沙倫之玫瑰·卡斯蒂 (暱稱卡斯), 是2281莫哈維荒原上一名賣水商人和卡斯蒂商隊的老闆。


生於2244的卡斯是約翰·卡斯蒂的女兒,她爹是獲選者的一名同伴,母親是是一個部落的女子。 Her father upped and left to once more wander the wastes while she was still young - leaving her only a name, a pendant, his shooting skills and propensity for hard drinking and violence.[1]


當她第一次遇到信使時,卡斯正孤單地坐在莫哈維前哨站裡面的一處酒吧。NCR Ranger reports have reached her that her caravan has been attacked and "burned to ash," placing an even greater burden on her shoulders. However, threats along the road into New Vegas and problems with NCR paperwork have so far prevented her from leaving the outpost to investigate the attack.




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This character is essential. Essential characters cannot be killed.
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This character is a temporary companion.
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This character is a permanent companion. They grant the Whiskey Rose perk.
This character is a doctor.
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This character is a merchant. Caps: -
Sells: -
This character can repair items. Repair cap: -
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This character can modify weapons.


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This character rents beds. Cost: - caps.
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This character starts quests.
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This character is involved in quests.



  • 當你把威士忌丟進卡斯的背包,她會自己拿出來喝,然後背包就會出現空瓶
  • 玩家可以在她成為夥伴後可以通過對話學習到卡斯的私釀酒做法
  • If the player has all of the ingredients on hand, she can also craft moonshine without needing a campfire.
  • If the player has at least 6 Endurance, challenging Cass to a drinking contest will result in her complimenting them on their endurance, though they will still lose it. If the Endurance stat is 8 or more, then Cass will lose and end in drunken stupor, dismissing all three (or four) of the Couriers at once.


  • 如果男性玩家擁有Lady Killer這個專長,就可以用誣衊卡司挑逗他說"卡斯蒂小姐...你是在挑逗我嗎?"這麼做會導致卡斯認清兩人之間沒有任何可能,她"知道他的花招",暗示信使是個"花花公子"。
  • 如果玩家的口才技能夠高而且擁有Lady Killer專長,她會說她"知道他的目的"並且知道他說的所有正確的事都只會在莫哈維留下一串破碎的心。 
  • 如果玩家有Confirmed Bachelor專長,他可以回應卡斯的調情說他們不能做任何超友誼的事情。卡斯會確定他一定有一種"軍團式"的觀點,暗示他對女人沒興趣。
  • 如果玩家有Black Widow專長,她會回應卡斯說玩家不像個"軟蛋"的評論說那些"軟蛋"很少成為玩家的麻煩。 
  • 如果女性玩家有Cherchez La Femme專長,卡斯會接續上面一段的話題,很緊張地回應說當她喝醉的時候,她才不管最後上了誰的床。 
  • 如果玩家的同伴数量已经达到了两人后请求卡司加入,她可能会回答:“今天没有心情3P。”


  • 如果被NCR標註為恐怖分子(比如幹掉了新維加斯的NCR大使),只要卡斯不是現役戰友,就會一直跟信使敵對,甚至主角穿勢力武裝進行偽裝也沒用。


  • 在卡斯加入玩家而玩家本身擁有很大的負道德值 (低於 -100) 的時候,和卡斯對話時會面臨口才檢測。With Speech of 65 they can convince her that they are trying to improve, or can just acknowledge her discontent and continue the conversation.
  • 如果玩家和卡斯對話時道德值更低 (低於 -100) ,會二度面臨口才檢測。 With a Speech of 65 the player can promise improvement or just go on with the conversation.
  • 如果玩家第三度和卡斯對話時道德值更低 (低於-250)會導致她離開。玩家可以避免和她進行對話,但在極低道德的情況下最多只能對話兩次。要避免這樣就得提升道德值。
  • 如果玩家選擇了對她死去雙親的進行評論,她會變敵對。

Non-player character comments

  • Nightkin: Head voices say they knew flower girl's father.
  • NCR civilians: Your merchant friend would make a fine NCR woman.
  • Boomers: Whatever you're selling, we have plenty.
  • Fiends: I wouldn't mind hitting that. She put out?
  • Powder Gangers: Tough-looking woman. Something tells me she aims for the crotch.
  • Followers: Isn't that Cass? I heard she'd gotten out of the caravan business.
  • Freesiders: Check out the Wrangler if she needs booze.
  • The Kings: Hellooo, cowgirl! You mind if talk to your lady friend a bit instead of you?
  • Omertas: Let me know if the pretty lady with you is looking for some work.
  • Outer Vegas denizens: Your merchant friend is always welcome among us.


