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Gametitle-FO4 AUT
Gametitle-FO4 AUT

The Mechanist's lair, formerly Robotics Technology Facility RB-2851[1][2], is a location and settlement that appears in the Fallout 4 add-on Automatron.

Background編輯

The Mechanist's lair was hidden underneath a RobCo sales and service center which primarily sold and maintained terminals. Employees of the service center were told specifically not to interact with any abnormal crates, or else they would be "taken to see our friends below." In a storage room for the center, a large door which requires an M-SAT to enter leads into a large underground pre-War facility that was used for the development & construction of robobrains (jointly run with General Atomics and the United States Army Robotics Division). Part of it functioned as a pseudo-prison which housed prisoners, who were later operated upon to remove their brains. After wiping their brain of memories and passing assorted tests, the brains would then be housed in a robobrain head and mounted to any of a number of devices, including the bodies of a normal robobrain, controlling stretchers or even controlling operations inside the control center.

Sometime before the events of Automatron, Isabel Cruz discovered the facility while scavenging and took it upon herself to use it to create an army of robots to save the Commonwealth from anything which may hazard humans.

Layout編輯

The lair is located on the map slightly north of the East Boston Preparatory School. It is behind an unmarked building, and near a warehouse by a bridge and a small wharf. A freight elevator inside the building (enter the door named "garage") will take the Sole Survivor directly to the underground location. Upon completion of the add-on, the location becomes a new settlement.

Settlement information編輯

  • Despite being another interior settlement, this has significantly more customization options than Home Plate, but will have a settlement building limit unlike Home Plate.
  • The Mechanists Lair functions like an exterior settlement, in that settlers can be moved here, and supply lines can be established.
  • The following settlement crafting options are unavailable:
  • There are some patches of 'earth' on the top level in the northernmost corner, just outside the entrance to the facilities wing, where water pumps can be placed.
  • The crafting stations spread across the complex outside the construction area are linked to your workshop as if they are part of the settlement.
  • The upper levels of the settlement area are at the correct height to structure objects, making for easy development.

居民編輯

值得注意的物品編輯

牢房編輯

腦部抽取區編輯

機械大師總部編輯

Notes編輯

  • The player can confront The Mechanist directly by loading the Lead engineer's, Facilities director's and Chief scientist's holotapes into the terminal in the room directly next to the decontamination/laser tripwire hallway near the lair's entrance, lifting the security lockdown and enabling use of the elevator.
  • The area with the overhead conveyor lines spawns robots on the spot, each with a chance of being a legendary robot generating a new legendary loot result each time the game is loaded here. However, only a limited number of robots from each line (3?) can be knocked down before they stop production.
  • Outside of the Mechanist's bedroom is a small button on a coffee machine which opens up a hidden door at the end of the hallway. The room contains a terminal, missile launcher, missiles, locked safe and a few packets of Mentats in a drawer. It is possible to lock yourself in this room.
  • This is one of the few interior locations which can be fast traveled to and from.
  • The exterior door cannot be opened until the quest Restoring Order is active.
  • After entering the facilities wings, continue until reaching the descending grated ramp. On the left, jump onto the ledge and over the pipe, one will find a Jangles the Moon Monkey and a cymbals monkey appearing to play pong while drinking two Nuka-Cola Quantums.

Appearances編輯

The Mechanist's lair only appears in the Fallout 4 add-on Automatron.

Behind the scenes編輯

50 Vault-Tec C.E.O.以下內容基於未經證實的幕後花絮,因而不應完全作正史內容看待。
The doors in the lair open in a similar pattern to the ones from the Robot repair center from Fallout 3. Although, unlike Fallout 3, the doors cannot be closed.
50 Vault-Tec C.E.O.關於未經證實的幕後花絮的內容到此作結。

Bugs編輯

  • After completing the final quest, leaving the building may cause the game to crash. 表達式錯誤:未預料的<操作符
    • Fast traveling directly to another location, rather than leaving through one of the doors, may solve the issue.
  • pcIcon pc There is a chance for a saved game that the Mechanist's Lair cell may become graphically glitched when facing certain directions. Textures may pop in and disappear as you angle the camera and FPS drops dramatically when looking in that direction. There is unfortunately no known fix for this issue so far. The only way to circumvent this is by starting a New Game and hope for the best. Note that this issue does not make it impossible to finish the quest but makes it really tedious. (Tested on version: 1.5.157, Automatron and Far Harbor installed) 表達式錯誤:未預料的<操作符
  • ps4Icon ps4 Location and power armor locations can appear in the incorrect location on the map when inside the Mechanist's lair. This is corrected upon leaving the building. 表達式錯誤:未預料的<操作符

The moving platform at the bottom of the lair may not work meaning you cannot progress the quest line

Gallery編輯

References編輯

  1. Sign at the entrance and below the Mechanist's logo in the settlement area
  2. RobCo sales & service center terminal entries

Template:Navbox Automatron

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