scrolls series). When anything came closer, they would slowly stand up.[需要引证]
A humanoid, mutated catfish known as a "catfish mirelurk" appears in The Art of Fallout 3, the art book available with the collector's edition of Fallout 3.[2]
Bugs[]
Has platform::PCHas platform::Playstation 3Has platform::Xbox 360 Mirelurks killed in water will often flip over on their fronts and twitch. This is purely a graphical glitch related to their wireframe. Sometimes they will twitch so much they fall right through the floor, or become trapped in walls and doors while constantly playing a collision noise that can alert other enemies. [已验证]
Has platform::PCHas platform::Playstation 3 Sometimes when mirelurks are killed on land, body parts will sink into the textures on the floor, as much as half their body, and the remaining parts will flail and bounce. [已验证]