# Slide Voice-over narration In-game condition
Rose of Sharon Cassidy end slide 01.png
Rose of Sharon Cassidy died as her caravan died - in an unmarked grave, another victim of the Mojave. Have Cass die as a companion or killed by the Van Graffs during Birds of a Feather.
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Despite the destruction of Cassidy Caravans, Cass lived for 30 more years. She made her way back West and passed away in a small shack outside of Vault City, the rose pendant still around her neck. Acquire Cass as a companion then incite her to leave the Mojave and travel back west.
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The slaughter of the Van Graffs and the Crimson Caravan caused no end of trouble for NCR back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved. Complete Heartache by the Number by killing Gloria Van Graff and Alice McLafferty.
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In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave. Complete Heartache by the Number by exposing the Van Graffs and the Crimson Caravan to the NCR authorities. Alice McLafferty and Gloria Van Graff both left alive.
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Both the Van Graffs and Alice McLafferty were removed from their post in the East. During their trek West, however, their caravan was wiped out by raiders using advanced weaponry and military tactics. No cargo was taken. When questioned, the Gun Runners denied any involvement, claiming they would have no... public motivation for such an attack. Steal the Gun Runner's manufacturing specifications in You Can Depend on Me and get ending #4. This ending is added onto and comes right after that one.
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Cass survived to see the NCR flag flying proud over Hoover Dam, and thought for a moment... this is what a hero must feel like. She was about to tell the Courier not to get too proud of himself/herself, then she figured he/she knew that already. Side with the NCR at the end.
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That night, Cass kicked in the door of his room to celebrate, only to find the man on the bed was an NCR soldier whose barracks had been destroyed. He was cute, though, so after having her way with him, she got the hell out, leaving an empty whiskey bottle as a note. As she walked along the Dam in the night, she felt drunk, content, and happy to be alive. Which to her, was the whole point of it all. Side with the NCR at the end, complete Heartache by the Number, and play as a male courier.
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So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end... as long as someone/a woman like the Courier was holding the cards. Complete Eureka! endgame quest for the NCR, do not complete Heartache by the Number OR play as a female courier.
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Cass lived to see Hoover Dam in its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burned brighter than ever, securitrons filled the streets, and Cass's heart skipped... just a little. Her last words were to the Dam - and to herself. "We were going full speed ahead... but facing backwards the whole time." Complete All or Nothing endgame quest for Mr. House.
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Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though. Complete No Gods, No Masters endgame quest for an Independent New Vegas.
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Cass lived to see the mark of the Legion on Hoover Dam. Uncertain of what lay next for the West, she remained silent. As the Legion marched West, she found it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it. Complete Veni, Vidi, Vici endgame quest for Caesar's Legion.


Notable quotes


  • Similar to her father, Cass is by far the most vocal companion, making periodic random comments and having something to say about almost every location she visits with the Courier. She also makes comments about the changes caused by the Courier's intervention.
    • As of the latest patch, Cass has become far less vocal; she still has unique dialogue concerning many of the major locations in the game, but will only make a random comment once every 24 hours instead of every single time a location is visited.
  • When asked about her opinions on Caesar's Legion, she expresses a similar hatred for slavers just like her father. Cass does however concede that Legion-marked caravans and their supply lines are, unlike the NCR's, well guarded and "safe as houses."
  • When asked about the monuments outside the Mojave Outpost, after her response, there will be an option for you to tell her what the statues actually depict if you are at least accepted by the NCR. She will then respond in typical Cass fashion.
  • Even though Cass excessively drinks whiskey, she still looks physically healthy.
  • Cass' actual combat skills are completely different from what she tells the player in dialogue. When asked about her combat skills, Cass implies she's skilled in explosives and unarmed combat, but unskilled with melee weapons. In truth, she has melee weapons as a tagged skill, but is unskilled in explosives and unarmed combat. However when it comes to her talking about her explosives skill, she only talks about using dynamite which has no skill requirements. This would make her claimed skill with explosives partially true.
  • Cass is capable of wearing power armor, so long as it is non-faction armor.
  • Cass is the only companion that requires the Courier to make a skill check to recruit (50+ barter or speech required).
  • Despite stating that her tribal mother never taught her to use throwing spears, she will use them effectively if given some. The comment is a reference to dialogue in Fallout 2 between the Chosen One and her father, where John is somewhat ashamed to divulge that he is quite good with throwing spears as it makes him seem like a tribal. He then apologizes for the remark upon learning of the Chosen One's heritage, and quite poetically goes on to marry a tribal woman.
  • Amusingly enough, the Powder gangers will comment on her to be a "tough-looking woman, who aims for the crotch."
  • If you have Cass as a companion and have completed the quest Crazy, Crazy, Crazy by repairing Rhonda, nightkin settling in Black Rock Cave will mention "the voices knew flower girl's father," implying that they've met John Cassidy in the past.
  • If you offer to give her to Mortimer during the quest Beyond the Beef, he will comment that she could skip the whiskey marinade, but everything else is in eatable condition except her liver.
  • By visiting Novac, Cass will comment on Dinky the T-Rex by recalling a memory of her reading a book about "giant lizards." She will also continue to make different remarks about the town and its landmark upon re-visiting it.
  • The ending for when Mr. House retains control of Vegas quotes Cass as saying, "We were going full speed ahead... but facing backwards the whole time." This alludes to the final line of F. Scott Fitzgerald's novel The Great Gatsby: "So we beat on, boats against the current, borne back ceaselessly into the past." This is appropriate, since Mr. House's ideal is also of a Gilded Age world: "the green light, the orgastic future that year by year recedes before us...."
  • 如果卡斯被送去幸運38等候,她會談到關於那裡的機器人是多麼的讓她毛骨悚然,然後玩家就會收到這樣一條消息"卡斯已經回到...很不情願地...回到幸運38賭場。"


