FANDOM


智慧死亡爪
Deathclaw2
variantsTalking deathclaw
locationNew California
 
Gametitle-FO2Gametitle-FB
Gametitle-FO2Gametitle-FB

Intelligent deathclaws are a variety of deathclaws in New California that were experimented on by the Enclave, which gave them higher intelligence and the ability to speak.

背景编辑

Fo2 Vault 13 Ending

The Chosen One banished yet another species to the realms of extinction.

2235年,英克雷在捕获的死亡爪身上进行强制进化病毒FEV的实验。病毒提高了死亡爪的智慧水平,赋予牠们说话的本领以及与之相应的发音和学习能力。

英克雷希望这些智慧死亡爪能够无条件地服从他们的命令,但是这些拥有智慧的死亡爪却对他们的道德准则产生了疑问。2242年,英克雷带领这些死亡爪袭击了13号避难所,并绑架了避难所居民。后来,这些死亡爪在甘德的领导下离开英克雷,占据了这个已经空无一人的避难所,将这里作为牠们的新据点。

这些智慧死亡爪并不像其他同类那样野蛮,因此周边地区一些居民也搬入避难所,寻求牠们的庇护。但并不是所有人类都能够友好地对待这些新邻居,有个叫麦特的男人就觉得死亡爪是人类的巨大威胁,并用炸弹向死亡爪之母科瑞斯和她的蛋表达了他的意见。科瑞斯没有被炸死,但是从此加强了对孵化室的守卫。这些死亡爪们要想适应这种新生活需要克服很多的困难。13号避难所的居民们在推翻监督的统治后,将避难所的日常运转维护交给了来自钢铁兄弟会的电脑管理。死亡爪们显然无法“手动”操作电脑,只能通过语音界面终端来执行,语音系统出现故障后,怎样维持避难所的日常运转就成了一个老大难的问题。好在后来獲選者来到这里,帮牠们修好了这个系统,以换取甘德帮助寻找伊甸园创造器——甘德恰好就有一个,就放在13号避难所里。

最终,这些智慧死亡爪们为逃离英克雷付出了惨痛的代价:一群英克雷士兵在弗兰克·荷瑞根的领导下血洗了13号避难所and presumably those humans under their protection。与獲選者一起去废土上冒险的革力士成为唯一的幸存者。

However, it is known that there was a bugged "good ending" present in the game files as well as being restored by the Fallout 2 Restoration Mod. Whether this has any bearing on future games and the Intelligent Deathclaw's existence is unknown; further complicated by entries in the Fallout Bible as mentioned below. In this ending, the Deathclaw pack residing in Vault 13 survived and peacefully expanded into the surrounding region; possibly leaving the confines of the vault as the Enclave threat was ended by the Chosen One.

纳瓦罗基地,舒罗伯还囚禁了一只智慧死亡爪查恩来做实验。獲選者来到这里,有可能把牠放走。到辐射2的剧情结束为止,革力士和查恩是智慧死亡爪中唯一的两个幸存者。根據輻射聖經设定说牠们没有后代,那么辐射2恐怕将成为智慧死亡爪昙花一现的绝唱。[1]

知名的智慧死亡爪编辑

Characteristics编辑

This subspecies was intelligent for deathclaws, about the equivalent of an eight-year-old, with some individuals on par with average adult humans. Their learning capacity was very high, and they were capable of abstract thought and reasoning. Although they did not have vocal cords, the deathclaws seemed to mimic human speech similarly to a parrot. Socially, they had rigidly hierarchical, peaceful, and pack-based ethical code.

They were extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families. Fights within a pack are unheard of, and the pack's leader controls many aspects of life, such as choosing and matching female and male deathclaws for reproduction. Deathclaws are not subject to sterility from FEV exposure; this trait is not explained.

Quests编辑

Appearances编辑

The intelligent deathclaws appear both in Fallout 2 and Fallout Tactics.

See also编辑

References编辑

  1. The Fallout Bible is mixed as to whether Xarn and Goris could reproduce and save the intelligent deathclaw breed. In a March 11, 2002 update, John Deiley (the creator and designer of much of the talking deathclaw content) wrote:
    In any case, there is a chance that two intelligent deathclaws survived to continue on the species. I realize that they are both males, but that is fine. When they were engineered by the Enclave, the intelligence gene was made male specific and dominant. What this means is: Any intelligent male that mated with a non-intelligent female would (most likely) produce intelligent offspring.

    However, in a later (July 10, 2002) update of the Fallout Bible, Chris Avellone denied that the intelligent deathclaws lived, writing:

    BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. In-game spelling, punctuation and/or grammarIcon sic Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
    Any last words, talking animals?
    I thought not.

    These two possible fates of the intelligent Deathclaws are not considered canon anymore, making it further unclear as to whether the race is still around or not.


除了特别提示,社区内容遵循CC-BY-SA 授权许可。