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關於an overview page of deathclaw variants,參見deathclaw

 
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Deathclaws are some of the most frightening creatures ever encountered by settlers in the Capital Wasteland. Their speed and ferocity are matched only by the size of their claws...Fallout 3 loading screen

Deathclaws are creatures living in the Capital Wasteland in 2277. They are a large, agile, and strong species of mutant Jackson's chameleon[1] and are far more common in the Capital Wasteland than the West coast despite the more desolate, barren and desert-like characteristics of the wasteland.

Background[]

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Characteristics[]

Biology[]

Deathclaws have a hunchbacked humanoid build, with a reptilian head and limbs. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful musculature, and twelve-inch-long, razor-sharp claws that can kill almost any other creature with only a few swipes; hence their name. They are said to have excellent hearing and sense of smell, though their eyesight is poor. Their build gives them incredible speed and strength in close combat, making them an extreme threat at all times. Though they were originally mutated chameleons, the deathclaws of the Capital Wasteland have lost the ability to camouflage themselves.

Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves. Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Gameplay attributes[]

Deathclaws are arguably one of the fastest, most powerful and frightening creatures in the game. Fortunately, deathclaws are not found in many areas around the Capital Wasteland, so their influence on where and when the Lone Wanderer travels is limited. Despite having tough hides according to game lore, the deathclaws in the game are simply given a lot of Hit Points rather than Damage Resistance.

Variants[]

Deathclaw[]

Deathclaw

A regular deathclaw, with all of the characteristics and attributes described above.

名称 (Base ID)数据行为能力物品
Deathclaw
0000CF9A
000C3280
00031E29
Level
12
Experience Points
?
Perception
8
Hit Points
500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (100 Damage)
  • Dead 100% deathclaw hand

Enclave deathclaw[]

Enclave deathclaw

Enclave deathclaws only make appearances as Enclave camps begin to appear. Many of these camps are likely to house mind-controlled deathclaws in cages, which are just the same as regular ones, with the exception that they will not attack Enclave forces. The domestication units on their heads can be targeted and crippled, which will frenzy them. Enclave deathclaws may also be dropped off from Enclave vertibirds, along with Enclave soldiers and sentry bots.

During the quest The American Dream, a deathclaw can be seen in a cage in Raven Rock. This deathclaw has not yet been fitted with the mind-control device and can be released from captivity with a Lockpick skill of 50. When released, it will attempt to kill anything in sight (excluding its liberator) until it runs out of other enemies to fight. It will then proceed to attack the Lone Wanderer.

During the quest Shock Value, if one receives Scribe Vallincourt's deathclaw control scrambler, the Enclave deathclaws will act as temporary followers, but if they are led too far from the transmitters of the Enclave outposts where they were stationed, their heads will explode.

名称 (Base ID)数据行为能力物品
Deathclaw
000BCC4D
0001CF72
000AA836
xx{{#pad:00946b|6|0|left}}
Level
12
Experience Points
?
Perception
8
Hit Points
500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (100 Damage)
  • Dead 100% deathclaw hand
Deathclaw Broken Steel
xx{{#pad:00223c|6|0|left}} (follower)
Level
12
Experience Points
?
Perception
8
Hit Points
500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (100 Damage)
  • Dead 100% deathclaw hand

Locations[]

Notes[]

  • Deathclaw corpses contain a deathclaw hand, a component which can be used in creating a deathclaw gauntlet. However, when the hand is taken, the deathclaw will still have both hands.
  • Deathclaws are classified as "abominations," and are therefore not affected by the Animal Friend perk.
  • With Broken Steel installed, random encounters with deathclaws occur far more often. At higher levels, deathclaws can be commonly seen traveling in pairs.
  • Crippling a deathclaw's leg slows it down and also prevents it from using its high damage leaping attack, thus decreasing its combat effectiveness. Crippling a leg also slows a deathclaw down more than it does most other wasteland creatures, because deathclaws are bipeds rather than quadrupeds.
  • If the player character uses something to make themselves invisible (i.e. Stealth Boy or Chinese stealth armor) at the Enclave outpost near Dukov's Place, the Enclave deathclaw will usually go berserk and attack the Enclave soldiers, even without the jammer.

Appearances[]

Deathclaws appear in Fallout 3 and its add-on Broken Steel.

Bugs[]

  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Deathclaws occasionally fly off into the sky in a physics engine glitch. They can still be targeted and killed in V.A.T.S. which will result in their dead body flying across a large amount of land. [已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 A deathclaw may spawn inside Regulator HQ and attack everyone. It will continue to spawn in this manner after the first time this happens. [已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 When using the deathclaw control scrambler it's possible for them to not follow the player, but die automatically. [已验证]
  • Has platform::Xbox 360Xbox 360 A deathclaw may spawn inside Tenpenny Tower and attack everyone. It will continue to spawn in this manner after the first time this happens. [已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 A deathclaw may spawn inside Megaton and will kill everyone. Oddly the deathclaw will not be hostile to the player. This problem can be fixed by removing the deathclaw from the game with console commands. [已验证]

Sounds[]

  • Forward attack deathclaw

Gallery[]

References[]

  1. Joseph: "Well, let's see... Deathclaws appear to be mutated Jackson's Chameleons游戏中的拼写、标点和/或语法, the horned variety. There are a lot of similar characteristics still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
    (Joseph's dialogue)
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