Rose of Sharon Cassidy 僅僅出現於輻射:新維加斯


Cass as a blonde

  • 沙倫玫瑰是個很普遍的名字,起源於聖經,適合於一些不同品種但在全世界都很名貴的花卉。她得名於約翰·史坦貝克的小說憤怒的葡萄中的同名人物,因為卡斯說她來源於"一本關於貧窮自耕農的戰前書籍"。
  • Chris Avellone designed Cass' companion arc. He was specifically asked to do it by J.E. Sawyer, to maintain consistency between John Cassidy's characterization in Fallout 2 and that of his daughter in New Vegas.[2][3]
  • The playing cards that come with the Collectors Edition of Fallout: New Vegas depict Cass as a blonde. This was probably one of the earlier concepts of her; in the game she has red hair.
  • During the development process of Cass, there was some ideas to have the player character wake up next to her drunk and be wed with her. The marriage would take place with The King doing the proceedings with an Elvis song.[4]
  • The original idea for Cass's Whiskey Rose perk was that you could carry more water items, along with receiving a healing bonus from its consumption. This was then changed to become more valuable as a companion game mechanic, and to also reinforce her hard-drinking personality.[5]


  • Some time after the Van Graffs kill Cass you may get the pop up that Cass has returned to the Mojave Outpost or the Lucky 38.
  • Has platform::PCIcon pc.png Cass has the infuriating habit of sometimes trying to occupy exactly the same spot as you when you are crouched firing at a target. This can result in her being completely inside you and unable to fire, or even in you scoring a critical hit on her. Using the companion wheel to tell her to back off usually fixes the problem.
  • Cass' karma-based drop out of the party can be abused to get a second humanoid companion, as her final breaking line with evil karma will even be shown when she is not currently in the party. When she leaves or attacks, the game will assume your current humanoid companion has left the party, and you can add another one. After dismissing both of them, the counter resets and you are again limited to only one humanoid companion.
  • 如果你在見到她之前幹掉了范葛拉夫成員 ,Cass只會說某個你幹掉的傢伙死掉瞭然後不會給你成為夥伴的選項,除非你進行了愛麗斯·麥克拉弗蒂要求的第一步。如果要順利完成卡斯的任務,玩家必須幹掉赤紅商隊的愛麗斯·麥克拉弗蒂然後再跟卡斯說話。
  • Has platform::PCIcon pc.png If she was sent to Lucky 38 before starting sub-quest from the Van Graff's brother, quest mark will indicate that she is located close to the Mojave Outpost, but player won't be able to actually see her there. Then quest mark will guide the Courier to the Silver Rush where player can tell Jean-Baptiste that she is dead. She seems to disappear from the game at this point.
  • Has platform::Xbox 360Icon xbox360.png After recruiting her as a follower the screen will get a blue tint to it then when you exit the building the tint will disappear and your screen will flash as if a chem had just worn off. Sometimes this glitch will occur after clicking on her as if to drag an item, without having recruited her at all.
  • Has platform::Xbox 360Icon xbox360.png Sometimes when sent to the Lucky 38 she can be seen walking around the Casino floor.
  • Has platform::Xbox 360Icon xbox360.png After fast traveling to a location she will occasionally start running away as quick as she can for no reason. To correct this either enter a building (That makes your game load a new area) or fast travel to another location.
  • If you work for the Crimson Caravan Company before you talk to Cass or the Van Graffs, it will say to talk to Alice McLafferty. If this happens talk to the Van Graffs.
  • Has platform::Xbox 360Icon xbox360.png Weapons placed in Cass' inventory may become fully repaired after being taken out of her inventory.
  • Has platform::Playstation 3Icon ps3.png If Cass's perk giving quests are completed before ever meeting her (as in killing the Van Graffs and Alice McLafferty); upon meeting her, the game will initiate dialogue as if you have met before with seemingly no prompts available to carry the conversation into the recruitment phase. It seems that after this the option of having Cass as a companion is lost forever.
  • Has platform::PCIcon pc.png After delivering her and letting her be killed by Jean-Baptiste, quips by certain non-player character's in the game (such as the "she aims for the crotch" comment) will still be played as if Cass is still your companion. Fiends in Vault 3 will also make the comments "I'll hit that" and "Does she put out?".
  • Has platform::Xbox 360Icon xbox360.png Executing the glitch with Cass (and Veronica) that gets them to take off their head gear, and not put back on has a high chance to permanently glitch the players save files. The glitched files will not load. The game will start normally, but every time the player loads a glitched file it will freeze the console.



  1. Cass: "{Eager}I'll do like I'm doing then - {slight evil, likes hurting people}except I'll try to smile less."
  3. Chris Avellone's Twitter: @OGbrozell That would be me - Josh gave me Cass b/c I'd done Cassidy in F2, so we could keep the tones similar. ;), posted on 20th January 2012
  4. [1]
  5. [2]