However, it is known that there was a bugged "good ending" present in the game files as well as being restored by the Fallout 2 Restoration Mod. Whether this has any bearing on future games and the Intelligent Deathclaw's existence is unknown; further complicated by entries in the Fallout Bible as mentioned below. In this ending, the Deathclaw pack residing in Vault 13 survived and peacefully expanded into the surrounding region; possibly leaving the confines of the vault as the Enclave threat was ended by the Chosen One.
- 甘德, the pack leader
- 科瑞斯, the pack mother
- Jul, the nest guard
- 革力士, a scholar
- 查恩, held captive in Navarro
This subspecies was intelligent for deathclaws, about the equivalent of an eight-year-old, with some individuals on par with average adult humans. Their learning capacity was very high, and they were capable of abstract thought and reasoning. Although they did not have vocal cords, the deathclaws seemed to mimic human speech similarly to a parrot. Socially, they had rigidly hierarchical, peaceful, and pack-based ethical code.
They were extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families. Fights within a pack are unheard of, and the pack's leader controls many aspects of life, such as choosing and matching female and male deathclaws for reproduction. Deathclaws are not subject to sterility from FEV exposure; this trait is not explained.
- The Fallout Bible is mixed as to whether Xarn and Goris could reproduce and save the intelligent deathclaw breed. In a March 11, 2002 update, John Deiley (the creator and designer of much of the talking deathclaw content) wrote:
- In any case, there is a chance that two intelligent deathclaws survived to continue on the species. I realize that they are both males, but that is fine. When they were engineered by the Enclave, the intelligence gene was made male specific and dominant. What this means is: Any intelligent male that mated with a non-intelligent female would (most likely) produce intelligent offspring.
- BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput.
Any last words, talking animals?
I thought not. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.