Cloak & Dagger is a companion perk in Fallout 4.
Obtaining[]
To gain the perk, the Sole Survivor has to reach maximum affinity with Deacon.
Effects[]
The player character gains +20% sneak attack damage and the duration of effects of Stealth Boys is increased by +40%.
Notes[]
- Sneak attack damage listed is rather misleading. It seems to be 20% of default sneak attack damage, resulting in 40% increase on top of the Ninja perk effect, if the player has it. Result is then multiplied by the Mister Sandman perk effect, if it is applicable. Examples:
- No perks other than Cloak and Dagger. Sneak attacks will do 2.4x damage with a ranged weapon or 3.6x with a melee weapon.
- Ninja rank 3, no Mister Sandman. Sneak attacks will do 4.2x damage.
- Ninja rank 3, Mister Sandman rank 3, silenced weapon. Sneak attacks will do 5.25x damage, rounded up to 5.3x in game message.
- There does seem to be a bug with the calculations with all three perks active, depending on the order in which they were granted, as follows:
- The 1.4 patch lowered the spread and max of multipliers:
- Ninja 3, Cloak, Sandman 3 = 4.8x
- Cloak, Sandman 3, Ninja 3 = 4.8x
- Cloak, Ninja 3, Sandman 3 = 4.8x
- Ninja 3, Sandman 3, Cloak = 4.7x
- Sandman 3, Cloak, Ninja 3 = 4.7x
- Sandman 3, Ninja 3, Cloak = 4.4x (!)
- Pre-1.4 patch:
- Ninja 3, Cloak, Sandman 3 = 6.3x
- Cloak, Sandman 3, Ninja 3 = 6.3x
- Sandman 3, Cloak, Ninja 3 = 6.3x
- Ninja 3, Sandman 3, Cloak = 6.3x
- Sandman 3, Ninja 1, Cloak, Ninja 3 = 5.9x
- Sandman 3, Ninja 2, Cloak, Ninja 3 = 5.9x
- Sandman 3, Ninja 3, Cloak = 5.9x
- Cloak, Ninja 3, Sandman 3 = 5.4x (!)
- The 1.4 patch lowered the spread and max of multipliers:
- The perk's icon uses the design of the Stealth Boy from Fallout 3 and Fallout: New Vegas instead of the Fallout 4 variant.
- Ace Operator's acquisition has no bearing on the order, as it is a flat damage bonus and not a multiplier.
Bugs[]
Obtaining the Cloak and Dagger perk may contribute to a bug where the combination of the Sniper perk and armor with the Stabilization mod being worn on both arms no longer prevents all sway when aiming down a scope. See the bug section on the Sniper page for a potential work around.
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